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-rw-r--r--src/gui/game/PropertyTool.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/game/PropertyTool.cpp b/src/gui/game/PropertyTool.cpp
index 6c9bf26..90e70b3 100644
--- a/src/gui/game/PropertyTool.cpp
+++ b/src/gui/game/PropertyTool.cpp
@@ -139,7 +139,7 @@ void PropertyWindow::SetProperty()
buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
buffer >> tempInt;
}
- if (property->GetOption().first == "type" && (tempInt < 0 || tempInt >= PT_NUM))
+ if (property->GetOption().first == "type" && (tempInt < 0 || tempInt >= PT_NUM || !sim->elements[tempInt].Enabled))
{
new ErrorMessage("Could not set property", "Invalid Particle Type");
return;