diff options
Diffstat (limited to 'src/gui/game/Tool.cpp')
| -rw-r--r-- | src/gui/game/Tool.cpp | 24 |
1 files changed, 2 insertions, 22 deletions
diff --git a/src/gui/game/Tool.cpp b/src/gui/game/Tool.cpp index def6e46..df99e57 100644 --- a/src/gui/game/Tool.cpp +++ b/src/gui/game/Tool.cpp @@ -45,7 +45,7 @@ void Tool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Po sim->ToolLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush, strength); } void Tool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { - sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, brush, strength); + sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, strength); } void Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {}; @@ -110,26 +110,6 @@ void WallTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) { sim->FloodWalls(position.X, position.Y, toolID, -1, -1, 0); } - -GolTool::GolTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)): - Tool(id, name, description, r, g, b, identifier, textureGen) -{ -} -GolTool::~GolTool() {} -void GolTool::Draw(Simulation * sim, Brush * brush, ui::Point position){ - sim->CreateParts(position.X, position.Y, PT_LIFE|(toolID<<8), brush); -} -void GolTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) { - sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), brush); -} -void GolTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { - sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0); -} -void GolTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) { - sim->FloodParts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0); -} - - WindTool::WindTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)): Tool(id, name, description, r, g, b, identifier, textureGen) { @@ -212,4 +192,4 @@ void Element_TESC_Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point posi void PlopTool::Click(Simulation * sim, Brush * brush, ui::Point position) { sim->create_part(-1, position.X, position.Y, toolID); -}
\ No newline at end of file +} |
