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-rw-r--r--src/gui/game/PropertyTool.cpp2
-rw-r--r--src/gui/game/RenderPreset.h2
-rw-r--r--src/gui/game/Tool.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/game/PropertyTool.cpp b/src/gui/game/PropertyTool.cpp
index 05726d3..aff535e 100644
--- a/src/gui/game/PropertyTool.cpp
+++ b/src/gui/game/PropertyTool.cpp
@@ -232,4 +232,4 @@ void PropertyWindow::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl
void PropertyTool::Click(Simulation * sim, Brush * brush, ui::Point position)
{
new PropertyWindow(this, sim, position);
-} \ No newline at end of file
+}
diff --git a/src/gui/game/RenderPreset.h b/src/gui/game/RenderPreset.h
index 9cc9f4c..91689c7 100644
--- a/src/gui/game/RenderPreset.h
+++ b/src/gui/game/RenderPreset.h
@@ -16,4 +16,4 @@ public:
ColourMode(colourMode)
{}
};
-#endif \ No newline at end of file
+#endif
diff --git a/src/gui/game/Tool.cpp b/src/gui/game/Tool.cpp
index def6e46..ed43da7 100644
--- a/src/gui/game/Tool.cpp
+++ b/src/gui/game/Tool.cpp
@@ -212,4 +212,4 @@ void Element_TESC_Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point posi
void PlopTool::Click(Simulation * sim, Brush * brush, ui::Point position)
{
sim->create_part(-1, position.X, position.Y, toolID);
-} \ No newline at end of file
+}