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-rw-r--r--src/gui/game/GameController.cpp23
-rw-r--r--src/gui/game/SignTool.cpp18
2 files changed, 5 insertions, 36 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp
index c514d3e..539b084 100644
--- a/src/gui/game/GameController.cpp
+++ b/src/gui/game/GameController.cpp
@@ -571,30 +571,13 @@ bool GameController::MouseUp(int x, int y, unsigned button)
(*iter).pos((*iter).getText(sim), signx, signy, signw, signh);
if (x>=signx && x<=signx+signw && y>=signy && y<=signy+signh)
{
- int match=0;
const char* str=(*iter).text.c_str();
- const char* e;
- if (str[0]=='{' && (str[1]=='c' || str[1]=='t') && str[2]==':' && str[3]>='0' && str[3]<='9')
- {
- const char* p=str+4;
- while (*p>='0' && *p<='9')
- p++;
- e=p;
- if (*p=='|')
- {
- while (*p)
- p++;
- if (p[-1]=='}')
- {
- match=1;
- }
- }
- }
- if (match)
+ int pos=splitsign(str);
+ if (pos)
{
char buff[256];
strcpy(buff, str+3);
- buff[e-str-3]=0;
+ buff[pos]=0;
int tempSaveID = format::StringToNumber<int>(std::string(buff));
if (tempSaveID)
{
diff --git a/src/gui/game/SignTool.cpp b/src/gui/game/SignTool.cpp
index a71f8e2..9cb389a 100644
--- a/src/gui/game/SignTool.cpp
+++ b/src/gui/game/SignTool.cpp
@@ -177,27 +177,13 @@ void SignWindow::DoDraw()
for(std::vector<sign>::iterator iter = sim->signs.begin(), end = sim->signs.end(); iter != end; ++iter)
{
sign & currentSign = *iter;
- int x, y, w, h, dx, dy, match=0;
+ int x, y, w, h, dx, dy;
Graphics * g = ui::Engine::Ref().g;
std::string text = currentSign.getText(sim);
- const char* str = currentSign.text.c_str();
currentSign.pos(text, x, y, w, h);
g->clearrect(x, y, w+1, h);
g->drawrect(x, y, w+1, h, 192, 192, 192, 255);
- if (str[0]=='{' && (str[1]=='c' || str[1]=='t') && str[2]==':' && str[3]>='0' && str[3]<='9')
- {
- const char* p=str+4;
- while (*p>='0' && *p<='9')
- p++;
- if (*p=='|')
- {
- while (*p)
- p++;
- if (p[-1]=='}')
- match=1;
- }
- }
- if (match)
+ if (splitsign(currentSign.text.c_str()))
g->drawtext(x+3, y+3, text, 0, 191, 255, 255);
else
g->drawtext(x+3, y+3, text, 255, 255, 255, 255);