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-rw-r--r--src/gui/game/GameModel.cpp2
-rw-r--r--src/gui/game/Tool.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/game/GameModel.cpp b/src/gui/game/GameModel.cpp
index 4353316..889cf09 100644
--- a/src/gui/game/GameModel.cpp
+++ b/src/gui/game/GameModel.cpp
@@ -312,7 +312,7 @@ void GameModel::BuildMenus()
menuList[SC_TOOL]->AddTool(tempTool);
}
//Add special sign and prop tools
- menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Create air movement.", 64, 64, 64, "DEFAULT_UI_WIND"));
+ menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Creates air movement.", 64, 64, 64, "DEFAULT_UI_WIND"));
menuList[SC_TOOL]->AddTool(new PropertyTool());
menuList[SC_TOOL]->AddTool(new SignTool());
menuList[SC_TOOL]->AddTool(new SampleTool(this));
diff --git a/src/gui/game/Tool.h b/src/gui/game/Tool.h
index 8b75f3f..7ee105f 100644
--- a/src/gui/game/Tool.h
+++ b/src/gui/game/Tool.h
@@ -45,7 +45,7 @@ class SignTool: public Tool
{
public:
SignTool():
- Tool(0, "SIGN", "Sign. Click a sign to edit or anywhere else to create a new one.", 0, 0, 0, "DEFAULT_UI_SIGN", SignTool::GetIcon)
+ Tool(0, "SIGN", "Sign. Displays text. Click on a sign to edit it or anywhere else to place a new one.", 0, 0, 0, "DEFAULT_UI_SIGN", SignTool::GetIcon)
{
}
static VideoBuffer * GetIcon(int toolID, int width, int height);