diff options
Diffstat (limited to 'src/gui')
| -rw-r--r-- | src/gui/game/PropertyTool.cpp | 2 | ||||
| -rw-r--r-- | src/gui/game/Tool.cpp | 2 | ||||
| -rw-r--r-- | src/gui/game/Tool.h | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/game/PropertyTool.cpp b/src/gui/game/PropertyTool.cpp index 90e70b3..a95d2c9 100644 --- a/src/gui/game/PropertyTool.cpp +++ b/src/gui/game/PropertyTool.cpp @@ -129,7 +129,7 @@ void PropertyWindow::SetProperty() if(type != -1) { #ifdef DEBUG - std::cout << "Got type from particle name" << std::endl; + std::cout << "Got type from particle name" << std::endl; #endif tempInt = type; } diff --git a/src/gui/game/Tool.cpp b/src/gui/game/Tool.cpp index df99e57..2ff1a1b 100644 --- a/src/gui/game/Tool.cpp +++ b/src/gui/game/Tool.cpp @@ -47,7 +47,7 @@ void Tool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Po void Tool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, strength); } -void Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {}; +void Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {} ElementTool::ElementTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)): diff --git a/src/gui/game/Tool.h b/src/gui/game/Tool.h index df4e5cc..37b79e3 100644 --- a/src/gui/game/Tool.h +++ b/src/gui/game/Tool.h @@ -86,7 +86,7 @@ public: } virtual ~PropertyTool() {} virtual void Click(Simulation * sim, Brush * brush, ui::Point position); - virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {}; + virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {} virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false) { } virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { } virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { } |
