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-rw-r--r--src/simulation/Air.cpp321
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diff --git a/src/simulation/Air.cpp b/src/simulation/Air.cpp
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+++ b/src/simulation/Air.cpp
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+#include <cmath>
+#include <algorithm>
+#include "Config.h"
+#include "Air.h"
+#include "Simulation.h"
+//#include <powder.h>
+//#include <defines.h>
+#include "Gravity.h"
+
+/*float kernel[9];
+
+float vx[YRES/CELL][XRES/CELL], ovx[YRES/CELL][XRES/CELL];
+float vy[YRES/CELL][XRES/CELL], ovy[YRES/CELL][XRES/CELL];
+float pv[YRES/CELL][XRES/CELL], opv[YRES/CELL][XRES/CELL];
+unsigned char bmap_blockair[YRES/CELL][XRES/CELL];
+
+float cb_vx[YRES/CELL][XRES/CELL];
+float cb_vy[YRES/CELL][XRES/CELL];
+float cb_pv[YRES/CELL][XRES/CELL];
+float cb_hv[YRES/CELL][XRES/CELL];
+
+float fvx[YRES/CELL][XRES/CELL], fvy[YRES/CELL][XRES/CELL];
+
+float hv[YRES/CELL][XRES/CELL], ohv[YRES/CELL][XRES/CELL]; // For Ambient Heat */
+
+void Air::make_kernel(void) //used for velocity
+{
+ int i, j;
+ float s = 0.0f;
+ for (j=-1; j<2; j++)
+ for (i=-1; i<2; i++)
+ {
+ kernel[(i+1)+3*(j+1)] = expf(-2.0f*(i*i+j*j));
+ s += kernel[(i+1)+3*(j+1)];
+ }
+ s = 1.0f / s;
+ for (j=-1; j<2; j++)
+ for (i=-1; i<2; i++)
+ kernel[(i+1)+3*(j+1)] *= s;
+}
+
+void Air::Clear()
+{
+ std::fill(&hv[0][0], &hv[0][0]+((XRES/CELL)*(YRES/CELL)), 273.15f + 22.0f);
+ std::fill(&pv[0][0], &pv[0][0]+((XRES/CELL)*(YRES/CELL)), 0.0f);
+ std::fill(&vy[0][0], &vy[0][0]+((XRES/CELL)*(YRES/CELL)), 0.0f);
+ std::fill(&vx[0][0], &vx[0][0]+((XRES/CELL)*(YRES/CELL)), 0.0f);
+}
+
+void Air::update_airh(void)
+{
+ int x, y, i, j;
+ float odh, dh, dx, dy, f, tx, ty;
+ for (i=0; i<YRES/CELL; i++) //reduces pressure/velocity on the edges every frame
+ {
+ hv[i][0] = 295.15f;
+ hv[i][1] = 295.15f;
+ hv[i][XRES/CELL-3] = 295.15f;
+ hv[i][XRES/CELL-2] = 295.15f;
+ hv[i][XRES/CELL-1] = 295.15f;
+ }
+ for (i=0; i<XRES/CELL; i++) //reduces pressure/velocity on the edges every frame
+ {
+ hv[0][i] = 295.15f;
+ hv[1][i] = 295.15f;
+ hv[YRES/CELL-3][i] = 295.15f;
+ hv[YRES/CELL-2][i] = 295.15f;
+ hv[YRES/CELL-1][i] = 295.15f;
+ }
+ for (y=0; y<YRES/CELL; y++) //update velocity and pressure
+ {
+ for (x=0; x<XRES/CELL; x++)
+ {
+ dh = 0.0f;
+ dx = 0.0f;
+ dy = 0.0f;
+ for (j=-1; j<2; j++)
+ {
+ for (i=-1; i<2; i++)
+ {
+ if (y+j>0 && y+j<YRES/CELL-2 &&
+ x+i>0 && x+i<XRES/CELL-2 &&
+ !bmap_blockairh[y+j][x+i])
+ {
+ f = kernel[i+1+(j+1)*3];
+ dh += hv[y+j][x+i]*f;
+ dx += vx[y+j][x+i]*f;
+ dy += vy[y+j][x+i]*f;
+ }
+ else
+ {
+ f = kernel[i+1+(j+1)*3];
+ dh += hv[y][x]*f;
+ dx += vx[y][x]*f;
+ dy += vy[y][x]*f;
+ }
+ }
+ }
+ tx = x - dx*0.7f;
+ ty = y - dy*0.7f;
+ i = (int)tx;
+ j = (int)ty;
+ tx -= i;
+ ty -= j;
+ if (i>=2 && i<XRES/CELL-3 && j>=2 && j<YRES/CELL-3)
+ {
+ odh = dh;
+ dh *= 1.0f - AIR_VADV;
+ dh += AIR_VADV*(1.0f-tx)*(1.0f-ty)*(bmap_blockairh[j][i] ? odh : hv[j][i]);
+ dh += AIR_VADV*tx*(1.0f-ty)*(bmap_blockairh[j][i+1] ? odh : hv[j][i+1]);
+ dh += AIR_VADV*(1.0f-tx)*ty*(bmap_blockairh[j+1][i] ? odh : hv[j+1][i]);
+ dh += AIR_VADV*tx*ty*(bmap_blockairh[j+1][i+1] ? odh : hv[j+1][i+1]);
+ }
+ if(!sim.gravityMode)
+ { //Vertical gravity only for the time being
+ float airdiff = hv[y-1][x]-hv[y][x];
+ if(airdiff>0 && !bmap_blockairh[y-1][x])
+ vy[y][x] -= airdiff/5000.0f;
+ }
+ ohv[y][x] = dh;
+ }
+ }
+ memcpy(hv, ohv, sizeof(hv));
+}
+
+void Air::update_air(void)
+{
+ int x = 0, y = 0, i = 0, j = 0;
+ float dp = 0.0f, dx = 0.0f, dy = 0.0f, f = 0.0f, tx = 0.0f, ty = 0.0f;
+
+ if (airMode != 4) { //airMode 4 is no air/pressure update
+
+ for (i=0; i<YRES/CELL; i++) //reduces pressure/velocity on the edges every frame
+ {
+ pv[i][0] = pv[i][0]*0.8f;
+ pv[i][1] = pv[i][1]*0.8f;
+ pv[i][2] = pv[i][2]*0.8f;
+ pv[i][XRES/CELL-2] = pv[i][XRES/CELL-2]*0.8f;
+ pv[i][XRES/CELL-1] = pv[i][XRES/CELL-1]*0.8f;
+ vx[i][0] = vx[i][1]*0.9f;
+ vx[i][1] = vx[i][2]*0.9f;
+ vx[i][XRES/CELL-2] = vx[i][XRES/CELL-3]*0.9f;
+ vx[i][XRES/CELL-1] = vx[i][XRES/CELL-2]*0.9f;
+ vy[i][0] = vy[i][1]*0.9f;
+ vy[i][1] = vy[i][2]*0.9f;
+ vy[i][XRES/CELL-2] = vy[i][XRES/CELL-3]*0.9f;
+ vy[i][XRES/CELL-1] = vy[i][XRES/CELL-2]*0.9f;
+ }
+ for (i=0; i<XRES/CELL; i++) //reduces pressure/velocity on the edges every frame
+ {
+ pv[0][i] = pv[0][i]*0.8f;
+ pv[1][i] = pv[1][i]*0.8f;
+ pv[2][i] = pv[2][i]*0.8f;
+ pv[YRES/CELL-2][i] = pv[YRES/CELL-2][i]*0.8f;
+ pv[YRES/CELL-1][i] = pv[YRES/CELL-1][i]*0.8f;
+ vx[0][i] = vx[1][i]*0.9f;
+ vx[1][i] = vx[2][i]*0.9f;
+ vx[YRES/CELL-2][i] = vx[YRES/CELL-3][i]*0.9f;
+ vx[YRES/CELL-1][i] = vx[YRES/CELL-2][i]*0.9f;
+ vy[0][i] = vy[1][i]*0.9f;
+ vy[1][i] = vy[2][i]*0.9f;
+ vy[YRES/CELL-2][i] = vy[YRES/CELL-3][i]*0.9f;
+ vy[YRES/CELL-1][i] = vy[YRES/CELL-2][i]*0.9f;
+ }
+
+ for (j=1; j<YRES/CELL; j++) //clear some velocities near walls
+ {
+ for (i=1; i<XRES/CELL; i++)
+ {
+ if (bmap_blockair[j][i])
+ {
+ vx[j][i] = 0.0f;
+ vx[j][i-1] = 0.0f;
+ vy[j][i] = 0.0f;
+ vy[j-1][i] = 0.0f;
+ }
+ }
+ }
+
+ for (y=1; y<YRES/CELL; y++) //pressure adjustments from velocity
+ for (x=1; x<XRES/CELL; x++)
+ {
+ dp = 0.0f;
+ dp += vx[y][x-1] - vx[y][x];
+ dp += vy[y-1][x] - vy[y][x];
+ pv[y][x] *= AIR_PLOSS;
+ pv[y][x] += dp*AIR_TSTEPP;
+ }
+
+ for (y=0; y<YRES/CELL-1; y++) //velocity adjustments from pressure
+ for (x=0; x<XRES/CELL-1; x++)
+ {
+ dx = dy = 0.0f;
+ dx += pv[y][x] - pv[y][x+1];
+ dy += pv[y][x] - pv[y+1][x];
+ vx[y][x] *= AIR_VLOSS;
+ vy[y][x] *= AIR_VLOSS;
+ vx[y][x] += dx*AIR_TSTEPV;
+ vy[y][x] += dy*AIR_TSTEPV;
+ if (bmap_blockair[y][x] || bmap_blockair[y][x+1])
+ vx[y][x] = 0;
+ if (bmap_blockair[y][x] || bmap_blockair[y+1][x])
+ vy[y][x] = 0;
+ }
+
+ for (y=0; y<YRES/CELL; y++) //update velocity and pressure
+ for (x=0; x<XRES/CELL; x++)
+ {
+ dx = 0.0f;
+ dy = 0.0f;
+ dp = 0.0f;
+ for (j=-1; j<2; j++)
+ for (i=-1; i<2; i++)
+ if (y+j>0 && y+j<YRES/CELL-1 &&
+ x+i>0 && x+i<XRES/CELL-1 &&
+ !bmap_blockair[y+j][x+i])
+ {
+ f = kernel[i+1+(j+1)*3];
+ dx += vx[y+j][x+i]*f;
+ dy += vy[y+j][x+i]*f;
+ dp += pv[y+j][x+i]*f;
+ }
+ else
+ {
+ f = kernel[i+1+(j+1)*3];
+ dx += vx[y][x]*f;
+ dy += vy[y][x]*f;
+ dp += pv[y][x]*f;
+ }
+
+ tx = x - dx*0.7f;
+ ty = y - dy*0.7f;
+ i = (int)tx;
+ j = (int)ty;
+ tx -= i;
+ ty -= j;
+ if (i>=2 && i<XRES/CELL-3 &&
+ j>=2 && j<YRES/CELL-3)
+ {
+ dx *= 1.0f - AIR_VADV;
+ dy *= 1.0f - AIR_VADV;
+
+ dx += AIR_VADV*(1.0f-tx)*(1.0f-ty)*vx[j][i];
+ dy += AIR_VADV*(1.0f-tx)*(1.0f-ty)*vy[j][i];
+
+ dx += AIR_VADV*tx*(1.0f-ty)*vx[j][i+1];
+ dy += AIR_VADV*tx*(1.0f-ty)*vy[j][i+1];
+
+ dx += AIR_VADV*(1.0f-tx)*ty*vx[j+1][i];
+ dy += AIR_VADV*(1.0f-tx)*ty*vy[j+1][i];
+
+ dx += AIR_VADV*tx*ty*vx[j+1][i+1];
+ dy += AIR_VADV*tx*ty*vy[j+1][i+1];
+ }
+
+ if (bmap[y][x] == WL_FAN)
+ {
+ dx += fvx[y][x];
+ dy += fvy[y][x];
+ }
+ // pressure/velocity caps
+ if (dp > 256.0f) dp = 256.0f;
+ if (dp < -256.0f) dp = -256.0f;
+ if (dx > 256.0f) dx = 256.0f;
+ if (dx < -256.0f) dx = -256.0f;
+ if (dy > 256.0f) dy = 256.0f;
+ if (dy < -256.0f) dy = -256.0f;
+
+
+ switch (airMode)
+ {
+ default:
+ case 0: //Default
+ break;
+ case 1: //0 Pressure
+ dp = 0.0f;
+ break;
+ case 2: //0 Velocity
+ dx = 0.0f;
+ dy = 0.0f;
+ break;
+ case 3: //0 Air
+ dx = 0.0f;
+ dy = 0.0f;
+ dp = 0.0f;
+ break;
+ case 4: //No Update
+ break;
+ }
+
+ ovx[y][x] = dx;
+ ovy[y][x] = dy;
+ opv[y][x] = dp;
+ }
+ memcpy(vx, ovx, sizeof(vx));
+ memcpy(vy, ovy, sizeof(vy));
+ memcpy(pv, opv, sizeof(pv));
+ }
+}
+
+void Air::Invert()
+{
+ int nx, ny;
+ for (nx = 0; nx<XRES/CELL; nx++)
+ for (ny = 0; ny<YRES/CELL; ny++)
+ {
+ pv[ny][nx] = -pv[ny][nx];
+ vx[ny][nx] = -vx[ny][nx];
+ vy[ny][nx] = -vy[ny][nx];
+ }
+}
+
+Air::Air(Simulation & simulation):
+ airMode(0),
+ sim(simulation)
+{
+ //Simulation should do this.
+ make_kernel();
+
+
+}