diff options
Diffstat (limited to 'src/simulation/Simulation.cpp')
| -rw-r--r-- | src/simulation/Simulation.cpp | 15 |
1 files changed, 4 insertions, 11 deletions
diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp index a8cc41f..92b6be3 100644 --- a/src/simulation/Simulation.cpp +++ b/src/simulation/Simulation.cpp @@ -24,8 +24,8 @@ #include "Snapshot.h" //#include "StorageClasses.h" -#undef LUACONSOLE -//#include "cat/LuaScriptHelper.h" +#include "cat/LuaScriptInterface.h" +#include "cat/LuaScriptHelper.h" int Simulation::Load(GameSave * save) { @@ -4132,13 +4132,9 @@ void Simulation::update_particles_i(int start, int inc) } //call the particle update function, if there is one -#ifdef LUACONSOLE if (elements[t].Update && lua_el_mode[t] != 2) -#else - if (elements[t].Update) -#endif { - if ((*(elements[t].Update))(this, i,x,y,surround_space,nt, parts, pmap)) + if ((*(elements[t].Update))(this, i, x, y, surround_space, nt, parts, pmap)) continue; else if (t==PT_WARP) { @@ -4147,17 +4143,14 @@ void Simulation::update_particles_i(int start, int inc) y = (int)(parts[i].y+0.5f); } } -#ifdef LUACONSOLE if(lua_el_mode[t]) { - if(luacon_part_update(t,i,x,y,surround_space,nt)) + if(luacon_elementReplacement(this, i, x, y, surround_space, nt, parts, pmap)) continue; // Need to update variables, in case they've been changed by Lua x = (int)(parts[i].x+0.5f); y = (int)(parts[i].y+0.5f); } -#endif - if(legacy_enable)//if heat sim is off Element::legacyUpdate(this, i,x,y,surround_space,nt, parts, pmap); |
