diff options
Diffstat (limited to 'src/simulation/Simulation.cpp')
| -rw-r--r-- | src/simulation/Simulation.cpp | 47 |
1 files changed, 20 insertions, 27 deletions
diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp index 409fc4a..9861f5e 100644 --- a/src/simulation/Simulation.cpp +++ b/src/simulation/Simulation.cpp @@ -3549,36 +3549,31 @@ void Simulation::update_particles_i(int start, int inc) } else { - //for ( golnum=1; golnum<=NGOL; golnum++) //This shouldn't be necessary any more. - //{ - if (parts[r>>8].type==PT_LIFE/* && parts[r>>8].ctype==golnum-1*/) - { - golnum = parts[r>>8].ctype+1; - if (golnum<=0 || golnum>NGOLALT) { - kill_part(r>>8); - continue; - } - if (parts[r>>8].tmp == grule[golnum][9]-1) { - gol[ny][nx] = golnum; - for ( nnx=-1; nnx<2; nnx++) + if (parts[r>>8].type==PT_LIFE) + { + golnum = parts[r>>8].ctype+1; + if (golnum<=0 || golnum>NGOLALT) { + kill_part(r>>8); + continue; + } + if (parts[r>>8].tmp == grule[golnum][9]-1) { + gol[ny][nx] = golnum; + for ( nnx=-1; nnx<2; nnx++) + { + for ( nny=-1; nny<2; nny++)//it will count itself as its own neighbor, which is needed, but will have 1 extra for delete check { - for ( nny=-1; nny<2; nny++)//it will count itself as its own neighbor, which is needed, but will have 1 extra for delete check + rt = pmap[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL]; + if (!rt || (rt&0xFF)==PT_LIFE) { - rt = pmap[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL]; - if (!rt || (rt&0xFF)==PT_LIFE) - { - gol2[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][golnum] ++; - gol2[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][0] ++; - } + gol2[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][golnum] ++; + gol2[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][0] ++; } } - } else { - parts[r>>8].tmp --; - if (parts[r>>8].tmp<=0) - kill_part(r>>8); } + } else { + parts[r>>8].tmp --; } - //} + } } } } @@ -3590,7 +3585,7 @@ void Simulation::update_particles_i(int start, int inc) neighbors = gol2[ny][nx][0]; if (neighbors==0 || !((r&0xFF)==PT_LIFE || !(r&0xFF))) continue; - for ( golnum = 1; golnum<=NGOL; golnum++) + for (golnum = 1; golnum<=NGOL; golnum++) { goldelete = neighbors; if (gol[ny][nx]==0&&grule[golnum][goldelete]>=2&&gol2[ny][nx][golnum]>=(goldelete%2)+goldelete/2) @@ -3603,8 +3598,6 @@ void Simulation::update_particles_i(int start, int inc) if (parts[r>>8].tmp==grule[golnum][9]-1) parts[r>>8].tmp --; } - if (r && parts[r>>8].tmp<=0) - kill_part(r>>8); } for ( z = 0; z<=NGOL; z++) gol2[ny][nx][z] = 0;//this improves performance A LOT compared to the memset, i was getting ~23 more fps with this. |
