diff options
Diffstat (limited to 'src/simulation/elements/PROT.cpp')
| -rw-r--r-- | src/simulation/elements/PROT.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/src/simulation/elements/PROT.cpp b/src/simulation/elements/PROT.cpp new file mode 100644 index 0000000..87f8e4c --- /dev/null +++ b/src/simulation/elements/PROT.cpp @@ -0,0 +1,99 @@ +#include "simulation/Elements.h" +//#TPT-Directive ElementClass Element_PROT PT_PROT 173 +Element_PROT::Element_PROT() +{ + Identifier = "DEFAULT_PT_PROT"; + Name = "PROT"; + Colour = PIXPACK(0x990000); + MenuVisible = 1; + MenuSection = SC_NUCLEAR; + Enabled = 1; + + Advection = 0.0f; + AirDrag = 0.00f * CFDS; + AirLoss = 1.00f; + Loss = 1.00f; + Collision = -.99f; + Gravity = 0.0f; + Diffusion = 0.00f; + HotAir = 0.000f * CFDS; + Falldown = 0; + + Flammable = 0; + Explosive = 0; + Meltable = 0; + Hardness = 0; + + Weight = -1; + + Temperature = R_TEMP+273.15f; + HeatConduct = 61; + Description = "Protons. Transfer heat to materials, and removes sparks."; + + State = ST_GAS; + Properties = TYPE_ENERGY|PROP_LIFE_KILL; + + LowPressure = IPL; + LowPressureTransition = NT; + HighPressure = IPH; + HighPressureTransition = NT; + LowTemperature = ITL; + LowTemperatureTransition = NT; + HighTemperature = ITH; + HighTemperatureTransition = NT; + + Update = &Element_PROT::update; + Graphics = &Element_PROT::graphics; +} + +//#TPT-Directive ElementHeader Element_PROT static int update(UPDATE_FUNC_ARGS) +int Element_PROT::update(UPDATE_FUNC_ARGS) +{ + sim->pv[y/CELL][x/CELL] -= .005f; + int under = pmap[y][x]; + //set off explosives (only when hot because it wasn't as fun when it made an entire save explode) + if (parts[i].temp > 273.15f+500.0f && (sim->elements[under&0xFF].Flammable || sim->elements[under&0xFF].Explosive || (under&0xFF) == PT_BANG)) + { + sim->create_part(under>>8, x, y, PT_FIRE); + parts[under>>8].temp += restrict_flt(sim->elements[under&0xFF].Flammable*5, MIN_TEMP, MAX_TEMP); + sim->pv[y/CELL][x/CELL] += 1.00f; + } + //remove active sparks + else if ((under&0xFF) == PT_SPRK) + { + sim->part_change_type(under>>8, x, y, parts[under>>8].ctype); + parts[under>>8].life = 44+parts[under>>8].life; + parts[under>>8].ctype = 0; + } + //prevent inactive sparkable elements from being sparked + else if ((sim->elements[under&0xFF].Properties&PROP_CONDUCTS) && parts[under>>8].life <= 4) + { + parts[under>>8].life = 40+parts[under>>8].life; + } + else if ((under&0xFF) == PT_EXOT) + parts[under>>8].ctype = PT_PROT; + + //make temp of other things closer to it's own temperature. This will change temp of things that don't conduct, and won't change the PROT's temperature + if (under) + { + parts[under>>8].temp -= restrict_flt((parts[under>>8].temp-parts[i].temp)/4.0f, MIN_TEMP, MAX_TEMP); + } + //else, slowly kill it if it's not inside an element + else + parts[i].life--; + return 0; +} + +//#TPT-Directive ElementHeader Element_PROT static int graphics(GRAPHICS_FUNC_ARGS) +int Element_PROT::graphics(GRAPHICS_FUNC_ARGS) +{ + *firea = 20; + *firer = 250; + *fireg = 128; + *fireb = 128; + + *pixel_mode |= FIRE_ADD; + return 1; +} + +Element_PROT::~Element_PROT() {} |
