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Diffstat (limited to 'src/simulation/elements/VIBR.cpp')
| -rw-r--r-- | src/simulation/elements/VIBR.cpp | 235 |
1 files changed, 235 insertions, 0 deletions
diff --git a/src/simulation/elements/VIBR.cpp b/src/simulation/elements/VIBR.cpp new file mode 100644 index 0000000..68119f7 --- /dev/null +++ b/src/simulation/elements/VIBR.cpp @@ -0,0 +1,235 @@ +#include "simulation/Elements.h" +//#TPT-Directive ElementClass Element_VIBR PT_VIBR 165 +Element_VIBR::Element_VIBR() +{ + Identifier = "DEFAULT_PT_VIBR"; + Name = "VIBR"; + Colour = PIXPACK(0x005000); + MenuVisible = 1; + MenuSection = SC_NUCLEAR; + Enabled = 1; + + Advection = 0.0f; + AirDrag = 0.00f * CFDS; + AirLoss = 0.85f; + Loss = 0.00f; + Collision = 0.0f; + Gravity = 0.0f; + Diffusion = 0.00f; + HotAir = 0.000f * CFDS; + Falldown = 0; + + Flammable = 0; + Explosive = 0; + Meltable = 0; + Hardness = 0; + + Weight = 100; + + Temperature = 273.15f; + HeatConduct = 251; + Description = "Vibranium. Stores energy and releases it in violent explosions."; + + State = ST_SOLID; + Properties = TYPE_SOLID|PROP_LIFE_DEC; + + LowPressure = IPL; + LowPressureTransition = NT; + HighPressure = IPH; + HighPressureTransition = NT; + LowTemperature = ITL; + LowTemperatureTransition = NT; + HighTemperature = ITH; + HighTemperatureTransition = NT; + + Update = &Element_VIBR::update; + Graphics = &Element_VIBR::graphics; +} + +//#TPT-Directive ElementHeader Element_VIBR static int update(UPDATE_FUNC_ARGS) +int Element_VIBR::update(UPDATE_FUNC_ARGS) { + int r, rx, ry; + int trade, transfer; + if (parts[i].ctype == 1) //leaving in, just because + { + if (sim->pv[y/CELL][x/CELL] > -2.5 || parts[i].tmp) + { + parts[i].ctype = 0; + sim->part_change_type(i, x, y, PT_VIBR); + } + } + else if (!parts[i].life) //if not exploding + { + //Heat absorption code + if (parts[i].temp > 274.65f) + { + parts[i].tmp++; + parts[i].temp -= 3; + } + if (parts[i].temp < 271.65f) + { + parts[i].tmp--; + parts[i].temp += 3; + } + //Pressure absorption code + if (sim->pv[y/CELL][x/CELL] > 2.5) + { + parts[i].tmp += 7; + sim->pv[y/CELL][x/CELL]--; + } + if (sim->pv[y/CELL][x/CELL] < -2.5) + { + parts[i].tmp -= 2; + sim->pv[y/CELL][x/CELL]++; + } + //initiate explosion counter + if (parts[i].tmp > 1000) + parts[i].life = 750; + } + else //if it is exploding + { + //Release sparks before explode + if (parts[i].life < 300) + { + rx = rand()%3-1; + ry = rand()%3-1; + r = pmap[y+ry][x+rx]; + if ((r&0xFF) && (r&0xFF) != PT_BREC && (sim->elements[r&0xFF].Properties&PROP_CONDUCTS) && !parts[r>>8].life) + { + parts[r>>8].life = 4; + parts[r>>8].ctype = r&0xFF; + sim->part_change_type(r>>8,x+rx,y+ry,PT_SPRK); + } + } + //Release all heat + if (parts[i].life < 500) + { + int random = rand(); + rx = random%7-3; + ry = (random>>3)%7-3; + if(x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES) + { + r = pmap[y+ry][x+rx]; + if ((r&0xFF) && (r&0xFF)!=PT_VIBR && (r&0xFF)!=PT_BVBR && sim->elements[r&0xFF].HeatConduct && ((r&0xFF)!=PT_HSWC||parts[r>>8].life==10)) + { + parts[r>>8].temp += parts[i].tmp*3; + parts[i].tmp = 0; + } + } + } + //Explosion code + if (parts[i].life == 1) + { + int random = rand(), index; + sim->create_part(i, x, y, PT_EXOT); + parts[i].tmp2 = rand()%1000; + index = sim->create_part(-3,x+((random>>4)&3)-1,y+((random>>6)&3)-1,PT_ELEC); + if (index != -1) + parts[index].temp = 7000; + index = sim->create_part(-3,x+((random>>8)&3)-1,y+((random>>10)&3)-1,PT_PHOT); + if (index != -1) + parts[index].temp = 7000; + index = sim->create_part(-1,x+((random>>12)&3)-1,y+rand()%3-1,PT_BREC); + if (index != -1) + parts[index].temp = 7000; + parts[i].temp=9000; + sim->pv[y/CELL][x/CELL] += 50; + + return 1; + } + } + //Neighbor check loop + for (rx=-2; rx<3; rx++) + for (ry=-2; ry<3; ry++) + if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry)) + { + r = pmap[y+ry][x+rx]; + if (!r) + r = sim->photons[y+ry][x+rx]; + if (!r) + continue; + //Melts into EXOT + if ((r&0xFF) == PT_EXOT && !(rand()%250)) + { + sim->create_part(i, x, y, PT_EXOT); + } + else if ((r&0xFF) == PT_ANAR) + { + sim->part_change_type(i,x,y,PT_BVBR); + sim->pv[y/CELL][x/CELL] -= 1; + } + else if (parts[i].life && ((r&0xFF)==PT_VIBR || (r&0xFF)==PT_BVBR) && !parts[r>>8].life) + { + parts[r>>8].tmp += 10; + } + //Absorbs energy particles + if ((sim->elements[r&0xFF].Properties & TYPE_ENERGY)) + { + parts[i].tmp += 20; + sim->kill_part(r>>8); + } + } + for (trade = 0; trade < 9; trade++) + { + int random = rand(); + rx = random%7-3; + ry = (random>>3)%7-3; + if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry)) + { + r = pmap[y+ry][x+rx]; + if ((r&0xFF) != PT_VIBR && (r&0xFF) != PT_BVBR) + continue; + if (parts[i].tmp > parts[r>>8].tmp) + { + transfer = parts[i].tmp - parts[r>>8].tmp; + if (transfer == 1) + { + parts[r>>8].tmp += 1; + parts[i].tmp -= 1; + trade = 9; + } + else if (transfer > 0) + { + parts[r>>8].tmp += transfer/2; + parts[i].tmp -= transfer/2; + trade = 9; + } + } + } + } + if (parts[i].tmp < 0) + parts[i].tmp = 0; // only preventing because negative tmp doesn't save + return 0; +} + +//#TPT-Directive ElementHeader Element_VIBR static int graphics(GRAPHICS_FUNC_ARGS) +int Element_VIBR::graphics(GRAPHICS_FUNC_ARGS) +{ + int gradient = cpart->tmp/10; + if (gradient >= 100 || cpart->life) + { + *colr = (int)(fabs(sin(exp((750.0f-cpart->life)/170)))*200.0f); + *colg = 255; + *colb = (int)(fabs(sin(exp((750.0f-cpart->life)/170)))*200.0f); + *firea = 90; + *firer = *colr; + *fireg = *colg; + *fireb = *colb; + *pixel_mode = PMODE_NONE; + *pixel_mode |= FIRE_BLEND; + } + else if (gradient < 100) + { + *colr += (int)restrict_flt(gradient*2.0f,0,255); + *colg += (int)restrict_flt(gradient*2.0f,0,175); + *colb += (int)restrict_flt(gradient*2.0f,0,255); + *firea = (int)restrict_flt(gradient*.6f,0,60); + *firer = *colr/2; + *fireg = *colg/2; + *fireb = *colb/2; + *pixel_mode |= FIRE_BLEND; + } + return 0; +} + +Element_VIBR::~Element_VIBR() {} |
