diff options
Diffstat (limited to 'src/simulation/elements')
| -rw-r--r-- | src/simulation/elements/PROT.cpp | 43 |
1 files changed, 42 insertions, 1 deletions
diff --git a/src/simulation/elements/PROT.cpp b/src/simulation/elements/PROT.cpp index 87f8e4c..133be65 100644 --- a/src/simulation/elements/PROT.cpp +++ b/src/simulation/elements/PROT.cpp @@ -49,7 +49,7 @@ Element_PROT::Element_PROT() //#TPT-Directive ElementHeader Element_PROT static int update(UPDATE_FUNC_ARGS) int Element_PROT::update(UPDATE_FUNC_ARGS) { - sim->pv[y/CELL][x/CELL] -= .005f; + sim->pv[y/CELL][x/CELL] -= .003f; int under = pmap[y][x]; //set off explosives (only when hot because it wasn't as fun when it made an entire save explode) if (parts[i].temp > 273.15f+500.0f && (sim->elements[under&0xFF].Flammable || sim->elements[under&0xFF].Explosive || (under&0xFF) == PT_BANG)) @@ -81,6 +81,47 @@ int Element_PROT::update(UPDATE_FUNC_ARGS) //else, slowly kill it if it's not inside an element else parts[i].life--; + + //if this proton has collided with another last frame, change it into a heavier element + if (parts[i].tmp) + { + int newID, element; + if (parts[i].tmp > 4250) + element = PT_SING; //particle accelerators are known to create earth-destroying black holes + else if (parts[i].tmp > 275) + element = PT_PLUT; + else if (parts[i].tmp > 170) + element = PT_URAN; + else if (parts[i].tmp > 100) + element = PT_PLSM; + else if (parts[i].tmp > 40) + element = PT_O2; + else if (parts[i].tmp > 20) + element = PT_CO2; + else + element = PT_NBLE; + newID = sim->create_part(-1, x+rand()%3-1, y+rand()%3-1, element); + parts[newID].temp = restrict_flt(100.0f*parts[i].tmp, MIN_TEMP, MAX_TEMP); + sim->kill_part(i); + return 1; + } + //collide with other protons to make heavier materials + int ahead = sim->photons[y][x]; + if ((ahead>>8) != i && (ahead&0xFF) == PT_PROT) + { + float velocity1 = powf(parts[i].vx, 2.0f)+powf(parts[i].vy, 2.0f); + float velocity2 = powf(parts[ahead>>8].vx, 2.0f)+powf(parts[ahead>>8].vy, 2.0f); + float direction1 = atan2f(-parts[i].vy, parts[i].vx); + float direction2 = atan2f(-parts[ahead>>8].vy, parts[ahead>>8].vx); + float difference = direction1 - direction2; if (difference < 0) difference += 6.28319f; + + if (difference > 3.12659f && difference < 3.15659f && velocity1 + velocity2 > 10.0f) + { + parts[ahead>>8].tmp += (int)(velocity1 + velocity2); + sim->kill_part(i); + return 1; + } + } return 0; } |
