diff options
Diffstat (limited to 'src/simulation')
| -rw-r--r-- | src/simulation/Particle.cpp | 27 | ||||
| -rw-r--r-- | src/simulation/Particle.h | 19 | ||||
| -rw-r--r-- | src/simulation/StructProperty.h | 2 |
3 files changed, 31 insertions, 17 deletions
diff --git a/src/simulation/Particle.cpp b/src/simulation/Particle.cpp new file mode 100644 index 0000000..115ed95 --- /dev/null +++ b/src/simulation/Particle.cpp @@ -0,0 +1,27 @@ +/* + * Particle.cpp + * + * Created on: Jun 6, 2012 + * Author: Simon + */ + +#include <cstddef> +#include "Particle.h" + +std::vector<StructProperty> Particle::GetProperties() +{ + std::vector<StructProperty> properties; + properties.push_back(StructProperty("type", StructProperty::ParticleType, offsetof(Particle, type))); + properties.push_back(StructProperty("life", StructProperty::ParticleType, offsetof(Particle, life))); + properties.push_back(StructProperty("ctype", StructProperty::ParticleType, offsetof(Particle, ctype))); + properties.push_back(StructProperty("x", StructProperty::Float, offsetof(Particle, x))); + properties.push_back(StructProperty("y", StructProperty::Float, offsetof(Particle, y))); + properties.push_back(StructProperty("vx", StructProperty::Float, offsetof(Particle, vx))); + properties.push_back(StructProperty("vy", StructProperty::Float, offsetof(Particle, vy))); + properties.push_back(StructProperty("temp", StructProperty::Float, offsetof(Particle, temp))); + properties.push_back(StructProperty("flags", StructProperty::UInteger, offsetof(Particle, flags))); + properties.push_back(StructProperty("tmp", StructProperty::Integer, offsetof(Particle, tmp))); + properties.push_back(StructProperty("tmp2", StructProperty::Integer, offsetof(Particle, tmp2))); + properties.push_back(StructProperty("dcolour", StructProperty::UInteger, offsetof(Particle, dcolour))); + return properties; +} diff --git a/src/simulation/Particle.h b/src/simulation/Particle.h index 91a1315..bb0297e 100644 --- a/src/simulation/Particle.h +++ b/src/simulation/Particle.h @@ -9,6 +9,7 @@ #ifndef The_Powder_Toy_Particle_h #define The_Powder_Toy_Particle_h +#include <vector> #include "StructProperty.h" struct Particle @@ -24,23 +25,7 @@ struct Particle unsigned int dcolour; /** Returns a list of properties, their type and offset within the structure that can be changed by higher-level processes refering to them by name such as Lua or the property tool **/ - static std::vector<StructProperty> GetProperties() - { - std::vector<StructProperty> properties; - properties.push_back(StructProperty("type", StructProperty::ParticleType, offsetof(Particle, type))); - properties.push_back(StructProperty("life", StructProperty::ParticleType, offsetof(Particle, life))); - properties.push_back(StructProperty("ctype", StructProperty::ParticleType, offsetof(Particle, ctype))); - properties.push_back(StructProperty("x", StructProperty::Float, offsetof(Particle, x))); - properties.push_back(StructProperty("y", StructProperty::Float, offsetof(Particle, y))); - properties.push_back(StructProperty("vx", StructProperty::Float, offsetof(Particle, vx))); - properties.push_back(StructProperty("vy", StructProperty::Float, offsetof(Particle, vy))); - properties.push_back(StructProperty("temp", StructProperty::Float, offsetof(Particle, temp))); - properties.push_back(StructProperty("flags", StructProperty::UInteger, offsetof(Particle, flags))); - properties.push_back(StructProperty("tmp", StructProperty::Integer, offsetof(Particle, tmp))); - properties.push_back(StructProperty("tmp2", StructProperty::Integer, offsetof(Particle, tmp2))); - properties.push_back(StructProperty("dcolour", StructProperty::UInteger, offsetof(Particle, dcolour))); - return properties; - } + static std::vector<StructProperty> GetProperties(); }; #endif diff --git a/src/simulation/StructProperty.h b/src/simulation/StructProperty.h index ddea96b..832e83b 100644 --- a/src/simulation/StructProperty.h +++ b/src/simulation/StructProperty.h @@ -9,6 +9,8 @@ #ifndef The_Powder_Toy_StructProperty_h #define The_Powder_Toy_StructProperty_h +#include <string> + struct StructProperty { enum PropertyType { ParticleType, Colour, Integer, UInteger, Float, String }; |
