diff options
Diffstat (limited to 'src/simulation')
| -rw-r--r-- | src/simulation/Simulation.cpp | 3 | ||||
| -rw-r--r-- | src/simulation/Simulation.h | 1 | ||||
| -rw-r--r-- | src/simulation/elements/PLNT.cpp | 2 |
3 files changed, 2 insertions, 4 deletions
diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp index a45ef10..e45f5a8 100644 --- a/src/simulation/Simulation.cpp +++ b/src/simulation/Simulation.cpp @@ -38,7 +38,7 @@ int Simulation::Load(int fullX, int fullY, GameSave * save) { int blockX, blockY, x, y, r; - if(!save) return 0; + if(!save) return 1; save->Expand(); //Align to blockMap @@ -4758,7 +4758,6 @@ Simulation::Simulation(): lighting_recreate(0), force_stacking_check(0), ISWIRE(0), - VINE_MODE(0), gravWallChanged(false), replaceModeSelected(0), replaceModeFlags(0) diff --git a/src/simulation/Simulation.h b/src/simulation/Simulation.h index 9062f13..31bb5e4 100644 --- a/src/simulation/Simulation.h +++ b/src/simulation/Simulation.h @@ -108,7 +108,6 @@ public: int gravityMode; int legacy_enable; int aheat_enable; - int VINE_MODE; int water_equal_test; int sys_pause; int framerender; diff --git a/src/simulation/elements/PLNT.cpp b/src/simulation/elements/PLNT.cpp index 61218d5..99890e6 100644 --- a/src/simulation/elements/PLNT.cpp +++ b/src/simulation/elements/PLNT.cpp @@ -81,7 +81,7 @@ int Element_PLNT::update(UPDATE_FUNC_ARGS) } break; case PT_WOOD: - if (surround_space && !(rand()%4) && (abs(rx+ry)<=2) && (sim->VINE_MODE || parts[i].tmp==1)) + if (surround_space && !(rand()%4) && (abs(rx+ry)<=2) && parts[i].tmp==1) { int nnx = rand()%3 -1; int nny = rand()%3 -1; |
