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-rw-r--r--src/socket/auxiliar.c149
-rw-r--r--src/socket/auxiliar.h48
-rw-r--r--src/socket/buffer.c268
-rw-r--r--src/socket/buffer.h47
-rw-r--r--src/socket/except.c99
-rw-r--r--src/socket/except.h35
-rw-r--r--src/socket/inet.c281
-rw-r--r--src/socket/inet.h42
-rw-r--r--src/socket/io.c32
-rw-r--r--src/socket/io.h67
-rw-r--r--src/socket/luasocket.c118
-rw-r--r--src/socket/luasocket.h32
-rw-r--r--src/socket/options.c149
-rw-r--r--src/socket/options.h39
-rw-r--r--src/socket/select.c200
-rw-r--r--src/socket/select.h17
-rw-r--r--src/socket/socket.h76
-rw-r--r--src/socket/socket.lua133
-rw-r--r--src/socket/socket.lua.cpp9
-rw-r--r--src/socket/socket.lua.h2
-rw-r--r--src/socket/tcp.c339
-rw-r--r--src/socket/tcp.h36
-rw-r--r--src/socket/timeout.c207
-rw-r--r--src/socket/timeout.h30
-rw-r--r--src/socket/udp.c336
-rw-r--r--src/socket/udp.h33
-rw-r--r--src/socket/unix.c356
-rw-r--r--src/socket/unix.h28
-rw-r--r--src/socket/usocket.c370
-rw-r--r--src/socket/usocket.h40
-rw-r--r--src/socket/wsocket.c401
-rw-r--r--src/socket/wsocket.h21
32 files changed, 4040 insertions, 0 deletions
diff --git a/src/socket/auxiliar.c b/src/socket/auxiliar.c
new file mode 100644
index 0000000..9514970
--- /dev/null
+++ b/src/socket/auxiliar.c
@@ -0,0 +1,149 @@
+/*=========================================================================*\
+* Auxiliar routines for class hierarchy manipulation
+* LuaSocket toolkit
+*
+* RCS ID: $Id: auxiliar.c,v 1.14 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include <string.h>
+#include <stdio.h>
+
+#include "auxiliar.h"
+
+/*=========================================================================*\
+* Exported functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Initializes the module
+\*-------------------------------------------------------------------------*/
+int auxiliar_open(lua_State *L) {
+ (void) L;
+ return 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Creates a new class with given methods
+* Methods whose names start with __ are passed directly to the metatable.
+\*-------------------------------------------------------------------------*/
+void auxiliar_newclass(lua_State *L, const char *classname, luaL_reg *func) {
+ luaL_newmetatable(L, classname); /* mt */
+ /* create __index table to place methods */
+ lua_pushstring(L, "__index"); /* mt,"__index" */
+ lua_newtable(L); /* mt,"__index",it */
+ /* put class name into class metatable */
+ lua_pushstring(L, "class"); /* mt,"__index",it,"class" */
+ lua_pushstring(L, classname); /* mt,"__index",it,"class",classname */
+ lua_rawset(L, -3); /* mt,"__index",it */
+ /* pass all methods that start with _ to the metatable, and all others
+ * to the index table */
+ for (; func->name; func++) { /* mt,"__index",it */
+ lua_pushstring(L, func->name);
+ lua_pushcfunction(L, func->func);
+ lua_rawset(L, func->name[0] == '_' ? -5: -3);
+ }
+ lua_rawset(L, -3); /* mt */
+ lua_pop(L, 1);
+}
+
+/*-------------------------------------------------------------------------*\
+* Prints the value of a class in a nice way
+\*-------------------------------------------------------------------------*/
+int auxiliar_tostring(lua_State *L) {
+ char buf[32];
+ if (!lua_getmetatable(L, 1)) goto error;
+ lua_pushstring(L, "__index");
+ lua_gettable(L, -2);
+ if (!lua_istable(L, -1)) goto error;
+ lua_pushstring(L, "class");
+ lua_gettable(L, -2);
+ if (!lua_isstring(L, -1)) goto error;
+ sprintf(buf, "%p", lua_touserdata(L, 1));
+ lua_pushfstring(L, "%s: %s", lua_tostring(L, -1), buf);
+ return 1;
+error:
+ lua_pushstring(L, "invalid object passed to 'auxiliar.c:__tostring'");
+ lua_error(L);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Insert class into group
+\*-------------------------------------------------------------------------*/
+void auxiliar_add2group(lua_State *L, const char *classname, const char *groupname) {
+ luaL_getmetatable(L, classname);
+ lua_pushstring(L, groupname);
+ lua_pushboolean(L, 1);
+ lua_rawset(L, -3);
+ lua_pop(L, 1);
+}
+
+/*-------------------------------------------------------------------------*\
+* Make sure argument is a boolean
+\*-------------------------------------------------------------------------*/
+int auxiliar_checkboolean(lua_State *L, int objidx) {
+ if (!lua_isboolean(L, objidx))
+ luaL_typerror(L, objidx, lua_typename(L, LUA_TBOOLEAN));
+ return lua_toboolean(L, objidx);
+}
+
+/*-------------------------------------------------------------------------*\
+* Return userdata pointer if object belongs to a given class, abort with
+* error otherwise
+\*-------------------------------------------------------------------------*/
+void *auxiliar_checkclass(lua_State *L, const char *classname, int objidx) {
+ void *data = auxiliar_getclassudata(L, classname, objidx);
+ if (!data) {
+ char msg[45];
+ sprintf(msg, "%.35s expected", classname);
+ luaL_argerror(L, objidx, msg);
+ }
+ return data;
+}
+
+/*-------------------------------------------------------------------------*\
+* Return userdata pointer if object belongs to a given group, abort with
+* error otherwise
+\*-------------------------------------------------------------------------*/
+void *auxiliar_checkgroup(lua_State *L, const char *groupname, int objidx) {
+ void *data = auxiliar_getgroupudata(L, groupname, objidx);
+ if (!data) {
+ char msg[45];
+ sprintf(msg, "%.35s expected", groupname);
+ luaL_argerror(L, objidx, msg);
+ }
+ return data;
+}
+
+/*-------------------------------------------------------------------------*\
+* Set object class
+\*-------------------------------------------------------------------------*/
+void auxiliar_setclass(lua_State *L, const char *classname, int objidx) {
+ luaL_getmetatable(L, classname);
+ if (objidx < 0) objidx--;
+ lua_setmetatable(L, objidx);
+}
+
+/*-------------------------------------------------------------------------*\
+* Get a userdata pointer if object belongs to a given group. Return NULL
+* otherwise
+\*-------------------------------------------------------------------------*/
+void *auxiliar_getgroupudata(lua_State *L, const char *groupname, int objidx) {
+ if (!lua_getmetatable(L, objidx))
+ return NULL;
+ lua_pushstring(L, groupname);
+ lua_rawget(L, -2);
+ if (lua_isnil(L, -1)) {
+ lua_pop(L, 2);
+ return NULL;
+ } else {
+ lua_pop(L, 2);
+ return lua_touserdata(L, objidx);
+ }
+}
+
+/*-------------------------------------------------------------------------*\
+* Get a userdata pointer if object belongs to a given class. Return NULL
+* otherwise
+\*-------------------------------------------------------------------------*/
+void *auxiliar_getclassudata(lua_State *L, const char *classname, int objidx) {
+ return luaL_checkudata(L, objidx, classname);
+}
diff --git a/src/socket/auxiliar.h b/src/socket/auxiliar.h
new file mode 100644
index 0000000..18b8495
--- /dev/null
+++ b/src/socket/auxiliar.h
@@ -0,0 +1,48 @@
+#ifndef AUXILIAR_H
+#define AUXILIAR_H
+/*=========================================================================*\
+* Auxiliar routines for class hierarchy manipulation
+* LuaSocket toolkit (but completely independent of other LuaSocket modules)
+*
+* A LuaSocket class is a name associated with Lua metatables. A LuaSocket
+* group is a name associated with a class. A class can belong to any number
+* of groups. This module provides the functionality to:
+*
+* - create new classes
+* - add classes to groups
+* - set the class of objects
+* - check if an object belongs to a given class or group
+* - get the userdata associated to objects
+* - print objects in a pretty way
+*
+* LuaSocket class names follow the convention <module>{<class>}. Modules
+* can define any number of classes and groups. The module tcp.c, for
+* example, defines the classes tcp{master}, tcp{client} and tcp{server} and
+* the groups tcp{client,server} and tcp{any}. Module functions can then
+* perform type-checking on their arguments by either class or group.
+*
+* LuaSocket metatables define the __index metamethod as being a table. This
+* table has one field for each method supported by the class, and a field
+* "class" with the class name.
+*
+* The mapping from class name to the corresponding metatable and the
+* reverse mapping are done using lauxlib.
+*
+* RCS ID: $Id: auxiliar.h,v 1.9 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+
+#include "lua.h"
+#include "lauxlib.h"
+
+int auxiliar_open(lua_State *L);
+void auxiliar_newclass(lua_State *L, const char *classname, luaL_reg *func);
+void auxiliar_add2group(lua_State *L, const char *classname, const char *group);
+void auxiliar_setclass(lua_State *L, const char *classname, int objidx);
+void *auxiliar_checkclass(lua_State *L, const char *classname, int objidx);
+void *auxiliar_checkgroup(lua_State *L, const char *groupname, int objidx);
+void *auxiliar_getclassudata(lua_State *L, const char *groupname, int objidx);
+void *auxiliar_getgroupudata(lua_State *L, const char *groupname, int objidx);
+int auxiliar_checkboolean(lua_State *L, int objidx);
+int auxiliar_tostring(lua_State *L);
+
+#endif /* AUXILIAR_H */
diff --git a/src/socket/buffer.c b/src/socket/buffer.c
new file mode 100644
index 0000000..73f4ffa
--- /dev/null
+++ b/src/socket/buffer.c
@@ -0,0 +1,268 @@
+/*=========================================================================*\
+* Input/Output interface for Lua programs
+* LuaSocket toolkit
+*
+* RCS ID: $Id: buffer.c,v 1.28 2007/06/11 23:44:54 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "buffer.h"
+
+/*=========================================================================*\
+* Internal function prototypes
+\*=========================================================================*/
+static int recvraw(p_buffer buf, size_t wanted, luaL_Buffer *b);
+static int recvline(p_buffer buf, luaL_Buffer *b);
+static int recvall(p_buffer buf, luaL_Buffer *b);
+static int buffer_get(p_buffer buf, const char **data, size_t *count);
+static void buffer_skip(p_buffer buf, size_t count);
+static int sendraw(p_buffer buf, const char *data, size_t count, size_t *sent);
+
+/* min and max macros */
+#ifndef MIN
+#define MIN(x, y) ((x) < (y) ? x : y)
+#endif
+#ifndef MAX
+#define MAX(x, y) ((x) > (y) ? x : y)
+#endif
+
+/*=========================================================================*\
+* Exported functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int buffer_open(lua_State *L) {
+ (void) L;
+ return 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Initializes C structure
+\*-------------------------------------------------------------------------*/
+void buffer_init(p_buffer buf, p_io io, p_timeout tm) {
+ buf->first = buf->last = 0;
+ buf->io = io;
+ buf->tm = tm;
+ buf->received = buf->sent = 0;
+ buf->birthday = timeout_gettime();
+}
+
+/*-------------------------------------------------------------------------*\
+* object:getstats() interface
+\*-------------------------------------------------------------------------*/
+int buffer_meth_getstats(lua_State *L, p_buffer buf) {
+ lua_pushnumber(L, buf->received);
+ lua_pushnumber(L, buf->sent);
+ lua_pushnumber(L, timeout_gettime() - buf->birthday);
+ return 3;
+}
+
+/*-------------------------------------------------------------------------*\
+* object:setstats() interface
+\*-------------------------------------------------------------------------*/
+int buffer_meth_setstats(lua_State *L, p_buffer buf) {
+ buf->received = (long) luaL_optnumber(L, 2, buf->received);
+ buf->sent = (long) luaL_optnumber(L, 3, buf->sent);
+ if (lua_isnumber(L, 4)) buf->birthday = timeout_gettime() - lua_tonumber(L, 4);
+ lua_pushnumber(L, 1);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* object:send() interface
+\*-------------------------------------------------------------------------*/
+int buffer_meth_send(lua_State *L, p_buffer buf) {
+ int top = lua_gettop(L);
+ int err = IO_DONE;
+ size_t size = 0, sent = 0;
+ const char *data = luaL_checklstring(L, 2, &size);
+ long start = (long) luaL_optnumber(L, 3, 1);
+ long end = (long) luaL_optnumber(L, 4, -1);
+ p_timeout tm = timeout_markstart(buf->tm);
+ if (start < 0) start = (long) (size+start+1);
+ if (end < 0) end = (long) (size+end+1);
+ if (start < 1) start = (long) 1;
+ if (end > (long) size) end = (long) size;
+ if (start <= end) err = sendraw(buf, data+start-1, end-start+1, &sent);
+ /* check if there was an error */
+ if (err != IO_DONE) {
+ lua_pushnil(L);
+ lua_pushstring(L, buf->io->error(buf->io->ctx, err));
+ lua_pushnumber(L, sent+start-1);
+ } else {
+ lua_pushnumber(L, sent+start-1);
+ lua_pushnil(L);
+ lua_pushnil(L);
+ }
+#ifdef LUASOCKET_DEBUG
+ /* push time elapsed during operation as the last return value */
+ lua_pushnumber(L, timeout_gettime() - timeout_getstart(tm));
+#endif
+ return lua_gettop(L) - top;
+}
+
+/*-------------------------------------------------------------------------*\
+* object:receive() interface
+\*-------------------------------------------------------------------------*/
+int buffer_meth_receive(lua_State *L, p_buffer buf) {
+ int err = IO_DONE, top = lua_gettop(L);
+ luaL_Buffer b;
+ size_t size;
+ const char *part = luaL_optlstring(L, 3, "", &size);
+ p_timeout tm = timeout_markstart(buf->tm);
+ /* initialize buffer with optional extra prefix
+ * (useful for concatenating previous partial results) */
+ luaL_buffinit(L, &b);
+ luaL_addlstring(&b, part, size);
+ /* receive new patterns */
+ if (!lua_isnumber(L, 2)) {
+ const char *p= luaL_optstring(L, 2, "*l");
+ if (p[0] == '*' && p[1] == 'l') err = recvline(buf, &b);
+ else if (p[0] == '*' && p[1] == 'a') err = recvall(buf, &b);
+ else luaL_argcheck(L, 0, 2, "invalid receive pattern");
+ /* get a fixed number of bytes (minus what was already partially
+ * received) */
+ } else err = recvraw(buf, (size_t) lua_tonumber(L, 2)-size, &b);
+ /* check if there was an error */
+ if (err != IO_DONE) {
+ /* we can't push anyting in the stack before pushing the
+ * contents of the buffer. this is the reason for the complication */
+ luaL_pushresult(&b);
+ lua_pushstring(L, buf->io->error(buf->io->ctx, err));
+ lua_pushvalue(L, -2);
+ lua_pushnil(L);
+ lua_replace(L, -4);
+ } else {
+ luaL_pushresult(&b);
+ lua_pushnil(L);
+ lua_pushnil(L);
+ }
+#ifdef LUASOCKET_DEBUG
+ /* push time elapsed during operation as the last return value */
+ lua_pushnumber(L, timeout_gettime() - timeout_getstart(tm));
+#endif
+ return lua_gettop(L) - top;
+}
+
+/*-------------------------------------------------------------------------*\
+* Determines if there is any data in the read buffer
+\*-------------------------------------------------------------------------*/
+int buffer_isempty(p_buffer buf) {
+ return buf->first >= buf->last;
+}
+
+/*=========================================================================*\
+* Internal functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Sends a block of data (unbuffered)
+\*-------------------------------------------------------------------------*/
+#define STEPSIZE 8192
+static int sendraw(p_buffer buf, const char *data, size_t count, size_t *sent) {
+ p_io io = buf->io;
+ p_timeout tm = buf->tm;
+ size_t total = 0;
+ int err = IO_DONE;
+ while (total < count && err == IO_DONE) {
+ size_t done;
+ size_t step = (count-total <= STEPSIZE)? count-total: STEPSIZE;
+ err = io->send(io->ctx, data+total, step, &done, tm);
+ total += done;
+ }
+ *sent = total;
+ buf->sent += total;
+ return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* Reads a fixed number of bytes (buffered)
+\*-------------------------------------------------------------------------*/
+static int recvraw(p_buffer buf, size_t wanted, luaL_Buffer *b) {
+ int err = IO_DONE;
+ size_t total = 0;
+ while (err == IO_DONE) {
+ size_t count; const char *data;
+ err = buffer_get(buf, &data, &count);
+ count = MIN(count, wanted - total);
+ luaL_addlstring(b, data, count);
+ buffer_skip(buf, count);
+ total += count;
+ if (total >= wanted) break;
+ }
+ return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* Reads everything until the connection is closed (buffered)
+\*-------------------------------------------------------------------------*/
+static int recvall(p_buffer buf, luaL_Buffer *b) {
+ int err = IO_DONE;
+ size_t total = 0;
+ while (err == IO_DONE) {
+ const char *data; size_t count;
+ err = buffer_get(buf, &data, &count);
+ total += count;
+ luaL_addlstring(b, data, count);
+ buffer_skip(buf, count);
+ }
+ if (err == IO_CLOSED) {
+ if (total > 0) return IO_DONE;
+ else return IO_CLOSED;
+ } else return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* Reads a line terminated by a CR LF pair or just by a LF. The CR and LF
+* are not returned by the function and are discarded from the buffer
+\*-------------------------------------------------------------------------*/
+static int recvline(p_buffer buf, luaL_Buffer *b) {
+ int err = IO_DONE;
+ while (err == IO_DONE) {
+ size_t count, pos; const char *data;
+ err = buffer_get(buf, &data, &count);
+ pos = 0;
+ while (pos < count && data[pos] != '\n') {
+ /* we ignore all \r's */
+ if (data[pos] != '\r') luaL_putchar(b, data[pos]);
+ pos++;
+ }
+ if (pos < count) { /* found '\n' */
+ buffer_skip(buf, pos+1); /* skip '\n' too */
+ break; /* we are done */
+ } else /* reached the end of the buffer */
+ buffer_skip(buf, pos);
+ }
+ return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* Skips a given number of bytes from read buffer. No data is read from the
+* transport layer
+\*-------------------------------------------------------------------------*/
+static void buffer_skip(p_buffer buf, size_t count) {
+ buf->received += count;
+ buf->first += count;
+ if (buffer_isempty(buf))
+ buf->first = buf->last = 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Return any data available in buffer, or get more data from transport layer
+* if buffer is empty
+\*-------------------------------------------------------------------------*/
+static int buffer_get(p_buffer buf, const char **data, size_t *count) {
+ int err = IO_DONE;
+ p_io io = buf->io;
+ p_timeout tm = buf->tm;
+ if (buffer_isempty(buf)) {
+ size_t got;
+ err = io->recv(io->ctx, buf->data, BUF_SIZE, &got, tm);
+ buf->first = 0;
+ buf->last = got;
+ }
+ *count = buf->last - buf->first;
+ *data = buf->data + buf->first;
+ return err;
+}
diff --git a/src/socket/buffer.h b/src/socket/buffer.h
new file mode 100644
index 0000000..baf93ca
--- /dev/null
+++ b/src/socket/buffer.h
@@ -0,0 +1,47 @@
+#ifndef BUF_H
+#define BUF_H
+/*=========================================================================*\
+* Input/Output interface for Lua programs
+* LuaSocket toolkit
+*
+* Line patterns require buffering. Reading one character at a time involves
+* too many system calls and is very slow. This module implements the
+* LuaSocket interface for input/output on connected objects, as seen by
+* Lua programs.
+*
+* Input is buffered. Output is *not* buffered because there was no simple
+* way of making sure the buffered output data would ever be sent.
+*
+* The module is built on top of the I/O abstraction defined in io.h and the
+* timeout management is done with the timeout.h interface.
+*
+* RCS ID: $Id: buffer.h,v 1.12 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+
+#include "io.h"
+#include "timeout.h"
+
+/* buffer size in bytes */
+#define BUF_SIZE 8192
+
+/* buffer control structure */
+typedef struct t_buffer_ {
+ double birthday; /* throttle support info: creation time, */
+ size_t sent, received; /* bytes sent, and bytes received */
+ p_io io; /* IO driver used for this buffer */
+ p_timeout tm; /* timeout management for this buffer */
+ size_t first, last; /* index of first and last bytes of stored data */
+ char data[BUF_SIZE]; /* storage space for buffer data */
+} t_buffer;
+typedef t_buffer *p_buffer;
+
+int buffer_open(lua_State *L);
+void buffer_init(p_buffer buf, p_io io, p_timeout tm);
+int buffer_meth_send(lua_State *L, p_buffer buf);
+int buffer_meth_receive(lua_State *L, p_buffer buf);
+int buffer_meth_getstats(lua_State *L, p_buffer buf);
+int buffer_meth_setstats(lua_State *L, p_buffer buf);
+int buffer_isempty(p_buffer buf);
+
+#endif /* BUF_H */
diff --git a/src/socket/except.c b/src/socket/except.c
new file mode 100644
index 0000000..5faa5be
--- /dev/null
+++ b/src/socket/except.c
@@ -0,0 +1,99 @@
+/*=========================================================================*\
+* Simple exception support
+* LuaSocket toolkit
+*
+* RCS ID: $Id: except.c,v 1.8 2005/09/29 06:11:41 diego Exp $
+\*=========================================================================*/
+#include <stdio.h>
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "except.h"
+
+/*=========================================================================*\
+* Internal function prototypes.
+\*=========================================================================*/
+static int global_protect(lua_State *L);
+static int global_newtry(lua_State *L);
+static int protected_(lua_State *L);
+static int finalize(lua_State *L);
+static int do_nothing(lua_State *L);
+
+/* except functions */
+static luaL_reg func[] = {
+ {"newtry", global_newtry},
+ {"protect", global_protect},
+ {NULL, NULL}
+};
+
+/*-------------------------------------------------------------------------*\
+* Try factory
+\*-------------------------------------------------------------------------*/
+static void wrap(lua_State *L) {
+ lua_newtable(L);
+ lua_pushnumber(L, 1);
+ lua_pushvalue(L, -3);
+ lua_settable(L, -3);
+ lua_insert(L, -2);
+ lua_pop(L, 1);
+}
+
+static int finalize(lua_State *L) {
+ if (!lua_toboolean(L, 1)) {
+ lua_pushvalue(L, lua_upvalueindex(1));
+ lua_pcall(L, 0, 0, 0);
+ lua_settop(L, 2);
+ wrap(L);
+ lua_error(L);
+ return 0;
+ } else return lua_gettop(L);
+}
+
+static int do_nothing(lua_State *L) {
+ (void) L;
+ return 0;
+}
+
+static int global_newtry(lua_State *L) {
+ lua_settop(L, 1);
+ if (lua_isnil(L, 1)) lua_pushcfunction(L, do_nothing);
+ lua_pushcclosure(L, finalize, 1);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Protect factory
+\*-------------------------------------------------------------------------*/
+static int unwrap(lua_State *L) {
+ if (lua_istable(L, -1)) {
+ lua_pushnumber(L, 1);
+ lua_gettable(L, -2);
+ lua_pushnil(L);
+ lua_insert(L, -2);
+ return 1;
+ } else return 0;
+}
+
+static int protected_(lua_State *L) {
+ lua_pushvalue(L, lua_upvalueindex(1));
+ lua_insert(L, 1);
+ if (lua_pcall(L, lua_gettop(L) - 1, LUA_MULTRET, 0) != 0) {
+ if (unwrap(L)) return 2;
+ else lua_error(L);
+ return 0;
+ } else return lua_gettop(L);
+}
+
+static int global_protect(lua_State *L) {
+ lua_pushcclosure(L, protected_, 1);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Init module
+\*-------------------------------------------------------------------------*/
+int except_open(lua_State *L) {
+ luaL_openlib(L, NULL, func, 0);
+ return 0;
+}
diff --git a/src/socket/except.h b/src/socket/except.h
new file mode 100644
index 0000000..81efb29
--- /dev/null
+++ b/src/socket/except.h
@@ -0,0 +1,35 @@
+#ifndef EXCEPT_H
+#define EXCEPT_H
+/*=========================================================================*\
+* Exception control
+* LuaSocket toolkit (but completely independent from other modules)
+*
+* This provides support for simple exceptions in Lua. During the
+* development of the HTTP/FTP/SMTP support, it became aparent that
+* error checking was taking a substantial amount of the coding. These
+* function greatly simplify the task of checking errors.
+*
+* The main idea is that functions should return nil as its first return
+* value when it finds an error, and return an error message (or value)
+* following nil. In case of success, as long as the first value is not nil,
+* the other values don't matter.
+*
+* The idea is to nest function calls with the "try" function. This function
+* checks the first value, and calls "error" on the second if the first is
+* nil. Otherwise, it returns all values it received.
+*
+* The protect function returns a new function that behaves exactly like the
+* function it receives, but the new function doesn't throw exceptions: it
+* returns nil followed by the error message instead.
+*
+* With these two function, it's easy to write functions that throw
+* exceptions on error, but that don't interrupt the user script.
+*
+* RCS ID: $Id: except.h,v 1.2 2005/09/29 06:11:41 diego Exp $
+\*=========================================================================*/
+
+#include "lua.h"
+
+int except_open(lua_State *L);
+
+#endif
diff --git a/src/socket/inet.c b/src/socket/inet.c
new file mode 100644
index 0000000..f2cddee
--- /dev/null
+++ b/src/socket/inet.c
@@ -0,0 +1,281 @@
+/*=========================================================================*\
+* Internet domain functions
+* LuaSocket toolkit
+*
+* RCS ID: $Id: inet.c,v 1.28 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include <stdio.h>
+#include <string.h>
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "inet.h"
+
+/*=========================================================================*\
+* Internal function prototypes.
+\*=========================================================================*/
+static int inet_global_toip(lua_State *L);
+static int inet_global_tohostname(lua_State *L);
+static void inet_pushresolved(lua_State *L, struct hostent *hp);
+static int inet_global_gethostname(lua_State *L);
+
+/* DNS functions */
+static luaL_reg func[] = {
+ { "toip", inet_global_toip },
+ { "tohostname", inet_global_tohostname },
+ { "gethostname", inet_global_gethostname},
+ { NULL, NULL}
+};
+
+/*=========================================================================*\
+* Exported functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int inet_open(lua_State *L)
+{
+ lua_pushstring(L, "dns");
+ lua_newtable(L);
+ luaL_openlib(L, NULL, func, 0);
+ lua_settable(L, -3);
+ return 0;
+}
+
+/*=========================================================================*\
+* Global Lua functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Returns all information provided by the resolver given a host name
+* or ip address
+\*-------------------------------------------------------------------------*/
+static int inet_gethost(const char *address, struct hostent **hp) {
+ struct in_addr addr;
+ if (inet_aton(address, &addr))
+ return socket_gethostbyaddr((char *) &addr, sizeof(addr), hp);
+ else
+ return socket_gethostbyname(address, hp);
+}
+
+/*-------------------------------------------------------------------------*\
+* Returns all information provided by the resolver given a host name
+* or ip address
+\*-------------------------------------------------------------------------*/
+static int inet_global_tohostname(lua_State *L) {
+ const char *address = luaL_checkstring(L, 1);
+ struct hostent *hp = NULL;
+ int err = inet_gethost(address, &hp);
+ if (err != IO_DONE) {
+ lua_pushnil(L);
+ lua_pushstring(L, socket_hoststrerror(err));
+ return 2;
+ }
+ lua_pushstring(L, hp->h_name);
+ inet_pushresolved(L, hp);
+ return 2;
+}
+
+/*-------------------------------------------------------------------------*\
+* Returns all information provided by the resolver given a host name
+* or ip address
+\*-------------------------------------------------------------------------*/
+static int inet_global_toip(lua_State *L)
+{
+ const char *address = luaL_checkstring(L, 1);
+ struct hostent *hp = NULL;
+ int err = inet_gethost(address, &hp);
+ if (err != IO_DONE) {
+ lua_pushnil(L);
+ lua_pushstring(L, socket_hoststrerror(err));
+ return 2;
+ }
+ lua_pushstring(L, inet_ntoa(*((struct in_addr *) hp->h_addr)));
+ inet_pushresolved(L, hp);
+ return 2;
+}
+
+
+/*-------------------------------------------------------------------------*\
+* Gets the host name
+\*-------------------------------------------------------------------------*/
+static int inet_global_gethostname(lua_State *L)
+{
+ char name[257];
+ name[256] = '\0';
+ if (gethostname(name, 256) < 0) {
+ lua_pushnil(L);
+ lua_pushstring(L, "gethostname failed");
+ return 2;
+ } else {
+ lua_pushstring(L, name);
+ return 1;
+ }
+}
+
+
+
+/*=========================================================================*\
+* Lua methods
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Retrieves socket peer name
+\*-------------------------------------------------------------------------*/
+int inet_meth_getpeername(lua_State *L, p_socket ps)
+{
+ struct sockaddr_in peer;
+ socklen_t peer_len = sizeof(peer);
+ if (getpeername(*ps, (SA *) &peer, &peer_len) < 0) {
+ lua_pushnil(L);
+ lua_pushstring(L, "getpeername failed");
+ } else {
+ lua_pushstring(L, inet_ntoa(peer.sin_addr));
+ lua_pushnumber(L, ntohs(peer.sin_port));
+ }
+ return 2;
+}
+
+/*-------------------------------------------------------------------------*\
+* Retrieves socket local name
+\*-------------------------------------------------------------------------*/
+int inet_meth_getsockname(lua_State *L, p_socket ps)
+{
+ struct sockaddr_in local;
+ socklen_t local_len = sizeof(local);
+ if (getsockname(*ps, (SA *) &local, &local_len) < 0) {
+ lua_pushnil(L);
+ lua_pushstring(L, "getsockname failed");
+ } else {
+ lua_pushstring(L, inet_ntoa(local.sin_addr));
+ lua_pushnumber(L, ntohs(local.sin_port));
+ }
+ return 2;
+}
+
+/*=========================================================================*\
+* Internal functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Passes all resolver information to Lua as a table
+\*-------------------------------------------------------------------------*/
+static void inet_pushresolved(lua_State *L, struct hostent *hp)
+{
+ char **alias;
+ struct in_addr **addr;
+ int i, resolved;
+ lua_newtable(L); resolved = lua_gettop(L);
+ lua_pushstring(L, "name");
+ lua_pushstring(L, hp->h_name);
+ lua_settable(L, resolved);
+ lua_pushstring(L, "ip");
+ lua_pushstring(L, "alias");
+ i = 1;
+ alias = hp->h_aliases;
+ lua_newtable(L);
+ if (alias) {
+ while (*alias) {
+ lua_pushnumber(L, i);
+ lua_pushstring(L, *alias);
+ lua_settable(L, -3);
+ i++; alias++;
+ }
+ }
+ lua_settable(L, resolved);
+ i = 1;
+ lua_newtable(L);
+ addr = (struct in_addr **) hp->h_addr_list;
+ if (addr) {
+ while (*addr) {
+ lua_pushnumber(L, i);
+ lua_pushstring(L, inet_ntoa(**addr));
+ lua_settable(L, -3);
+ i++; addr++;
+ }
+ }
+ lua_settable(L, resolved);
+}
+
+/*-------------------------------------------------------------------------*\
+* Tries to create a new inet socket
+\*-------------------------------------------------------------------------*/
+const char *inet_trycreate(p_socket ps, int type) {
+ return socket_strerror(socket_create(ps, AF_INET, type, 0));
+}
+
+/*-------------------------------------------------------------------------*\
+* Tries to connect to remote address (address, port)
+\*-------------------------------------------------------------------------*/
+const char *inet_tryconnect(p_socket ps, const char *address,
+ unsigned short port, p_timeout tm)
+{
+ struct sockaddr_in remote;
+ int err;
+ memset(&remote, 0, sizeof(remote));
+ remote.sin_family = AF_INET;
+ remote.sin_port = htons(port);
+ if (strcmp(address, "*")) {
+ if (!inet_aton(address, &remote.sin_addr)) {
+ struct hostent *hp = NULL;
+ struct in_addr **addr;
+ err = socket_gethostbyname(address, &hp);
+ if (err != IO_DONE) return socket_hoststrerror(err);
+ addr = (struct in_addr **) hp->h_addr_list;
+ memcpy(&remote.sin_addr, *addr, sizeof(struct in_addr));
+ }
+ } else remote.sin_family = AF_UNSPEC;
+ err = socket_connect(ps, (SA *) &remote, sizeof(remote), tm);
+ return socket_strerror(err);
+}
+
+/*-------------------------------------------------------------------------*\
+* Tries to bind socket to (address, port)
+\*-------------------------------------------------------------------------*/
+const char *inet_trybind(p_socket ps, const char *address, unsigned short port)
+{
+ struct sockaddr_in local;
+ int err;
+ memset(&local, 0, sizeof(local));
+ /* address is either wildcard or a valid ip address */
+ local.sin_addr.s_addr = htonl(INADDR_ANY);
+ local.sin_port = htons(port);
+ local.sin_family = AF_INET;
+ if (strcmp(address, "*") && !inet_aton(address, &local.sin_addr)) {
+ struct hostent *hp = NULL;
+ struct in_addr **addr;
+ err = socket_gethostbyname(address, &hp);
+ if (err != IO_DONE) return socket_hoststrerror(err);
+ addr = (struct in_addr **) hp->h_addr_list;
+ memcpy(&local.sin_addr, *addr, sizeof(struct in_addr));
+ }
+ err = socket_bind(ps, (SA *) &local, sizeof(local));
+ if (err != IO_DONE) socket_destroy(ps);
+ return socket_strerror(err);
+}
+
+/*-------------------------------------------------------------------------*\
+* Some systems do not provide this so that we provide our own. It's not
+* marvelously fast, but it works just fine.
+\*-------------------------------------------------------------------------*/
+#ifdef INET_ATON
+int inet_aton(const char *cp, struct in_addr *inp)
+{
+ unsigned int a = 0, b = 0, c = 0, d = 0;
+ int n = 0, r;
+ unsigned long int addr = 0;
+ r = sscanf(cp, "%u.%u.%u.%u%n", &a, &b, &c, &d, &n);
+ if (r == 0 || n == 0) return 0;
+ cp += n;
+ if (*cp) return 0;
+ if (a > 255 || b > 255 || c > 255 || d > 255) return 0;
+ if (inp) {
+ addr += a; addr <<= 8;
+ addr += b; addr <<= 8;
+ addr += c; addr <<= 8;
+ addr += d;
+ inp->s_addr = htonl(addr);
+ }
+ return 1;
+}
+#endif
+
+
diff --git a/src/socket/inet.h b/src/socket/inet.h
new file mode 100644
index 0000000..7662266
--- /dev/null
+++ b/src/socket/inet.h
@@ -0,0 +1,42 @@
+#ifndef INET_H
+#define INET_H
+/*=========================================================================*\
+* Internet domain functions
+* LuaSocket toolkit
+*
+* This module implements the creation and connection of internet domain
+* sockets, on top of the socket.h interface, and the interface of with the
+* resolver.
+*
+* The function inet_aton is provided for the platforms where it is not
+* available. The module also implements the interface of the internet
+* getpeername and getsockname functions as seen by Lua programs.
+*
+* The Lua functions toip and tohostname are also implemented here.
+*
+* RCS ID: $Id: inet.h,v 1.16 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+#include "socket.h"
+#include "timeout.h"
+
+#ifdef _WIN32
+#define INET_ATON
+#endif
+
+int inet_open(lua_State *L);
+
+const char *inet_trycreate(p_socket ps, int type);
+const char *inet_tryconnect(p_socket ps, const char *address,
+ unsigned short port, p_timeout tm);
+const char *inet_trybind(p_socket ps, const char *address,
+ unsigned short port);
+
+int inet_meth_getpeername(lua_State *L, p_socket ps);
+int inet_meth_getsockname(lua_State *L, p_socket ps);
+
+#ifdef INET_ATON
+int inet_aton(const char *cp, struct in_addr *inp);
+#endif
+
+#endif /* INET_H */
diff --git a/src/socket/io.c b/src/socket/io.c
new file mode 100644
index 0000000..06dc50e
--- /dev/null
+++ b/src/socket/io.c
@@ -0,0 +1,32 @@
+/*=========================================================================*\
+* Input/Output abstraction
+* LuaSocket toolkit
+*
+* RCS ID: $Id: io.c,v 1.6 2005/09/29 06:11:41 diego Exp $
+\*=========================================================================*/
+#include "io.h"
+
+/*=========================================================================*\
+* Exported functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Initializes C structure
+\*-------------------------------------------------------------------------*/
+void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx) {
+ io->send = send;
+ io->recv = recv;
+ io->error = error;
+ io->ctx = ctx;
+}
+
+/*-------------------------------------------------------------------------*\
+* I/O error strings
+\*-------------------------------------------------------------------------*/
+const char *io_strerror(int err) {
+ switch (err) {
+ case IO_DONE: return NULL;
+ case IO_CLOSED: return "closed";
+ case IO_TIMEOUT: return "timeout";
+ default: return "unknown error";
+ }
+}
diff --git a/src/socket/io.h b/src/socket/io.h
new file mode 100644
index 0000000..cce3aaf
--- /dev/null
+++ b/src/socket/io.h
@@ -0,0 +1,67 @@
+#ifndef IO_H
+#define IO_H
+/*=========================================================================*\
+* Input/Output abstraction
+* LuaSocket toolkit
+*
+* This module defines the interface that LuaSocket expects from the
+* transport layer for streamed input/output. The idea is that if any
+* transport implements this interface, then the buffer.c functions
+* automatically work on it.
+*
+* The module socket.h implements this interface, and thus the module tcp.h
+* is very simple.
+*
+* RCS ID: $Id: io.h,v 1.11 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include <stdio.h>
+#include "lua.h"
+
+#include "timeout.h"
+
+/* IO error codes */
+enum {
+ IO_DONE = 0, /* operation completed successfully */
+ IO_TIMEOUT = -1, /* operation timed out */
+ IO_CLOSED = -2, /* the connection has been closed */
+ IO_UNKNOWN = -3
+};
+
+/* interface to error message function */
+typedef const char *(*p_error) (
+ void *ctx, /* context needed by send */
+ int err /* error code */
+);
+
+/* interface to send function */
+typedef int (*p_send) (
+ void *ctx, /* context needed by send */
+ const char *data, /* pointer to buffer with data to send */
+ size_t count, /* number of bytes to send from buffer */
+ size_t *sent, /* number of bytes sent uppon return */
+ p_timeout tm /* timeout control */
+);
+
+/* interface to recv function */
+typedef int (*p_recv) (
+ void *ctx, /* context needed by recv */
+ char *data, /* pointer to buffer where data will be writen */
+ size_t count, /* number of bytes to receive into buffer */
+ size_t *got, /* number of bytes received uppon return */
+ p_timeout tm /* timeout control */
+);
+
+/* IO driver definition */
+typedef struct t_io_ {
+ void *ctx; /* context needed by send/recv */
+ p_send send; /* send function pointer */
+ p_recv recv; /* receive function pointer */
+ p_error error; /* strerror function */
+} t_io;
+typedef t_io *p_io;
+
+void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx);
+const char *io_strerror(int err);
+
+#endif /* IO_H */
+
diff --git a/src/socket/luasocket.c b/src/socket/luasocket.c
new file mode 100644
index 0000000..11ffee9
--- /dev/null
+++ b/src/socket/luasocket.c
@@ -0,0 +1,118 @@
+/*=========================================================================*\
+* LuaSocket toolkit
+* Networking support for the Lua language
+* Diego Nehab
+* 26/11/1999
+*
+* This library is part of an effort to progressively increase the network
+* connectivity of the Lua language. The Lua interface to networking
+* functions follows the Sockets API closely, trying to simplify all tasks
+* involved in setting up both client and server connections. The provided
+* IO routines, however, follow the Lua style, being very similar to the
+* standard Lua read and write functions.
+*
+* RCS ID: $Id: luasocket.c,v 1.53 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+
+/*=========================================================================*\
+* Standard include files
+\*=========================================================================*/
+#include "lua.h"
+#include "lauxlib.h"
+
+#if !defined(LUA_VERSION_NUM) || (LUA_VERSION_NUM < 501)
+#include "compat-5.1.h"
+#endif
+
+/*=========================================================================*\
+* LuaSocket includes
+\*=========================================================================*/
+#include "luasocket.h"
+#include "auxiliar.h"
+#include "except.h"
+#include "timeout.h"
+#include "buffer.h"
+#include "inet.h"
+#include "tcp.h"
+#include "udp.h"
+#include "select.h"
+
+/*-------------------------------------------------------------------------*\
+* Internal function prototypes
+\*-------------------------------------------------------------------------*/
+static int global_skip(lua_State *L);
+static int global_unload(lua_State *L);
+static int base_open(lua_State *L);
+
+/*-------------------------------------------------------------------------*\
+* Modules and functions
+\*-------------------------------------------------------------------------*/
+static const luaL_reg mod[] = {
+ {"auxiliar", auxiliar_open},
+ {"except", except_open},
+ {"timeout", timeout_open},
+ {"buffer", buffer_open},
+ {"inet", inet_open},
+ {"tcp", tcp_open},
+ {"udp", udp_open},
+ {"select", select_open},
+ {NULL, NULL}
+};
+
+static luaL_reg func[] = {
+ {"skip", global_skip},
+ {"__unload", global_unload},
+ {NULL, NULL}
+};
+
+/*-------------------------------------------------------------------------*\
+* Skip a few arguments
+\*-------------------------------------------------------------------------*/
+static int global_skip(lua_State *L) {
+ int amount = luaL_checkint(L, 1);
+ int ret = lua_gettop(L) - amount - 1;
+ return ret >= 0 ? ret : 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Unloads the library
+\*-------------------------------------------------------------------------*/
+static int global_unload(lua_State *L) {
+ (void) L;
+ socket_close();
+ return 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Setup basic stuff.
+\*-------------------------------------------------------------------------*/
+static int base_open(lua_State *L) {
+ if (socket_open()) {
+ /* export functions (and leave namespace table on top of stack) */
+ luaL_openlib(L, "socket", func, 0);
+#ifdef LUASOCKET_DEBUG
+ lua_pushstring(L, "_DEBUG");
+ lua_pushboolean(L, 1);
+ lua_rawset(L, -3);
+#endif
+ /* make version string available to scripts */
+ lua_pushstring(L, "_VERSION");
+ lua_pushstring(L, LUASOCKET_VERSION);
+ lua_rawset(L, -3);
+ return 1;
+ } else {
+ lua_pushstring(L, "unable to initialize library");
+ lua_error(L);
+ return 0;
+ }
+}
+
+/*-------------------------------------------------------------------------*\
+* Initializes all library modules.
+\*-------------------------------------------------------------------------*/
+LUASOCKET_API int luaopen_socket_core(lua_State *L) {
+ int i;
+ base_open(L);
+ for (i = 0; mod[i].name; i++) mod[i].func(L);
+ return 1;
+}
diff --git a/src/socket/luasocket.h b/src/socket/luasocket.h
new file mode 100644
index 0000000..67270ab
--- /dev/null
+++ b/src/socket/luasocket.h
@@ -0,0 +1,32 @@
+#ifndef LUASOCKET_H
+#define LUASOCKET_H
+/*=========================================================================*\
+* LuaSocket toolkit
+* Networking support for the Lua language
+* Diego Nehab
+* 9/11/1999
+*
+* RCS ID: $Id: luasocket.h,v 1.25 2007/06/11 23:44:54 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+
+/*-------------------------------------------------------------------------*\
+* Current socket library version
+\*-------------------------------------------------------------------------*/
+#define LUASOCKET_VERSION "LuaSocket 2.0.2"
+#define LUASOCKET_COPYRIGHT "Copyright (C) 2004-2007 Diego Nehab"
+#define LUASOCKET_AUTHORS "Diego Nehab"
+
+/*-------------------------------------------------------------------------*\
+* This macro prefixes all exported API functions
+\*-------------------------------------------------------------------------*/
+#ifndef LUASOCKET_API
+#define LUASOCKET_API extern
+#endif
+
+/*-------------------------------------------------------------------------*\
+* Initializes the library.
+\*-------------------------------------------------------------------------*/
+LUASOCKET_API int luaopen_socket_core(lua_State *L);
+
+#endif /* LUASOCKET_H */
diff --git a/src/socket/options.c b/src/socket/options.c
new file mode 100644
index 0000000..5da3c51
--- /dev/null
+++ b/src/socket/options.c
@@ -0,0 +1,149 @@
+/*=========================================================================*\
+* Common option interface
+* LuaSocket toolkit
+*
+* RCS ID: $Id: options.c,v 1.6 2005/11/20 07:20:23 diego Exp $
+\*=========================================================================*/
+#include <string.h>
+
+#include "lauxlib.h"
+
+#include "auxiliar.h"
+#include "options.h"
+#include "inet.h"
+
+
+/*=========================================================================*\
+* Internal functions prototypes
+\*=========================================================================*/
+static int opt_setmembership(lua_State *L, p_socket ps, int level, int name);
+static int opt_setboolean(lua_State *L, p_socket ps, int level, int name);
+static int opt_set(lua_State *L, p_socket ps, int level, int name,
+ void *val, int len);
+
+/*=========================================================================*\
+* Exported functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Calls appropriate option handler
+\*-------------------------------------------------------------------------*/
+int opt_meth_setoption(lua_State *L, p_opt opt, p_socket ps)
+{
+ const char *name = luaL_checkstring(L, 2); /* obj, name, ... */
+ while (opt->name && strcmp(name, opt->name))
+ opt++;
+ if (!opt->func) {
+ char msg[45];
+ sprintf(msg, "unsupported option `%.35s'", name);
+ luaL_argerror(L, 2, msg);
+ }
+ return opt->func(L, ps);
+}
+
+/* enables reuse of local address */
+int opt_reuseaddr(lua_State *L, p_socket ps)
+{
+ return opt_setboolean(L, ps, SOL_SOCKET, SO_REUSEADDR);
+}
+
+/* disables the Naggle algorithm */
+int opt_tcp_nodelay(lua_State *L, p_socket ps)
+{
+ return opt_setboolean(L, ps, IPPROTO_TCP, TCP_NODELAY);
+}
+
+int opt_keepalive(lua_State *L, p_socket ps)
+{
+ return opt_setboolean(L, ps, SOL_SOCKET, SO_KEEPALIVE);
+}
+
+int opt_dontroute(lua_State *L, p_socket ps)
+{
+ return opt_setboolean(L, ps, SOL_SOCKET, SO_DONTROUTE);
+}
+
+int opt_broadcast(lua_State *L, p_socket ps)
+{
+ return opt_setboolean(L, ps, SOL_SOCKET, SO_BROADCAST);
+}
+
+int opt_ip_multicast_loop(lua_State *L, p_socket ps)
+{
+ return opt_setboolean(L, ps, IPPROTO_IP, IP_MULTICAST_LOOP);
+}
+
+int opt_linger(lua_State *L, p_socket ps)
+{
+ struct linger li; /* obj, name, table */
+ if (!lua_istable(L, 3)) luaL_typerror(L, 3, lua_typename(L, LUA_TTABLE));
+ lua_pushstring(L, "on");
+ lua_gettable(L, 3);
+ if (!lua_isboolean(L, -1))
+ luaL_argerror(L, 3, "boolean 'on' field expected");
+ li.l_onoff = (u_short) lua_toboolean(L, -1);
+ lua_pushstring(L, "timeout");
+ lua_gettable(L, 3);
+ if (!lua_isnumber(L, -1))
+ luaL_argerror(L, 3, "number 'timeout' field expected");
+ li.l_linger = (u_short) lua_tonumber(L, -1);
+ return opt_set(L, ps, SOL_SOCKET, SO_LINGER, (char *) &li, sizeof(li));
+}
+
+int opt_ip_multicast_ttl(lua_State *L, p_socket ps)
+{
+ int val = (int) luaL_checknumber(L, 3); /* obj, name, int */
+ return opt_set(L, ps, SOL_SOCKET, SO_LINGER, (char *) &val, sizeof(val));
+}
+
+int opt_ip_add_membership(lua_State *L, p_socket ps)
+{
+ return opt_setmembership(L, ps, IPPROTO_IP, IP_ADD_MEMBERSHIP);
+}
+
+int opt_ip_drop_membersip(lua_State *L, p_socket ps)
+{
+ return opt_setmembership(L, ps, IPPROTO_IP, IP_DROP_MEMBERSHIP);
+}
+
+/*=========================================================================*\
+* Auxiliar functions
+\*=========================================================================*/
+static int opt_setmembership(lua_State *L, p_socket ps, int level, int name)
+{
+ struct ip_mreq val; /* obj, name, table */
+ if (!lua_istable(L, 3)) luaL_typerror(L, 3, lua_typename(L, LUA_TTABLE));
+ lua_pushstring(L, "multiaddr");
+ lua_gettable(L, 3);
+ if (!lua_isstring(L, -1))
+ luaL_argerror(L, 3, "string 'multiaddr' field expected");
+ if (!inet_aton(lua_tostring(L, -1), &val.imr_multiaddr))
+ luaL_argerror(L, 3, "invalid 'multiaddr' ip address");
+ lua_pushstring(L, "interface");
+ lua_gettable(L, 3);
+ if (!lua_isstring(L, -1))
+ luaL_argerror(L, 3, "string 'interface' field expected");
+ val.imr_interface.s_addr = htonl(INADDR_ANY);
+ if (strcmp(lua_tostring(L, -1), "*") &&
+ !inet_aton(lua_tostring(L, -1), &val.imr_interface))
+ luaL_argerror(L, 3, "invalid 'interface' ip address");
+ return opt_set(L, ps, level, name, (char *) &val, sizeof(val));
+}
+
+static
+int opt_set(lua_State *L, p_socket ps, int level, int name, void *val, int len)
+{
+ if (setsockopt(*ps, level, name, (char *) val, len) < 0) {
+ lua_pushnil(L);
+ lua_pushstring(L, "setsockopt failed");
+ return 2;
+ }
+ lua_pushnumber(L, 1);
+ return 1;
+}
+
+static int opt_setboolean(lua_State *L, p_socket ps, int level, int name)
+{
+ int val = auxiliar_checkboolean(L, 3); /* obj, name, bool */
+ return opt_set(L, ps, level, name, (char *) &val, sizeof(val));
+}
+
diff --git a/src/socket/options.h b/src/socket/options.h
new file mode 100644
index 0000000..4981cf2
--- /dev/null
+++ b/src/socket/options.h
@@ -0,0 +1,39 @@
+#ifndef OPTIONS_H
+#define OPTIONS_H
+/*=========================================================================*\
+* Common option interface
+* LuaSocket toolkit
+*
+* This module provides a common interface to socket options, used mainly by
+* modules UDP and TCP.
+*
+* RCS ID: $Id: options.h,v 1.4 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+
+#include "lua.h"
+#include "socket.h"
+
+/* option registry */
+typedef struct t_opt {
+ const char *name;
+ int (*func)(lua_State *L, p_socket ps);
+} t_opt;
+typedef t_opt *p_opt;
+
+/* supported options */
+int opt_dontroute(lua_State *L, p_socket ps);
+int opt_broadcast(lua_State *L, p_socket ps);
+int opt_reuseaddr(lua_State *L, p_socket ps);
+int opt_tcp_nodelay(lua_State *L, p_socket ps);
+int opt_keepalive(lua_State *L, p_socket ps);
+int opt_linger(lua_State *L, p_socket ps);
+int opt_reuseaddr(lua_State *L, p_socket ps);
+int opt_ip_multicast_ttl(lua_State *L, p_socket ps);
+int opt_ip_multicast_loop(lua_State *L, p_socket ps);
+int opt_ip_add_membership(lua_State *L, p_socket ps);
+int opt_ip_drop_membersip(lua_State *L, p_socket ps);
+
+/* invokes the appropriate option handler */
+int opt_meth_setoption(lua_State *L, p_opt opt, p_socket ps);
+
+#endif
diff --git a/src/socket/select.c b/src/socket/select.c
new file mode 100644
index 0000000..d70f662
--- /dev/null
+++ b/src/socket/select.c
@@ -0,0 +1,200 @@
+/*=========================================================================*\
+* Select implementation
+* LuaSocket toolkit
+*
+* RCS ID: $Id: select.c,v 1.22 2005/11/20 07:20:23 diego Exp $
+\*=========================================================================*/
+#include <string.h>
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "socket.h"
+#include "timeout.h"
+#include "select.h"
+
+/*=========================================================================*\
+* Internal function prototypes.
+\*=========================================================================*/
+static t_socket getfd(lua_State *L);
+static int dirty(lua_State *L);
+static t_socket collect_fd(lua_State *L, int tab, t_socket max_fd,
+ int itab, fd_set *set);
+static int check_dirty(lua_State *L, int tab, int dtab, fd_set *set);
+static void return_fd(lua_State *L, fd_set *set, t_socket max_fd,
+ int itab, int tab, int start);
+static void make_assoc(lua_State *L, int tab);
+static int global_select(lua_State *L);
+
+/* functions in library namespace */
+static luaL_reg func[] = {
+ {"select", global_select},
+ {NULL, NULL}
+};
+
+/*=========================================================================*\
+* Exported functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int select_open(lua_State *L) {
+ luaL_openlib(L, NULL, func, 0);
+ return 0;
+}
+
+/*=========================================================================*\
+* Global Lua functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Waits for a set of sockets until a condition is met or timeout.
+\*-------------------------------------------------------------------------*/
+static int global_select(lua_State *L) {
+ int rtab, wtab, itab, ret, ndirty;
+ t_socket max_fd;
+ fd_set rset, wset;
+ t_timeout tm;
+ double t = luaL_optnumber(L, 3, -1);
+ FD_ZERO(&rset); FD_ZERO(&wset);
+ lua_settop(L, 3);
+ lua_newtable(L); itab = lua_gettop(L);
+ lua_newtable(L); rtab = lua_gettop(L);
+ lua_newtable(L); wtab = lua_gettop(L);
+ max_fd = collect_fd(L, 1, SOCKET_INVALID, itab, &rset);
+ ndirty = check_dirty(L, 1, rtab, &rset);
+ t = ndirty > 0? 0.0: t;
+ timeout_init(&tm, t, -1);
+ timeout_markstart(&tm);
+ max_fd = collect_fd(L, 2, max_fd, itab, &wset);
+ ret = socket_select(max_fd+1, &rset, &wset, NULL, &tm);
+ if (ret > 0 || ndirty > 0) {
+ return_fd(L, &rset, max_fd+1, itab, rtab, ndirty);
+ return_fd(L, &wset, max_fd+1, itab, wtab, 0);
+ make_assoc(L, rtab);
+ make_assoc(L, wtab);
+ return 2;
+ } else if (ret == 0) {
+ lua_pushstring(L, "timeout");
+ return 3;
+ } else {
+ lua_pushstring(L, "error");
+ return 3;
+ }
+}
+
+/*=========================================================================*\
+* Internal functions
+\*=========================================================================*/
+static t_socket getfd(lua_State *L) {
+ t_socket fd = SOCKET_INVALID;
+ lua_pushstring(L, "getfd");
+ lua_gettable(L, -2);
+ if (!lua_isnil(L, -1)) {
+ lua_pushvalue(L, -2);
+ lua_call(L, 1, 1);
+ if (lua_isnumber(L, -1))
+ fd = (t_socket) lua_tonumber(L, -1);
+ }
+ lua_pop(L, 1);
+ return fd;
+}
+
+static int dirty(lua_State *L) {
+ int is = 0;
+ lua_pushstring(L, "dirty");
+ lua_gettable(L, -2);
+ if (!lua_isnil(L, -1)) {
+ lua_pushvalue(L, -2);
+ lua_call(L, 1, 1);
+ is = lua_toboolean(L, -1);
+ }
+ lua_pop(L, 1);
+ return is;
+}
+
+static t_socket collect_fd(lua_State *L, int tab, t_socket max_fd,
+ int itab, fd_set *set) {
+ int i = 1;
+ if (lua_isnil(L, tab))
+ return max_fd;
+ while (1) {
+ t_socket fd;
+ lua_pushnumber(L, i);
+ lua_gettable(L, tab);
+ if (lua_isnil(L, -1)) {
+ lua_pop(L, 1);
+ break;
+ }
+ fd = getfd(L);
+ if (fd != SOCKET_INVALID) {
+ FD_SET(fd, set);
+ if (max_fd == SOCKET_INVALID || max_fd < fd)
+ max_fd = fd;
+ lua_pushnumber(L, fd);
+ lua_pushvalue(L, -2);
+ lua_settable(L, itab);
+ }
+ lua_pop(L, 1);
+ i = i + 1;
+ }
+ return max_fd;
+}
+
+static int check_dirty(lua_State *L, int tab, int dtab, fd_set *set) {
+ int ndirty = 0, i = 1;
+ if (lua_isnil(L, tab))
+ return 0;
+ while (1) {
+ t_socket fd;
+ lua_pushnumber(L, i);
+ lua_gettable(L, tab);
+ if (lua_isnil(L, -1)) {
+ lua_pop(L, 1);
+ break;
+ }
+ fd = getfd(L);
+ if (fd != SOCKET_INVALID && dirty(L)) {
+ lua_pushnumber(L, ++ndirty);
+ lua_pushvalue(L, -2);
+ lua_settable(L, dtab);
+ FD_CLR(fd, set);
+ }
+ lua_pop(L, 1);
+ i = i + 1;
+ }
+ return ndirty;
+}
+
+static void return_fd(lua_State *L, fd_set *set, t_socket max_fd,
+ int itab, int tab, int start) {
+ t_socket fd;
+ for (fd = 0; fd < max_fd; fd++) {
+ if (FD_ISSET(fd, set)) {
+ lua_pushnumber(L, ++start);
+ lua_pushnumber(L, fd);
+ lua_gettable(L, itab);
+ lua_settable(L, tab);
+ }
+ }
+}
+
+static void make_assoc(lua_State *L, int tab) {
+ int i = 1, atab;
+ lua_newtable(L); atab = lua_gettop(L);
+ while (1) {
+ lua_pushnumber(L, i);
+ lua_gettable(L, tab);
+ if (!lua_isnil(L, -1)) {
+ lua_pushnumber(L, i);
+ lua_pushvalue(L, -2);
+ lua_settable(L, atab);
+ lua_pushnumber(L, i);
+ lua_settable(L, atab);
+ } else {
+ lua_pop(L, 1);
+ break;
+ }
+ i = i+1;
+ }
+}
+
diff --git a/src/socket/select.h b/src/socket/select.h
new file mode 100644
index 0000000..aa3db4a
--- /dev/null
+++ b/src/socket/select.h
@@ -0,0 +1,17 @@
+#ifndef SELECT_H
+#define SELECT_H
+/*=========================================================================*\
+* Select implementation
+* LuaSocket toolkit
+*
+* Each object that can be passed to the select function has to export
+* method getfd() which returns the descriptor to be passed to the
+* underlying select function. Another method, dirty(), should return
+* true if there is data ready for reading (required for buffered input).
+*
+* RCS ID: $Id: select.h,v 1.7 2004/06/16 01:02:07 diego Exp $
+\*=========================================================================*/
+
+int select_open(lua_State *L);
+
+#endif /* SELECT_H */
diff --git a/src/socket/socket.h b/src/socket/socket.h
new file mode 100644
index 0000000..656c7f5
--- /dev/null
+++ b/src/socket/socket.h
@@ -0,0 +1,76 @@
+#ifndef SOCKET_H
+#define SOCKET_H
+/*=========================================================================*\
+* Socket compatibilization module
+* LuaSocket toolkit
+*
+* BSD Sockets and WinSock are similar, but there are a few irritating
+* differences. Also, not all *nix platforms behave the same. This module
+* (and the associated usocket.h and wsocket.h) factor these differences and
+* creates a interface compatible with the io.h module.
+*
+* RCS ID: $Id: socket.h,v 1.20 2005/11/20 07:20:23 diego Exp $
+\*=========================================================================*/
+#include "io.h"
+
+/*=========================================================================*\
+* Platform specific compatibilization
+\*=========================================================================*/
+#ifdef _WIN32
+#include "wsocket.h"
+#else
+#include "usocket.h"
+#endif
+
+/*=========================================================================*\
+* The connect and accept functions accept a timeout and their
+* implementations are somewhat complicated. We chose to move
+* the timeout control into this module for these functions in
+* order to simplify the modules that use them.
+\*=========================================================================*/
+#include "timeout.h"
+
+/* we are lazy... */
+typedef struct sockaddr SA;
+
+/*=========================================================================*\
+* Functions bellow implement a comfortable platform independent
+* interface to sockets
+\*=========================================================================*/
+int socket_open(void);
+int socket_close(void);
+void socket_destroy(p_socket ps);
+void socket_shutdown(p_socket ps, int how);
+int socket_sendto(p_socket ps, const char *data, size_t count,
+ size_t *sent, SA *addr, socklen_t addr_len, p_timeout tm);
+int socket_recvfrom(p_socket ps, char *data, size_t count,
+ size_t *got, SA *addr, socklen_t *addr_len, p_timeout tm);
+
+void socket_setnonblocking(p_socket ps);
+void socket_setblocking(p_socket ps);
+
+int socket_waitfd(p_socket ps, int sw, p_timeout tm);
+int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
+ p_timeout tm);
+
+int socket_connect(p_socket ps, SA *addr, socklen_t addr_len, p_timeout tm);
+int socket_create(p_socket ps, int domain, int type, int protocol);
+int socket_bind(p_socket ps, SA *addr, socklen_t addr_len);
+int socket_listen(p_socket ps, int backlog);
+int socket_accept(p_socket ps, p_socket pa, SA *addr,
+ socklen_t *addr_len, p_timeout tm);
+
+const char *socket_hoststrerror(int err);
+const char *socket_strerror(int err);
+
+/* these are perfect to use with the io abstraction module
+ and the buffered input module */
+int socket_send(p_socket ps, const char *data, size_t count,
+ size_t *sent, p_timeout tm);
+int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm);
+const char *socket_ioerror(p_socket ps, int err);
+
+int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp);
+int socket_gethostbyname(const char *addr, struct hostent **hp);
+
+#endif /* SOCKET_H */
diff --git a/src/socket/socket.lua b/src/socket/socket.lua
new file mode 100644
index 0000000..211adcd
--- /dev/null
+++ b/src/socket/socket.lua
@@ -0,0 +1,133 @@
+-----------------------------------------------------------------------------
+-- LuaSocket helper module
+-- Author: Diego Nehab
+-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module and import dependencies
+-----------------------------------------------------------------------------
+local base = _G
+local string = require("string")
+local math = require("math")
+local socket = require("socket.core")
+module("socket")
+
+-----------------------------------------------------------------------------
+-- Exported auxiliar functions
+-----------------------------------------------------------------------------
+function connect(address, port, laddress, lport)
+ local sock, err = socket.tcp()
+ if not sock then return nil, err end
+ if laddress then
+ local res, err = sock:bind(laddress, lport, -1)
+ if not res then return nil, err end
+ end
+ local res, err = sock:connect(address, port)
+ if not res then return nil, err end
+ return sock
+end
+
+function bind(host, port, backlog)
+ local sock, err = socket.tcp()
+ if not sock then return nil, err end
+ sock:setoption("reuseaddr", true)
+ local res, err = sock:bind(host, port)
+ if not res then return nil, err end
+ res, err = sock:listen(backlog)
+ if not res then return nil, err end
+ return sock
+end
+
+try = newtry()
+
+function choose(table)
+ return function(name, opt1, opt2)
+ if base.type(name) ~= "string" then
+ name, opt1, opt2 = "default", name, opt1
+ end
+ local f = table[name or "nil"]
+ if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
+ else return f(opt1, opt2) end
+ end
+end
+
+-----------------------------------------------------------------------------
+-- Socket sources and sinks, conforming to LTN12
+-----------------------------------------------------------------------------
+-- create namespaces inside LuaSocket namespace
+sourcet = {}
+sinkt = {}
+
+BLOCKSIZE = 2048
+
+sinkt["close-when-done"] = function(sock)
+ return base.setmetatable({
+ getfd = function() return sock:getfd() end,
+ dirty = function() return sock:dirty() end
+ }, {
+ __call = function(self, chunk, err)
+ if not chunk then
+ sock:close()
+ return 1
+ else return sock:send(chunk) end
+ end
+ })
+end
+
+sinkt["keep-open"] = function(sock)
+ return base.setmetatable({
+ getfd = function() return sock:getfd() end,
+ dirty = function() return sock:dirty() end
+ }, {
+ __call = function(self, chunk, err)
+ if chunk then return sock:send(chunk)
+ else return 1 end
+ end
+ })
+end
+
+sinkt["default"] = sinkt["keep-open"]
+
+sink = choose(sinkt)
+
+sourcet["by-length"] = function(sock, length)
+ return base.setmetatable({
+ getfd = function() return sock:getfd() end,
+ dirty = function() return sock:dirty() end
+ }, {
+ __call = function()
+ if length <= 0 then return nil end
+ local size = math.min(socket.BLOCKSIZE, length)
+ local chunk, err = sock:receive(size)
+ if err then return nil, err end
+ length = length - string.len(chunk)
+ return chunk
+ end
+ })
+end
+
+sourcet["until-closed"] = function(sock)
+ local done
+ return base.setmetatable({
+ getfd = function() return sock:getfd() end,
+ dirty = function() return sock:dirty() end
+ }, {
+ __call = function()
+ if done then return nil end
+ local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
+ if not err then return chunk
+ elseif err == "closed" then
+ sock:close()
+ done = 1
+ return partial
+ else return nil, err end
+ end
+ })
+end
+
+
+sourcet["default"] = sourcet["until-closed"]
+
+source = choose(sourcet)
+
diff --git a/src/socket/socket.lua.cpp b/src/socket/socket.lua.cpp
new file mode 100644
index 0000000..7e981ad
--- /dev/null
+++ b/src/socket/socket.lua.cpp
@@ -0,0 +1,9 @@
+// socket.lua from luasocket compiled into a cpp file
+#include "lua.h"
+#include "lauxlib.h"
+void luaopen_socket(lua_State *l){
+ int socket_luac_sz=4061;
+ const char* socket_luac="-----------------------------------------------------------------------------\012-- LuaSocket helper module\012-- Author: Diego Nehab\012-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $\012-----------------------------------------------------------------------------\012\012-----------------------------------------------------------------------------\012-- Declare module and import dependencies\012-----------------------------------------------------------------------------\012local base = _G\012local string = require(\042string\042)\012local math = require(\042math\042)\012local socket = require(\042socket.core\042)\012module(\042socket\042)\012\012-----------------------------------------------------------------------------\012-- Exported auxiliar functions\012-----------------------------------------------------------------------------\012function connect(address, port, laddress, lport)\012 local sock, err = socket.tcp()\012 if not sock then return nil, err end\012 if laddress then\012 local res, err = sock:bind(laddress, lport, -1)\012 if not res then return nil, err end\012 end\012 local res, err = sock:connect(address, port)\012 if not res then return nil, err end\012 return sock\012end\012\012function bind(host, port, backlog)\012 local sock, err = socket.tcp()\012 if not sock then return nil, err end\012 sock:setoption(\042reuseaddr\042, true)\012 local res, err = sock:bind(host, port)\012 if not res then return nil, err end\012 res, err = sock:listen(backlog)\012 if not res then return nil, err end\012 return sock\012end\012\012try = newtry()\012\012function choose(table)\012 return function(name, opt1, opt2)\012 if base.type(name) ~= \042string\042 then\012 name, opt1, opt2 = \042default\042, name, opt1\012 end\012 local f = table[name or \042nil\042]\012 if not f then base.error(\042unknown key (\042.. base.tostring(name) ..\042)\042, 3)\012 else return f(opt1, opt2) end\012 end\012end\012\012-----------------------------------------------------------------------------\012-- Socket sources and sinks, conforming to LTN12\012-----------------------------------------------------------------------------\012-- create namespaces inside LuaSocket namespace\012sourcet = {}\012sinkt = {}\012\012BLOCKSIZE = 2048\012\012sinkt[\042close-when-done\042] = function(sock)\012 return base.setmetatable({\012 getfd = function() return sock:getfd() end,\012 dirty = function() return sock:dirty() end\012 }, {\012 __call = function(self, chunk, err)\012 if not chunk then\012 sock:close()\012 return 1\012 else return sock:send(chunk) end\012 end\012 })\012end\012\012sinkt[\042keep-open\042] = function(sock)\012 return base.setmetatable({\012 getfd = function() return sock:getfd() end,\012 dirty = function() return sock:dirty() end\012 }, {\012 __call = function(self, chunk, err)\012 if chunk then return sock:send(chunk)\012 else return 1 end\012 end\012 })\012end\012\012sinkt[\042default\042] = sinkt[\042keep-open\042]\012\012sink = choose(sinkt)\012\012sourcet[\042by-length\042] = function(sock, length)\012 return base.setmetatable({\012 getfd = function() return sock:getfd() end,\012 dirty = function() return sock:dirty() end\012 }, {\012 __call = function()\012 if length <= 0 then return nil end\012 local size = math.min(socket.BLOCKSIZE, length)\012 local chunk, err = sock:receive(size)\012 if err then return nil, err end\012 length = length - string.len(chunk)\012 return chunk\012 end\012 })\012end\012\012sourcet[\042until-closed\042] = function(sock)\012 local done\012 return base.setmetatable({\012 getfd = function() return sock:getfd() end,\012 dirty = function() return sock:dirty() end\012 }, {\012 __call = function()\012 if done then return nil end\012 local chunk, err, partial = sock:receive(socket.BLOCKSIZE)\012 if not err then return chunk\012 elseif err == \042closed\042 then\012 sock:close()\012 done = 1\012 return partial\012 else return nil, err end\012 end\012 })\012end\012\012\012sourcet[\042default\042] = sourcet[\042until-closed\042]\012\012source = choose(sourcet)\012\012";
+ luaL_loadbuffer(l, socket_luac, socket_luac_sz, "@builtin socket.lua");
+ lua_call(l, 0, 0);
+}
diff --git a/src/socket/socket.lua.h b/src/socket/socket.lua.h
new file mode 100644
index 0000000..2e527c8
--- /dev/null
+++ b/src/socket/socket.lua.h
@@ -0,0 +1,2 @@
+#include "lua.h"
+void luaopen_socket(lua_State *l);
diff --git a/src/socket/tcp.c b/src/socket/tcp.c
new file mode 100644
index 0000000..6b8a79b
--- /dev/null
+++ b/src/socket/tcp.c
@@ -0,0 +1,339 @@
+/*=========================================================================*\
+* TCP object
+* LuaSocket toolkit
+*
+* RCS ID: $Id: tcp.c,v 1.41 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include <string.h>
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "auxiliar.h"
+#include "socket.h"
+#include "inet.h"
+#include "options.h"
+#include "tcp.h"
+
+/*=========================================================================*\
+* Internal function prototypes
+\*=========================================================================*/
+static int global_create(lua_State *L);
+static int meth_connect(lua_State *L);
+static int meth_listen(lua_State *L);
+static int meth_bind(lua_State *L);
+static int meth_send(lua_State *L);
+static int meth_getstats(lua_State *L);
+static int meth_setstats(lua_State *L);
+static int meth_getsockname(lua_State *L);
+static int meth_getpeername(lua_State *L);
+static int meth_shutdown(lua_State *L);
+static int meth_receive(lua_State *L);
+static int meth_accept(lua_State *L);
+static int meth_close(lua_State *L);
+static int meth_setoption(lua_State *L);
+static int meth_settimeout(lua_State *L);
+static int meth_getfd(lua_State *L);
+static int meth_setfd(lua_State *L);
+static int meth_dirty(lua_State *L);
+
+/* tcp object methods */
+static luaL_reg tcp[] = {
+ {"__gc", meth_close},
+ {"__tostring", auxiliar_tostring},
+ {"accept", meth_accept},
+ {"bind", meth_bind},
+ {"close", meth_close},
+ {"connect", meth_connect},
+ {"dirty", meth_dirty},
+ {"getfd", meth_getfd},
+ {"getpeername", meth_getpeername},
+ {"getsockname", meth_getsockname},
+ {"getstats", meth_getstats},
+ {"setstats", meth_setstats},
+ {"listen", meth_listen},
+ {"receive", meth_receive},
+ {"send", meth_send},
+ {"setfd", meth_setfd},
+ {"setoption", meth_setoption},
+ {"setpeername", meth_connect},
+ {"setsockname", meth_bind},
+ {"settimeout", meth_settimeout},
+ {"shutdown", meth_shutdown},
+ {NULL, NULL}
+};
+
+/* socket option handlers */
+static t_opt opt[] = {
+ {"keepalive", opt_keepalive},
+ {"reuseaddr", opt_reuseaddr},
+ {"tcp-nodelay", opt_tcp_nodelay},
+ {"linger", opt_linger},
+ {NULL, NULL}
+};
+
+/* functions in library namespace */
+static luaL_reg func[] = {
+ {"tcp", global_create},
+ {NULL, NULL}
+};
+
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int tcp_open(lua_State *L)
+{
+ /* create classes */
+ auxiliar_newclass(L, "tcp{master}", tcp);
+ auxiliar_newclass(L, "tcp{client}", tcp);
+ auxiliar_newclass(L, "tcp{server}", tcp);
+ /* create class groups */
+ auxiliar_add2group(L, "tcp{master}", "tcp{any}");
+ auxiliar_add2group(L, "tcp{client}", "tcp{any}");
+ auxiliar_add2group(L, "tcp{server}", "tcp{any}");
+ /* define library functions */
+ luaL_openlib(L, NULL, func, 0);
+ return 0;
+}
+
+/*=========================================================================*\
+* Lua methods
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Just call buffered IO methods
+\*-------------------------------------------------------------------------*/
+static int meth_send(lua_State *L) {
+ p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1);
+ return buffer_meth_send(L, &tcp->buf);
+}
+
+static int meth_receive(lua_State *L) {
+ p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1);
+ return buffer_meth_receive(L, &tcp->buf);
+}
+
+static int meth_getstats(lua_State *L) {
+ p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1);
+ return buffer_meth_getstats(L, &tcp->buf);
+}
+
+static int meth_setstats(lua_State *L) {
+ p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1);
+ return buffer_meth_setstats(L, &tcp->buf);
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call option handler
+\*-------------------------------------------------------------------------*/
+static int meth_setoption(lua_State *L)
+{
+ p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+ return opt_meth_setoption(L, opt, &tcp->sock);
+}
+
+/*-------------------------------------------------------------------------*\
+* Select support methods
+\*-------------------------------------------------------------------------*/
+static int meth_getfd(lua_State *L)
+{
+ p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+ lua_pushnumber(L, (int) tcp->sock);
+ return 1;
+}
+
+/* this is very dangerous, but can be handy for those that are brave enough */
+static int meth_setfd(lua_State *L)
+{
+ p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+ tcp->sock = (t_socket) luaL_checknumber(L, 2);
+ return 0;
+}
+
+static int meth_dirty(lua_State *L)
+{
+ p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+ lua_pushboolean(L, !buffer_isempty(&tcp->buf));
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Waits for and returns a client object attempting connection to the
+* server object
+\*-------------------------------------------------------------------------*/
+static int meth_accept(lua_State *L)
+{
+ p_tcp server = (p_tcp) auxiliar_checkclass(L, "tcp{server}", 1);
+ p_timeout tm = timeout_markstart(&server->tm);
+ t_socket sock;
+ int err = socket_accept(&server->sock, &sock, NULL, NULL, tm);
+ /* if successful, push client socket */
+ if (err == IO_DONE) {
+ p_tcp clnt = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
+ auxiliar_setclass(L, "tcp{client}", -1);
+ /* initialize structure fields */
+ socket_setnonblocking(&sock);
+ clnt->sock = sock;
+ io_init(&clnt->io, (p_send) socket_send, (p_recv) socket_recv,
+ (p_error) socket_ioerror, &clnt->sock);
+ timeout_init(&clnt->tm, -1, -1);
+ buffer_init(&clnt->buf, &clnt->io, &clnt->tm);
+ return 1;
+ } else {
+ lua_pushnil(L);
+ lua_pushstring(L, socket_strerror(err));
+ return 2;
+ }
+}
+
+/*-------------------------------------------------------------------------*\
+* Binds an object to an address
+\*-------------------------------------------------------------------------*/
+static int meth_bind(lua_State *L)
+{
+ p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{master}", 1);
+ const char *address = luaL_checkstring(L, 2);
+ unsigned short port = (unsigned short) luaL_checknumber(L, 3);
+ const char *err = inet_trybind(&tcp->sock, address, port);
+ if (err) {
+ lua_pushnil(L);
+ lua_pushstring(L, err);
+ return 2;
+ }
+ lua_pushnumber(L, 1);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Turns a master tcp object into a client object.
+\*-------------------------------------------------------------------------*/
+static int meth_connect(lua_State *L)
+{
+ p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+ const char *address = luaL_checkstring(L, 2);
+ unsigned short port = (unsigned short) luaL_checknumber(L, 3);
+ p_timeout tm = timeout_markstart(&tcp->tm);
+ const char *err = inet_tryconnect(&tcp->sock, address, port, tm);
+ /* have to set the class even if it failed due to non-blocking connects */
+ auxiliar_setclass(L, "tcp{client}", 1);
+ if (err) {
+ lua_pushnil(L);
+ lua_pushstring(L, err);
+ return 2;
+ }
+ /* turn master object into a client object */
+ lua_pushnumber(L, 1);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Closes socket used by object
+\*-------------------------------------------------------------------------*/
+static int meth_close(lua_State *L)
+{
+ p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+ socket_destroy(&tcp->sock);
+ lua_pushnumber(L, 1);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Puts the sockt in listen mode
+\*-------------------------------------------------------------------------*/
+static int meth_listen(lua_State *L)
+{
+ p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{master}", 1);
+ int backlog = (int) luaL_optnumber(L, 2, 32);
+ int err = socket_listen(&tcp->sock, backlog);
+ if (err != IO_DONE) {
+ lua_pushnil(L);
+ lua_pushstring(L, socket_strerror(err));
+ return 2;
+ }
+ /* turn master object into a server object */
+ auxiliar_setclass(L, "tcp{server}", 1);
+ lua_pushnumber(L, 1);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Shuts the connection down partially
+\*-------------------------------------------------------------------------*/
+static int meth_shutdown(lua_State *L)
+{
+ p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1);
+ const char *how = luaL_optstring(L, 2, "both");
+ switch (how[0]) {
+ case 'b':
+ if (strcmp(how, "both")) goto error;
+ socket_shutdown(&tcp->sock, 2);
+ break;
+ case 's':
+ if (strcmp(how, "send")) goto error;
+ socket_shutdown(&tcp->sock, 1);
+ break;
+ case 'r':
+ if (strcmp(how, "receive")) goto error;
+ socket_shutdown(&tcp->sock, 0);
+ break;
+ }
+ lua_pushnumber(L, 1);
+ return 1;
+error:
+ luaL_argerror(L, 2, "invalid shutdown method");
+ return 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call inet methods
+\*-------------------------------------------------------------------------*/
+static int meth_getpeername(lua_State *L)
+{
+ p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+ return inet_meth_getpeername(L, &tcp->sock);
+}
+
+static int meth_getsockname(lua_State *L)
+{
+ p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+ return inet_meth_getsockname(L, &tcp->sock);
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call tm methods
+\*-------------------------------------------------------------------------*/
+static int meth_settimeout(lua_State *L)
+{
+ p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
+ return timeout_meth_settimeout(L, &tcp->tm);
+}
+
+/*=========================================================================*\
+* Library functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Creates a master tcp object
+\*-------------------------------------------------------------------------*/
+static int global_create(lua_State *L)
+{
+ t_socket sock;
+ const char *err = inet_trycreate(&sock, SOCK_STREAM);
+ /* try to allocate a system socket */
+ if (!err) {
+ /* allocate tcp object */
+ p_tcp tcp = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
+ /* set its type as master object */
+ auxiliar_setclass(L, "tcp{master}", -1);
+ /* initialize remaining structure fields */
+ socket_setnonblocking(&sock);
+ tcp->sock = sock;
+ io_init(&tcp->io, (p_send) socket_send, (p_recv) socket_recv,
+ (p_error) socket_ioerror, &tcp->sock);
+ timeout_init(&tcp->tm, -1, -1);
+ buffer_init(&tcp->buf, &tcp->io, &tcp->tm);
+ return 1;
+ } else {
+ lua_pushnil(L);
+ lua_pushstring(L, err);
+ return 2;
+ }
+}
diff --git a/src/socket/tcp.h b/src/socket/tcp.h
new file mode 100644
index 0000000..511357f
--- /dev/null
+++ b/src/socket/tcp.h
@@ -0,0 +1,36 @@
+#ifndef TCP_H
+#define TCP_H
+/*=========================================================================*\
+* TCP object
+* LuaSocket toolkit
+*
+* The tcp.h module is basicly a glue that puts together modules buffer.h,
+* timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET,
+* SOCK_STREAM) support.
+*
+* Three classes are defined: master, client and server. The master class is
+* a newly created tcp object, that has not been bound or connected. Server
+* objects are tcp objects bound to some local address. Client objects are
+* tcp objects either connected to some address or returned by the accept
+* method of a server object.
+*
+* RCS ID: $Id: tcp.h,v 1.7 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+
+#include "buffer.h"
+#include "timeout.h"
+#include "socket.h"
+
+typedef struct t_tcp_ {
+ t_socket sock;
+ t_io io;
+ t_buffer buf;
+ t_timeout tm;
+} t_tcp;
+
+typedef t_tcp *p_tcp;
+
+int tcp_open(lua_State *L);
+
+#endif /* TCP_H */
diff --git a/src/socket/timeout.c b/src/socket/timeout.c
new file mode 100644
index 0000000..c1df102
--- /dev/null
+++ b/src/socket/timeout.c
@@ -0,0 +1,207 @@
+/*=========================================================================*\
+* Timeout management functions
+* LuaSocket toolkit
+*
+* RCS ID: $Id: timeout.c,v 1.30 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include <stdio.h>
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "auxiliar.h"
+#include "timeout.h"
+
+#ifdef _WIN32
+#include <windows.h>
+#else
+#include <time.h>
+#include <sys/time.h>
+#endif
+
+/* min and max macros */
+#ifndef MIN
+#define MIN(x, y) ((x) < (y) ? x : y)
+#endif
+#ifndef MAX
+#define MAX(x, y) ((x) > (y) ? x : y)
+#endif
+
+/*=========================================================================*\
+* Internal function prototypes
+\*=========================================================================*/
+static int timeout_lua_gettime(lua_State *L);
+static int timeout_lua_sleep(lua_State *L);
+
+static luaL_reg func[] = {
+ { "gettime", timeout_lua_gettime },
+ { "sleep", timeout_lua_sleep },
+ { NULL, NULL }
+};
+
+/*=========================================================================*\
+* Exported functions.
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Initialize structure
+\*-------------------------------------------------------------------------*/
+void timeout_init(p_timeout tm, double block, double total) {
+ tm->block = block;
+ tm->total = total;
+}
+
+/*-------------------------------------------------------------------------*\
+* Determines how much time we have left for the next system call,
+* if the previous call was successful
+* Input
+* tm: timeout control structure
+* Returns
+* the number of ms left or -1 if there is no time limit
+\*-------------------------------------------------------------------------*/
+double timeout_get(p_timeout tm) {
+ if (tm->block < 0.0 && tm->total < 0.0) {
+ return -1;
+ } else if (tm->block < 0.0) {
+ double t = tm->total - timeout_gettime() + tm->start;
+ return MAX(t, 0.0);
+ } else if (tm->total < 0.0) {
+ return tm->block;
+ } else {
+ double t = tm->total - timeout_gettime() + tm->start;
+ return MIN(tm->block, MAX(t, 0.0));
+ }
+}
+
+/*-------------------------------------------------------------------------*\
+* Returns time since start of operation
+* Input
+* tm: timeout control structure
+* Returns
+* start field of structure
+\*-------------------------------------------------------------------------*/
+double timeout_getstart(p_timeout tm) {
+ return tm->start;
+}
+
+/*-------------------------------------------------------------------------*\
+* Determines how much time we have left for the next system call,
+* if the previous call was a failure
+* Input
+* tm: timeout control structure
+* Returns
+* the number of ms left or -1 if there is no time limit
+\*-------------------------------------------------------------------------*/
+double timeout_getretry(p_timeout tm) {
+ if (tm->block < 0.0 && tm->total < 0.0) {
+ return -1;
+ } else if (tm->block < 0.0) {
+ double t = tm->total - timeout_gettime() + tm->start;
+ return MAX(t, 0.0);
+ } else if (tm->total < 0.0) {
+ double t = tm->block - timeout_gettime() + tm->start;
+ return MAX(t, 0.0);
+ } else {
+ double t = tm->total - timeout_gettime() + tm->start;
+ return MIN(tm->block, MAX(t, 0.0));
+ }
+}
+
+/*-------------------------------------------------------------------------*\
+* Marks the operation start time in structure
+* Input
+* tm: timeout control structure
+\*-------------------------------------------------------------------------*/
+p_timeout timeout_markstart(p_timeout tm) {
+ tm->start = timeout_gettime();
+ return tm;
+}
+
+/*-------------------------------------------------------------------------*\
+* Gets time in s, relative to January 1, 1970 (UTC)
+* Returns
+* time in s.
+\*-------------------------------------------------------------------------*/
+#ifdef _WIN32
+double timeout_gettime(void) {
+ FILETIME ft;
+ double t;
+ GetSystemTimeAsFileTime(&ft);
+ /* Windows file time (time since January 1, 1601 (UTC)) */
+ t = ft.dwLowDateTime/1.0e7 + ft.dwHighDateTime*(4294967296.0/1.0e7);
+ /* convert to Unix Epoch time (time since January 1, 1970 (UTC)) */
+ return (t - 11644473600.0);
+}
+#else
+double timeout_gettime(void) {
+ struct timeval v;
+ gettimeofday(&v, (struct timezone *) NULL);
+ /* Unix Epoch time (time since January 1, 1970 (UTC)) */
+ return v.tv_sec + v.tv_usec/1.0e6;
+}
+#endif
+
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int timeout_open(lua_State *L) {
+ luaL_openlib(L, NULL, func, 0);
+ return 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Sets timeout values for IO operations
+* Lua Input: base, time [, mode]
+* time: time out value in seconds
+* mode: "b" for block timeout, "t" for total timeout. (default: b)
+\*-------------------------------------------------------------------------*/
+int timeout_meth_settimeout(lua_State *L, p_timeout tm) {
+ double t = luaL_optnumber(L, 2, -1);
+ const char *mode = luaL_optstring(L, 3, "b");
+ switch (*mode) {
+ case 'b':
+ tm->block = t;
+ break;
+ case 'r': case 't':
+ tm->total = t;
+ break;
+ default:
+ luaL_argcheck(L, 0, 3, "invalid timeout mode");
+ break;
+ }
+ lua_pushnumber(L, 1);
+ return 1;
+}
+
+/*=========================================================================*\
+* Test support functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Returns the time the system has been up, in secconds.
+\*-------------------------------------------------------------------------*/
+static int timeout_lua_gettime(lua_State *L)
+{
+ lua_pushnumber(L, timeout_gettime());
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Sleep for n seconds.
+\*-------------------------------------------------------------------------*/
+int timeout_lua_sleep(lua_State *L)
+{
+ double n = luaL_checknumber(L, 1);
+#ifdef _WIN32
+ Sleep((int)(n*1000));
+#else
+ struct timespec t, r;
+ t.tv_sec = (int) n;
+ n -= t.tv_sec;
+ t.tv_nsec = (int) (n * 1000000000);
+ if (t.tv_nsec >= 1000000000) t.tv_nsec = 999999999;
+ while (nanosleep(&t, &r) != 0) {
+ t.tv_sec = r.tv_sec;
+ t.tv_nsec = r.tv_nsec;
+ }
+#endif
+ return 0;
+}
diff --git a/src/socket/timeout.h b/src/socket/timeout.h
new file mode 100644
index 0000000..d2d8964
--- /dev/null
+++ b/src/socket/timeout.h
@@ -0,0 +1,30 @@
+#ifndef TIMEOUT_H
+#define TIMEOUT_H
+/*=========================================================================*\
+* Timeout management functions
+* LuaSocket toolkit
+*
+* RCS ID: $Id: timeout.h,v 1.14 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+
+/* timeout control structure */
+typedef struct t_timeout_ {
+ double block; /* maximum time for blocking calls */
+ double total; /* total number of miliseconds for operation */
+ double start; /* time of start of operation */
+} t_timeout;
+typedef t_timeout *p_timeout;
+
+int timeout_open(lua_State *L);
+void timeout_init(p_timeout tm, double block, double total);
+double timeout_get(p_timeout tm);
+double timeout_getretry(p_timeout tm);
+p_timeout timeout_markstart(p_timeout tm);
+double timeout_getstart(p_timeout tm);
+double timeout_gettime(void);
+int timeout_meth_settimeout(lua_State *L, p_timeout tm);
+
+#define timeout_iszero(tm) ((tm)->block == 0.0)
+
+#endif /* TIMEOUT_H */
diff --git a/src/socket/udp.c b/src/socket/udp.c
new file mode 100644
index 0000000..fc25aa0
--- /dev/null
+++ b/src/socket/udp.c
@@ -0,0 +1,336 @@
+/*=========================================================================*\
+* UDP object
+* LuaSocket toolkit
+*
+* RCS ID: $Id: udp.c,v 1.29 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include <string.h>
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "auxiliar.h"
+#include "socket.h"
+#include "inet.h"
+#include "options.h"
+#include "udp.h"
+
+/* min and max macros */
+#ifndef MIN
+#define MIN(x, y) ((x) < (y) ? x : y)
+#endif
+#ifndef MAX
+#define MAX(x, y) ((x) > (y) ? x : y)
+#endif
+
+/*=========================================================================*\
+* Internal function prototypes
+\*=========================================================================*/
+static int global_create(lua_State *L);
+static int meth_send(lua_State *L);
+static int meth_sendto(lua_State *L);
+static int meth_receive(lua_State *L);
+static int meth_receivefrom(lua_State *L);
+static int meth_getsockname(lua_State *L);
+static int meth_getpeername(lua_State *L);
+static int meth_setsockname(lua_State *L);
+static int meth_setpeername(lua_State *L);
+static int meth_close(lua_State *L);
+static int meth_setoption(lua_State *L);
+static int meth_settimeout(lua_State *L);
+static int meth_getfd(lua_State *L);
+static int meth_setfd(lua_State *L);
+static int meth_dirty(lua_State *L);
+
+/* udp object methods */
+static luaL_reg udp[] = {
+ {"__gc", meth_close},
+ {"__tostring", auxiliar_tostring},
+ {"close", meth_close},
+ {"dirty", meth_dirty},
+ {"getfd", meth_getfd},
+ {"getpeername", meth_getpeername},
+ {"getsockname", meth_getsockname},
+ {"receive", meth_receive},
+ {"receivefrom", meth_receivefrom},
+ {"send", meth_send},
+ {"sendto", meth_sendto},
+ {"setfd", meth_setfd},
+ {"setoption", meth_setoption},
+ {"setpeername", meth_setpeername},
+ {"setsockname", meth_setsockname},
+ {"settimeout", meth_settimeout},
+ {NULL, NULL}
+};
+
+/* socket options */
+static t_opt opt[] = {
+ {"dontroute", opt_dontroute},
+ {"broadcast", opt_broadcast},
+ {"reuseaddr", opt_reuseaddr},
+ {"ip-multicast-ttl", opt_ip_multicast_ttl},
+ {"ip-multicast-loop", opt_ip_multicast_loop},
+ {"ip-add-membership", opt_ip_add_membership},
+ {"ip-drop-membership", opt_ip_drop_membersip},
+ {NULL, NULL}
+};
+
+/* functions in library namespace */
+static luaL_reg func[] = {
+ {"udp", global_create},
+ {NULL, NULL}
+};
+
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int udp_open(lua_State *L)
+{
+ /* create classes */
+ auxiliar_newclass(L, "udp{connected}", udp);
+ auxiliar_newclass(L, "udp{unconnected}", udp);
+ /* create class groups */
+ auxiliar_add2group(L, "udp{connected}", "udp{any}");
+ auxiliar_add2group(L, "udp{unconnected}", "udp{any}");
+ auxiliar_add2group(L, "udp{connected}", "select{able}");
+ auxiliar_add2group(L, "udp{unconnected}", "select{able}");
+ /* define library functions */
+ luaL_openlib(L, NULL, func, 0);
+ return 0;
+}
+
+/*=========================================================================*\
+* Lua methods
+\*=========================================================================*/
+const char *udp_strerror(int err) {
+ /* a 'closed' error on an unconnected means the target address was not
+ * accepted by the transport layer */
+ if (err == IO_CLOSED) return "refused";
+ else return socket_strerror(err);
+}
+
+/*-------------------------------------------------------------------------*\
+* Send data through connected udp socket
+\*-------------------------------------------------------------------------*/
+static int meth_send(lua_State *L) {
+ p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{connected}", 1);
+ p_timeout tm = &udp->tm;
+ size_t count, sent = 0;
+ int err;
+ const char *data = luaL_checklstring(L, 2, &count);
+ timeout_markstart(tm);
+ err = socket_send(&udp->sock, data, count, &sent, tm);
+ if (err != IO_DONE) {
+ lua_pushnil(L);
+ lua_pushstring(L, udp_strerror(err));
+ return 2;
+ }
+ lua_pushnumber(L, sent);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Send data through unconnected udp socket
+\*-------------------------------------------------------------------------*/
+static int meth_sendto(lua_State *L) {
+ p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{unconnected}", 1);
+ size_t count, sent = 0;
+ const char *data = luaL_checklstring(L, 2, &count);
+ const char *ip = luaL_checkstring(L, 3);
+ unsigned short port = (unsigned short) luaL_checknumber(L, 4);
+ p_timeout tm = &udp->tm;
+ struct sockaddr_in addr;
+ int err;
+ memset(&addr, 0, sizeof(addr));
+ if (!inet_aton(ip, &addr.sin_addr))
+ luaL_argerror(L, 3, "invalid ip address");
+ addr.sin_family = AF_INET;
+ addr.sin_port = htons(port);
+ timeout_markstart(tm);
+ err = socket_sendto(&udp->sock, data, count, &sent,
+ (SA *) &addr, sizeof(addr), tm);
+ if (err != IO_DONE) {
+ lua_pushnil(L);
+ lua_pushstring(L, udp_strerror(err));
+ return 2;
+ }
+ lua_pushnumber(L, sent);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Receives data from a UDP socket
+\*-------------------------------------------------------------------------*/
+static int meth_receive(lua_State *L) {
+ p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+ char buffer[UDP_DATAGRAMSIZE];
+ size_t got, count = (size_t) luaL_optnumber(L, 2, sizeof(buffer));
+ int err;
+ p_timeout tm = &udp->tm;
+ count = MIN(count, sizeof(buffer));
+ timeout_markstart(tm);
+ err = socket_recv(&udp->sock, buffer, count, &got, tm);
+ if (err != IO_DONE) {
+ lua_pushnil(L);
+ lua_pushstring(L, udp_strerror(err));
+ return 2;
+ }
+ lua_pushlstring(L, buffer, got);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Receives data and sender from a UDP socket
+\*-------------------------------------------------------------------------*/
+static int meth_receivefrom(lua_State *L) {
+ p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{unconnected}", 1);
+ struct sockaddr_in addr;
+ socklen_t addr_len = sizeof(addr);
+ char buffer[UDP_DATAGRAMSIZE];
+ size_t got, count = (size_t) luaL_optnumber(L, 2, sizeof(buffer));
+ int err;
+ p_timeout tm = &udp->tm;
+ timeout_markstart(tm);
+ count = MIN(count, sizeof(buffer));
+ err = socket_recvfrom(&udp->sock, buffer, count, &got,
+ (SA *) &addr, &addr_len, tm);
+ if (err == IO_DONE) {
+ lua_pushlstring(L, buffer, got);
+ lua_pushstring(L, inet_ntoa(addr.sin_addr));
+ lua_pushnumber(L, ntohs(addr.sin_port));
+ return 3;
+ } else {
+ lua_pushnil(L);
+ lua_pushstring(L, udp_strerror(err));
+ return 2;
+ }
+}
+
+/*-------------------------------------------------------------------------*\
+* Select support methods
+\*-------------------------------------------------------------------------*/
+static int meth_getfd(lua_State *L) {
+ p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+ lua_pushnumber(L, (int) udp->sock);
+ return 1;
+}
+
+/* this is very dangerous, but can be handy for those that are brave enough */
+static int meth_setfd(lua_State *L) {
+ p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+ udp->sock = (t_socket) luaL_checknumber(L, 2);
+ return 0;
+}
+
+static int meth_dirty(lua_State *L) {
+ p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+ (void) udp;
+ lua_pushboolean(L, 0);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call inet methods
+\*-------------------------------------------------------------------------*/
+static int meth_getpeername(lua_State *L) {
+ p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{connected}", 1);
+ return inet_meth_getpeername(L, &udp->sock);
+}
+
+static int meth_getsockname(lua_State *L) {
+ p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+ return inet_meth_getsockname(L, &udp->sock);
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call option handler
+\*-------------------------------------------------------------------------*/
+static int meth_setoption(lua_State *L) {
+ p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+ return opt_meth_setoption(L, opt, &udp->sock);
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call tm methods
+\*-------------------------------------------------------------------------*/
+static int meth_settimeout(lua_State *L) {
+ p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+ return timeout_meth_settimeout(L, &udp->tm);
+}
+
+/*-------------------------------------------------------------------------*\
+* Turns a master udp object into a client object.
+\*-------------------------------------------------------------------------*/
+static int meth_setpeername(lua_State *L) {
+ p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+ p_timeout tm = &udp->tm;
+ const char *address = luaL_checkstring(L, 2);
+ int connecting = strcmp(address, "*");
+ unsigned short port = connecting ?
+ (unsigned short) luaL_checknumber(L, 3) :
+ (unsigned short) luaL_optnumber(L, 3, 0);
+ const char *err = inet_tryconnect(&udp->sock, address, port, tm);
+ if (err) {
+ lua_pushnil(L);
+ lua_pushstring(L, err);
+ return 2;
+ }
+ /* change class to connected or unconnected depending on address */
+ if (connecting) auxiliar_setclass(L, "udp{connected}", 1);
+ else auxiliar_setclass(L, "udp{unconnected}", 1);
+ lua_pushnumber(L, 1);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Closes socket used by object
+\*-------------------------------------------------------------------------*/
+static int meth_close(lua_State *L) {
+ p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1);
+ socket_destroy(&udp->sock);
+ lua_pushnumber(L, 1);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Turns a master object into a server object
+\*-------------------------------------------------------------------------*/
+static int meth_setsockname(lua_State *L) {
+ p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{unconnected}", 1);
+ const char *address = luaL_checkstring(L, 2);
+ unsigned short port = (unsigned short) luaL_checknumber(L, 3);
+ const char *err = inet_trybind(&udp->sock, address, port);
+ if (err) {
+ lua_pushnil(L);
+ lua_pushstring(L, err);
+ return 2;
+ }
+ lua_pushnumber(L, 1);
+ return 1;
+}
+
+/*=========================================================================*\
+* Library functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Creates a master udp object
+\*-------------------------------------------------------------------------*/
+static int global_create(lua_State *L) {
+ t_socket sock;
+ const char *err = inet_trycreate(&sock, SOCK_DGRAM);
+ /* try to allocate a system socket */
+ if (!err) {
+ /* allocate tcp object */
+ p_udp udp = (p_udp) lua_newuserdata(L, sizeof(t_udp));
+ auxiliar_setclass(L, "udp{unconnected}", -1);
+ /* initialize remaining structure fields */
+ socket_setnonblocking(&sock);
+ udp->sock = sock;
+ timeout_init(&udp->tm, -1, -1);
+ return 1;
+ } else {
+ lua_pushnil(L);
+ lua_pushstring(L, err);
+ return 2;
+ }
+}
diff --git a/src/socket/udp.h b/src/socket/udp.h
new file mode 100644
index 0000000..2801712
--- /dev/null
+++ b/src/socket/udp.h
@@ -0,0 +1,33 @@
+#ifndef UDP_H
+#define UDP_H
+/*=========================================================================*\
+* UDP object
+* LuaSocket toolkit
+*
+* The udp.h module provides LuaSocket with support for UDP protocol
+* (AF_INET, SOCK_DGRAM).
+*
+* Two classes are defined: connected and unconnected. UDP objects are
+* originally unconnected. They can be "connected" to a given address
+* with a call to the setpeername function. The same function can be used to
+* break the connection.
+*
+* RCS ID: $Id: udp.h,v 1.10 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+
+#include "timeout.h"
+#include "socket.h"
+
+/* can't be larger than wsocket.c MAXCHUNK!!! */
+#define UDP_DATAGRAMSIZE 8192
+
+typedef struct t_udp_ {
+ t_socket sock;
+ t_timeout tm;
+} t_udp;
+typedef t_udp *p_udp;
+
+int udp_open(lua_State *L);
+
+#endif /* UDP_H */
diff --git a/src/socket/unix.c b/src/socket/unix.c
new file mode 100644
index 0000000..158d319
--- /dev/null
+++ b/src/socket/unix.c
@@ -0,0 +1,356 @@
+/*=========================================================================*\
+* Unix domain socket
+* LuaSocket toolkit
+*
+* RCS ID: $Id: unix.c,v 1.13 2006/03/13 07:16:39 diego Exp $
+\*=========================================================================*/
+#include <string.h>
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "auxiliar.h"
+#include "socket.h"
+#include "options.h"
+#include "unix.h"
+#include <sys/un.h>
+
+/*=========================================================================*\
+* Internal function prototypes
+\*=========================================================================*/
+static int global_create(lua_State *L);
+static int meth_connect(lua_State *L);
+static int meth_listen(lua_State *L);
+static int meth_bind(lua_State *L);
+static int meth_send(lua_State *L);
+static int meth_shutdown(lua_State *L);
+static int meth_receive(lua_State *L);
+static int meth_accept(lua_State *L);
+static int meth_close(lua_State *L);
+static int meth_setoption(lua_State *L);
+static int meth_settimeout(lua_State *L);
+static int meth_getfd(lua_State *L);
+static int meth_setfd(lua_State *L);
+static int meth_dirty(lua_State *L);
+static int meth_getstats(lua_State *L);
+static int meth_setstats(lua_State *L);
+
+static const char *unix_tryconnect(p_unix un, const char *path);
+static const char *unix_trybind(p_unix un, const char *path);
+
+/* unix object methods */
+static luaL_reg un[] = {
+ {"__gc", meth_close},
+ {"__tostring", auxiliar_tostring},
+ {"accept", meth_accept},
+ {"bind", meth_bind},
+ {"close", meth_close},
+ {"connect", meth_connect},
+ {"dirty", meth_dirty},
+ {"getfd", meth_getfd},
+ {"getstats", meth_getstats},
+ {"setstats", meth_setstats},
+ {"listen", meth_listen},
+ {"receive", meth_receive},
+ {"send", meth_send},
+ {"setfd", meth_setfd},
+ {"setoption", meth_setoption},
+ {"setpeername", meth_connect},
+ {"setsockname", meth_bind},
+ {"settimeout", meth_settimeout},
+ {"shutdown", meth_shutdown},
+ {NULL, NULL}
+};
+
+/* socket option handlers */
+static t_opt opt[] = {
+ {"keepalive", opt_keepalive},
+ {"reuseaddr", opt_reuseaddr},
+ {"linger", opt_linger},
+ {NULL, NULL}
+};
+
+/* our socket creation function */
+static luaL_reg func[] = {
+ {"unix", global_create},
+ {NULL, NULL}
+};
+
+
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int luaopen_socket_unix(lua_State *L) {
+ /* create classes */
+ auxiliar_newclass(L, "unix{master}", un);
+ auxiliar_newclass(L, "unix{client}", un);
+ auxiliar_newclass(L, "unix{server}", un);
+ /* create class groups */
+ auxiliar_add2group(L, "unix{master}", "unix{any}");
+ auxiliar_add2group(L, "unix{client}", "unix{any}");
+ auxiliar_add2group(L, "unix{server}", "unix{any}");
+ /* make sure the function ends up in the package table */
+ luaL_openlib(L, "socket", func, 0);
+ /* return the function instead of the 'socket' table */
+ lua_pushstring(L, "unix");
+ lua_gettable(L, -2);
+ return 1;
+}
+
+/*=========================================================================*\
+* Lua methods
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Just call buffered IO methods
+\*-------------------------------------------------------------------------*/
+static int meth_send(lua_State *L) {
+ p_unix un = (p_unix) auxiliar_checkclass(L, "unix{client}", 1);
+ return buffer_meth_send(L, &un->buf);
+}
+
+static int meth_receive(lua_State *L) {
+ p_unix un = (p_unix) auxiliar_checkclass(L, "unix{client}", 1);
+ return buffer_meth_receive(L, &un->buf);
+}
+
+static int meth_getstats(lua_State *L) {
+ p_unix un = (p_unix) auxiliar_checkclass(L, "unix{client}", 1);
+ return buffer_meth_getstats(L, &un->buf);
+}
+
+static int meth_setstats(lua_State *L) {
+ p_unix un = (p_unix) auxiliar_checkclass(L, "unix{client}", 1);
+ return buffer_meth_setstats(L, &un->buf);
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call option handler
+\*-------------------------------------------------------------------------*/
+static int meth_setoption(lua_State *L) {
+ p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1);
+ return opt_meth_setoption(L, opt, &un->sock);
+}
+
+/*-------------------------------------------------------------------------*\
+* Select support methods
+\*-------------------------------------------------------------------------*/
+static int meth_getfd(lua_State *L) {
+ p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1);
+ lua_pushnumber(L, (int) un->sock);
+ return 1;
+}
+
+/* this is very dangerous, but can be handy for those that are brave enough */
+static int meth_setfd(lua_State *L) {
+ p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1);
+ un->sock = (t_socket) luaL_checknumber(L, 2);
+ return 0;
+}
+
+static int meth_dirty(lua_State *L) {
+ p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1);
+ lua_pushboolean(L, !buffer_isempty(&un->buf));
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Waits for and returns a client object attempting connection to the
+* server object
+\*-------------------------------------------------------------------------*/
+static int meth_accept(lua_State *L) {
+ p_unix server = (p_unix) auxiliar_checkclass(L, "unix{server}", 1);
+ p_timeout tm = timeout_markstart(&server->tm);
+ t_socket sock;
+ int err = socket_accept(&server->sock, &sock, NULL, NULL, tm);
+ /* if successful, push client socket */
+ if (err == IO_DONE) {
+ p_unix clnt = (p_unix) lua_newuserdata(L, sizeof(t_unix));
+ auxiliar_setclass(L, "unix{client}", -1);
+ /* initialize structure fields */
+ socket_setnonblocking(&sock);
+ clnt->sock = sock;
+ io_init(&clnt->io, (p_send)socket_send, (p_recv)socket_recv,
+ (p_error) socket_ioerror, &clnt->sock);
+ timeout_init(&clnt->tm, -1, -1);
+ buffer_init(&clnt->buf, &clnt->io, &clnt->tm);
+ return 1;
+ } else {
+ lua_pushnil(L);
+ lua_pushstring(L, socket_strerror(err));
+ return 2;
+ }
+}
+
+/*-------------------------------------------------------------------------*\
+* Binds an object to an address
+\*-------------------------------------------------------------------------*/
+static const char *unix_trybind(p_unix un, const char *path) {
+ struct sockaddr_un local;
+ size_t len = strlen(path);
+ int err;
+ if (len >= sizeof(local.sun_path)) return "path too long";
+ memset(&local, 0, sizeof(local));
+ strcpy(local.sun_path, path);
+ local.sun_family = AF_UNIX;
+#ifdef UNIX_HAS_SUN_LEN
+ local.sun_len = sizeof(local.sun_family) + sizeof(local.sun_len)
+ + len + 1;
+ err = socket_bind(&un->sock, (SA *) &local, local.sun_len);
+
+#else
+ err = socket_bind(&un->sock, (SA *) &local,
+ sizeof(local.sun_family) + len);
+#endif
+ if (err != IO_DONE) socket_destroy(&un->sock);
+ return socket_strerror(err);
+}
+
+static int meth_bind(lua_State *L) {
+ p_unix un = (p_unix) auxiliar_checkclass(L, "unix{master}", 1);
+ const char *path = luaL_checkstring(L, 2);
+ const char *err = unix_trybind(un, path);
+ if (err) {
+ lua_pushnil(L);
+ lua_pushstring(L, err);
+ return 2;
+ }
+ lua_pushnumber(L, 1);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Turns a master unix object into a client object.
+\*-------------------------------------------------------------------------*/
+static const char *unix_tryconnect(p_unix un, const char *path)
+{
+ struct sockaddr_un remote;
+ int err;
+ size_t len = strlen(path);
+ if (len >= sizeof(remote.sun_path)) return "path too long";
+ memset(&remote, 0, sizeof(remote));
+ strcpy(remote.sun_path, path);
+ remote.sun_family = AF_UNIX;
+ timeout_markstart(&un->tm);
+#ifdef UNIX_HAS_SUN_LEN
+ remote.sun_len = sizeof(remote.sun_family) + sizeof(remote.sun_len)
+ + len + 1;
+ err = socket_connect(&un->sock, (SA *) &remote, remote.sun_len, &un->tm);
+#else
+ err = socket_connect(&un->sock, (SA *) &remote,
+ sizeof(remote.sun_family) + len, &un->tm);
+#endif
+ if (err != IO_DONE) socket_destroy(&un->sock);
+ return socket_strerror(err);
+}
+
+static int meth_connect(lua_State *L)
+{
+ p_unix un = (p_unix) auxiliar_checkclass(L, "unix{master}", 1);
+ const char *path = luaL_checkstring(L, 2);
+ const char *err = unix_tryconnect(un, path);
+ if (err) {
+ lua_pushnil(L);
+ lua_pushstring(L, err);
+ return 2;
+ }
+ /* turn master object into a client object */
+ auxiliar_setclass(L, "unix{client}", 1);
+ lua_pushnumber(L, 1);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Closes socket used by object
+\*-------------------------------------------------------------------------*/
+static int meth_close(lua_State *L)
+{
+ p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1);
+ socket_destroy(&un->sock);
+ lua_pushnumber(L, 1);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Puts the sockt in listen mode
+\*-------------------------------------------------------------------------*/
+static int meth_listen(lua_State *L)
+{
+ p_unix un = (p_unix) auxiliar_checkclass(L, "unix{master}", 1);
+ int backlog = (int) luaL_optnumber(L, 2, 32);
+ int err = socket_listen(&un->sock, backlog);
+ if (err != IO_DONE) {
+ lua_pushnil(L);
+ lua_pushstring(L, socket_strerror(err));
+ return 2;
+ }
+ /* turn master object into a server object */
+ auxiliar_setclass(L, "unix{server}", 1);
+ lua_pushnumber(L, 1);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Shuts the connection down partially
+\*-------------------------------------------------------------------------*/
+static int meth_shutdown(lua_State *L)
+{
+ p_unix un = (p_unix) auxiliar_checkclass(L, "unix{client}", 1);
+ const char *how = luaL_optstring(L, 2, "both");
+ switch (how[0]) {
+ case 'b':
+ if (strcmp(how, "both")) goto error;
+ socket_shutdown(&un->sock, 2);
+ break;
+ case 's':
+ if (strcmp(how, "send")) goto error;
+ socket_shutdown(&un->sock, 1);
+ break;
+ case 'r':
+ if (strcmp(how, "receive")) goto error;
+ socket_shutdown(&un->sock, 0);
+ break;
+ }
+ lua_pushnumber(L, 1);
+ return 1;
+error:
+ luaL_argerror(L, 2, "invalid shutdown method");
+ return 0;
+}
+
+/*-------------------------------------------------------------------------*\
+* Just call tm methods
+\*-------------------------------------------------------------------------*/
+static int meth_settimeout(lua_State *L) {
+ p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1);
+ return timeout_meth_settimeout(L, &un->tm);
+}
+
+/*=========================================================================*\
+* Library functions
+\*=========================================================================*/
+/*-------------------------------------------------------------------------*\
+* Creates a master unix object
+\*-------------------------------------------------------------------------*/
+static int global_create(lua_State *L) {
+ t_socket sock;
+ int err = socket_create(&sock, AF_UNIX, SOCK_STREAM, 0);
+ /* try to allocate a system socket */
+ if (err == IO_DONE) {
+ /* allocate unix object */
+ p_unix un = (p_unix) lua_newuserdata(L, sizeof(t_unix));
+ /* set its type as master object */
+ auxiliar_setclass(L, "unix{master}", -1);
+ /* initialize remaining structure fields */
+ socket_setnonblocking(&sock);
+ un->sock = sock;
+ io_init(&un->io, (p_send) socket_send, (p_recv) socket_recv,
+ (p_error) socket_ioerror, &un->sock);
+ timeout_init(&un->tm, -1, -1);
+ buffer_init(&un->buf, &un->io, &un->tm);
+ return 1;
+ } else {
+ lua_pushnil(L);
+ lua_pushstring(L, socket_strerror(err));
+ return 2;
+ }
+}
diff --git a/src/socket/unix.h b/src/socket/unix.h
new file mode 100644
index 0000000..32b7380
--- /dev/null
+++ b/src/socket/unix.h
@@ -0,0 +1,28 @@
+#ifndef UNIX_H
+#define UNIX_H
+/*=========================================================================*\
+* Unix domain object
+* LuaSocket toolkit
+*
+* This module is just an example of how to extend LuaSocket with a new
+* domain.
+*
+* RCS ID: $Id: unix.h,v 1.9 2006/03/13 07:16:39 diego Exp $
+\*=========================================================================*/
+#include "lua.h"
+
+#include "buffer.h"
+#include "timeout.h"
+#include "socket.h"
+
+typedef struct t_unix_ {
+ t_socket sock;
+ t_io io;
+ t_buffer buf;
+ t_timeout tm;
+} t_unix;
+typedef t_unix *p_unix;
+
+int luaopen_socket_unix(lua_State *L);
+
+#endif /* UNIX_H */
diff --git a/src/socket/usocket.c b/src/socket/usocket.c
new file mode 100644
index 0000000..70c6e1e
--- /dev/null
+++ b/src/socket/usocket.c
@@ -0,0 +1,370 @@
+/*=========================================================================*\
+* Socket compatibilization module for Unix
+* LuaSocket toolkit
+*
+* The code is now interrupt-safe.
+* The penalty of calling select to avoid busy-wait is only paid when
+* the I/O call fail in the first place.
+*
+* RCS ID: $Id: usocket.c,v 1.38 2007/10/13 23:55:20 diego Exp $
+\*=========================================================================*/
+#include <string.h>
+#include <signal.h>
+
+#include "socket.h"
+
+/*-------------------------------------------------------------------------*\
+* Wait for readable/writable/connected socket with timeout
+\*-------------------------------------------------------------------------*/
+#ifdef SOCKET_POLL
+#include <sys/poll.h>
+
+#define WAITFD_R POLLIN
+#define WAITFD_W POLLOUT
+#define WAITFD_C (POLLIN|POLLOUT)
+int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
+ int ret;
+ struct pollfd pfd;
+ pfd.fd = *ps;
+ pfd.events = sw;
+ pfd.revents = 0;
+ if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */
+ do {
+ int t = (int)(timeout_getretry(tm)*1e3);
+ ret = poll(&pfd, 1, t >= 0? t: -1);
+ } while (ret == -1 && errno == EINTR);
+ if (ret == -1) return errno;
+ if (ret == 0) return IO_TIMEOUT;
+ if (sw == WAITFD_C && (pfd.revents & (POLLIN|POLLERR))) return IO_CLOSED;
+ return IO_DONE;
+}
+#else
+
+#define WAITFD_R 1
+#define WAITFD_W 2
+#define WAITFD_C (WAITFD_R|WAITFD_W)
+
+int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
+ int ret;
+ fd_set rfds, wfds, *rp, *wp;
+ struct timeval tv, *tp;
+ double t;
+ if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */
+ do {
+ /* must set bits within loop, because select may have modifed them */
+ rp = wp = NULL;
+ if (sw & WAITFD_R) { FD_ZERO(&rfds); FD_SET(*ps, &rfds); rp = &rfds; }
+ if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; }
+ t = timeout_getretry(tm);
+ tp = NULL;
+ if (t >= 0.0) {
+ tv.tv_sec = (int)t;
+ tv.tv_usec = (int)((t-tv.tv_sec)*1.0e6);
+ tp = &tv;
+ }
+ ret = select(*ps+1, rp, wp, NULL, tp);
+ } while (ret == -1 && errno == EINTR);
+ if (ret == -1) return errno;
+ if (ret == 0) return IO_TIMEOUT;
+ if (sw == WAITFD_C && FD_ISSET(*ps, &rfds)) return IO_CLOSED;
+ return IO_DONE;
+}
+#endif
+
+
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int socket_open(void) {
+ /* instals a handler to ignore sigpipe or it will crash us */
+ signal(SIGPIPE, SIG_IGN);
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Close module
+\*-------------------------------------------------------------------------*/
+int socket_close(void) {
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Close and inutilize socket
+\*-------------------------------------------------------------------------*/
+void socket_destroy(p_socket ps) {
+ if (*ps != SOCKET_INVALID) {
+ socket_setblocking(ps);
+ close(*ps);
+ *ps = SOCKET_INVALID;
+ }
+}
+
+/*-------------------------------------------------------------------------*\
+* Select with timeout control
+\*-------------------------------------------------------------------------*/
+int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
+ p_timeout tm) {
+ int ret;
+ do {
+ struct timeval tv;
+ double t = timeout_getretry(tm);
+ tv.tv_sec = (int) t;
+ tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6);
+ /* timeout = 0 means no wait */
+ ret = select(n, rfds, wfds, efds, t >= 0.0 ? &tv: NULL);
+ } while (ret < 0 && errno == EINTR);
+ return ret;
+}
+
+/*-------------------------------------------------------------------------*\
+* Creates and sets up a socket
+\*-------------------------------------------------------------------------*/
+int socket_create(p_socket ps, int domain, int type, int protocol) {
+ *ps = socket(domain, type, protocol);
+ if (*ps != SOCKET_INVALID) return IO_DONE;
+ else return errno;
+}
+
+/*-------------------------------------------------------------------------*\
+* Binds or returns error message
+\*-------------------------------------------------------------------------*/
+int socket_bind(p_socket ps, SA *addr, socklen_t len) {
+ int err = IO_DONE;
+ socket_setblocking(ps);
+ if (bind(*ps, addr, len) < 0) err = errno;
+ socket_setnonblocking(ps);
+ return err;
+}
+
+/*-------------------------------------------------------------------------*\
+*
+\*-------------------------------------------------------------------------*/
+int socket_listen(p_socket ps, int backlog) {
+ int err = IO_DONE;
+ socket_setblocking(ps);
+ if (listen(*ps, backlog)) err = errno;
+ socket_setnonblocking(ps);
+ return err;
+}
+
+/*-------------------------------------------------------------------------*\
+*
+\*-------------------------------------------------------------------------*/
+void socket_shutdown(p_socket ps, int how) {
+ socket_setblocking(ps);
+ shutdown(*ps, how);
+ socket_setnonblocking(ps);
+}
+
+/*-------------------------------------------------------------------------*\
+* Connects or returns error message
+\*-------------------------------------------------------------------------*/
+int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
+ int err;
+ /* avoid calling on closed sockets */
+ if (*ps == SOCKET_INVALID) return IO_CLOSED;
+ /* call connect until done or failed without being interrupted */
+ do if (connect(*ps, addr, len) == 0) return IO_DONE;
+ while ((err = errno) == EINTR);
+ /* if connection failed immediately, return error code */
+ if (err != EINPROGRESS && err != EAGAIN) return err;
+ /* zero timeout case optimization */
+ if (timeout_iszero(tm)) return IO_TIMEOUT;
+ /* wait until we have the result of the connection attempt or timeout */
+ err = socket_waitfd(ps, WAITFD_C, tm);
+ if (err == IO_CLOSED) {
+ if (recv(*ps, (char *) &err, 0, 0) == 0) return IO_DONE;
+ else return errno;
+ } else return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* Accept with timeout
+\*-------------------------------------------------------------------------*/
+int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len, p_timeout tm) {
+ SA daddr;
+ socklen_t dlen = sizeof(daddr);
+ if (*ps == SOCKET_INVALID) return IO_CLOSED;
+ if (!addr) addr = &daddr;
+ if (!len) len = &dlen;
+ for ( ;; ) {
+ int err;
+ if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE;
+ err = errno;
+ if (err == EINTR) continue;
+ if (err != EAGAIN && err != ECONNABORTED) return err;
+ if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
+ }
+ /* can't reach here */
+ return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Send with timeout
+\*-------------------------------------------------------------------------*/
+int socket_send(p_socket ps, const char *data, size_t count,
+ size_t *sent, p_timeout tm)
+{
+ int err;
+ *sent = 0;
+ /* avoid making system calls on closed sockets */
+ if (*ps == SOCKET_INVALID) return IO_CLOSED;
+ /* loop until we send something or we give up on error */
+ for ( ;; ) {
+ long put = (long) send(*ps, data, count, 0);
+ /* if we sent anything, we are done */
+ if (put > 0) {
+ *sent = put;
+ return IO_DONE;
+ }
+ err = errno;
+ /* send can't really return 0, but EPIPE means the connection was
+ closed */
+ if (put == 0 || err == EPIPE) return IO_CLOSED;
+ /* we call was interrupted, just try again */
+ if (err == EINTR) continue;
+ /* if failed fatal reason, report error */
+ if (err != EAGAIN) return err;
+ /* wait until we can send something or we timeout */
+ if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
+ }
+ /* can't reach here */
+ return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Sendto with timeout
+\*-------------------------------------------------------------------------*/
+int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent,
+ SA *addr, socklen_t len, p_timeout tm)
+{
+ int err;
+ *sent = 0;
+ if (*ps == SOCKET_INVALID) return IO_CLOSED;
+ for ( ;; ) {
+ long put = (long) sendto(*ps, data, count, 0, addr, len);
+ if (put > 0) {
+ *sent = put;
+ return IO_DONE;
+ }
+ err = errno;
+ if (put == 0 || err == EPIPE) return IO_CLOSED;
+ if (err == EINTR) continue;
+ if (err != EAGAIN) return err;
+ if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
+ }
+ return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Receive with timeout
+\*-------------------------------------------------------------------------*/
+int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm) {
+ int err;
+ *got = 0;
+ if (*ps == SOCKET_INVALID) return IO_CLOSED;
+ for ( ;; ) {
+ long taken = (long) recv(*ps, data, count, 0);
+ if (taken > 0) {
+ *got = taken;
+ return IO_DONE;
+ }
+ err = errno;
+ if (taken == 0) return IO_CLOSED;
+ if (err == EINTR) continue;
+ if (err != EAGAIN) return err;
+ if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
+ }
+ return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Recvfrom with timeout
+\*-------------------------------------------------------------------------*/
+int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
+ SA *addr, socklen_t *len, p_timeout tm) {
+ int err;
+ *got = 0;
+ if (*ps == SOCKET_INVALID) return IO_CLOSED;
+ for ( ;; ) {
+ long taken = (long) recvfrom(*ps, data, count, 0, addr, len);
+ if (taken > 0) {
+ *got = taken;
+ return IO_DONE;
+ }
+ err = errno;
+ if (taken == 0) return IO_CLOSED;
+ if (err == EINTR) continue;
+ if (err != EAGAIN) return err;
+ if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
+ }
+ return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Put socket into blocking mode
+\*-------------------------------------------------------------------------*/
+void socket_setblocking(p_socket ps) {
+ int flags = fcntl(*ps, F_GETFL, 0);
+ flags &= (~(O_NONBLOCK));
+ fcntl(*ps, F_SETFL, flags);
+}
+
+/*-------------------------------------------------------------------------*\
+* Put socket into non-blocking mode
+\*-------------------------------------------------------------------------*/
+void socket_setnonblocking(p_socket ps) {
+ int flags = fcntl(*ps, F_GETFL, 0);
+ flags |= O_NONBLOCK;
+ fcntl(*ps, F_SETFL, flags);
+}
+
+/*-------------------------------------------------------------------------*\
+* DNS helpers
+\*-------------------------------------------------------------------------*/
+int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) {
+ *hp = gethostbyaddr(addr, len, AF_INET);
+ if (*hp) return IO_DONE;
+ else if (h_errno) return h_errno;
+ else if (errno) return errno;
+ else return IO_UNKNOWN;
+}
+
+int socket_gethostbyname(const char *addr, struct hostent **hp) {
+ *hp = gethostbyname(addr);
+ if (*hp) return IO_DONE;
+ else if (h_errno) return h_errno;
+ else if (errno) return errno;
+ else return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Error translation functions
+* Make sure important error messages are standard
+\*-------------------------------------------------------------------------*/
+const char *socket_hoststrerror(int err) {
+ if (err <= 0) return io_strerror(err);
+ switch (err) {
+ case HOST_NOT_FOUND: return "host not found";
+ default: return hstrerror(err);
+ }
+}
+
+const char *socket_strerror(int err) {
+ if (err <= 0) return io_strerror(err);
+ switch (err) {
+ case EADDRINUSE: return "address already in use";
+ case EISCONN: return "already connected";
+ case EACCES: return "permission denied";
+ case ECONNREFUSED: return "connection refused";
+ case ECONNABORTED: return "closed";
+ case ECONNRESET: return "closed";
+ case ETIMEDOUT: return "timeout";
+ default: return strerror(errno);
+ }
+}
+
+const char *socket_ioerror(p_socket ps, int err) {
+ (void) ps;
+ return socket_strerror(err);
+}
diff --git a/src/socket/usocket.h b/src/socket/usocket.h
new file mode 100644
index 0000000..f2a89aa
--- /dev/null
+++ b/src/socket/usocket.h
@@ -0,0 +1,40 @@
+#ifndef USOCKET_H
+#define USOCKET_H
+/*=========================================================================*\
+* Socket compatibilization module for Unix
+* LuaSocket toolkit
+*
+* RCS ID: $Id: usocket.h,v 1.7 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+
+/*=========================================================================*\
+* BSD include files
+\*=========================================================================*/
+/* error codes */
+#include <errno.h>
+/* close function */
+#include <unistd.h>
+/* fnctnl function and associated constants */
+#include <fcntl.h>
+/* struct sockaddr */
+#include <sys/types.h>
+/* socket function */
+#include <sys/socket.h>
+/* struct timeval */
+#include <sys/time.h>
+/* gethostbyname and gethostbyaddr functions */
+#include <netdb.h>
+/* sigpipe handling */
+#include <signal.h>
+/* IP stuff*/
+#include <netinet/in.h>
+#include <arpa/inet.h>
+/* TCP options (nagle algorithm disable) */
+#include <netinet/tcp.h>
+
+typedef int t_socket;
+typedef t_socket *p_socket;
+
+#define SOCKET_INVALID (-1)
+
+#endif /* USOCKET_H */
diff --git a/src/socket/wsocket.c b/src/socket/wsocket.c
new file mode 100644
index 0000000..6022565
--- /dev/null
+++ b/src/socket/wsocket.c
@@ -0,0 +1,401 @@
+/*=========================================================================*\
+* Socket compatibilization module for Win32
+* LuaSocket toolkit
+*
+* The penalty of calling select to avoid busy-wait is only paid when
+* the I/O call fail in the first place.
+*
+* RCS ID: $Id: wsocket.c,v 1.36 2007/06/11 23:44:54 diego Exp $
+\*=========================================================================*/
+#include <string.h>
+
+#include "socket.h"
+
+/* WinSock doesn't have a strerror... */
+static const char *wstrerror(int err);
+
+/*-------------------------------------------------------------------------*\
+* Initializes module
+\*-------------------------------------------------------------------------*/
+int socket_open(void) {
+ WSADATA wsaData;
+ WORD wVersionRequested = MAKEWORD(2, 0);
+ int err = WSAStartup(wVersionRequested, &wsaData );
+ if (err != 0) return 0;
+ if ((LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) &&
+ (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)) {
+ WSACleanup();
+ return 0;
+ }
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Close module
+\*-------------------------------------------------------------------------*/
+int socket_close(void) {
+ WSACleanup();
+ return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Wait for readable/writable/connected socket with timeout
+\*-------------------------------------------------------------------------*/
+#define WAITFD_R 1
+#define WAITFD_W 2
+#define WAITFD_E 4
+#define WAITFD_C (WAITFD_E|WAITFD_W)
+
+int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
+ int ret;
+ fd_set rfds, wfds, efds, *rp = NULL, *wp = NULL, *ep = NULL;
+ struct timeval tv, *tp = NULL;
+ double t;
+ if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */
+ if (sw & WAITFD_R) {
+ FD_ZERO(&rfds);
+ FD_SET(*ps, &rfds);
+ rp = &rfds;
+ }
+ if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; }
+ if (sw & WAITFD_C) { FD_ZERO(&efds); FD_SET(*ps, &efds); ep = &efds; }
+ if ((t = timeout_get(tm)) >= 0.0) {
+ tv.tv_sec = (int) t;
+ tv.tv_usec = (int) ((t-tv.tv_sec)*1.0e6);
+ tp = &tv;
+ }
+ ret = select(0, rp, wp, ep, tp);
+ if (ret == -1) return WSAGetLastError();
+ if (ret == 0) return IO_TIMEOUT;
+ if (sw == WAITFD_C && FD_ISSET(*ps, &efds)) return IO_CLOSED;
+ return IO_DONE;
+}
+
+/*-------------------------------------------------------------------------*\
+* Select with int timeout in ms
+\*-------------------------------------------------------------------------*/
+int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
+ p_timeout tm) {
+ struct timeval tv;
+ double t = timeout_get(tm);
+ tv.tv_sec = (int) t;
+ tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6);
+ if (n <= 0) {
+ Sleep((DWORD) (1000*t));
+ return 0;
+ } else return select(0, rfds, wfds, efds, t >= 0.0? &tv: NULL);
+}
+
+/*-------------------------------------------------------------------------*\
+* Close and inutilize socket
+\*-------------------------------------------------------------------------*/
+void socket_destroy(p_socket ps) {
+ if (*ps != SOCKET_INVALID) {
+ socket_setblocking(ps); /* close can take a long time on WIN32 */
+ closesocket(*ps);
+ *ps = SOCKET_INVALID;
+ }
+}
+
+/*-------------------------------------------------------------------------*\
+*
+\*-------------------------------------------------------------------------*/
+void socket_shutdown(p_socket ps, int how) {
+ socket_setblocking(ps);
+ shutdown(*ps, how);
+ socket_setnonblocking(ps);
+}
+
+/*-------------------------------------------------------------------------*\
+* Creates and sets up a socket
+\*-------------------------------------------------------------------------*/
+int socket_create(p_socket ps, int domain, int type, int protocol) {
+ *ps = socket(domain, type, protocol);
+ if (*ps != SOCKET_INVALID) return IO_DONE;
+ else return WSAGetLastError();
+}
+
+/*-------------------------------------------------------------------------*\
+* Connects or returns error message
+\*-------------------------------------------------------------------------*/
+int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
+ int err;
+ /* don't call on closed socket */
+ if (*ps == SOCKET_INVALID) return IO_CLOSED;
+ /* ask system to connect */
+ if (connect(*ps, addr, len) == 0) return IO_DONE;
+ /* make sure the system is trying to connect */
+ err = WSAGetLastError();
+ if (err != WSAEWOULDBLOCK && err != WSAEINPROGRESS) return err;
+ /* zero timeout case optimization */
+ if (timeout_iszero(tm)) return IO_TIMEOUT;
+ /* we wait until something happens */
+ err = socket_waitfd(ps, WAITFD_C, tm);
+ if (err == IO_CLOSED) {
+ int len = sizeof(err);
+ /* give windows time to set the error (yes, disgusting) */
+ Sleep(10);
+ /* find out why we failed */
+ getsockopt(*ps, SOL_SOCKET, SO_ERROR, (char *)&err, &len);
+ /* we KNOW there was an error. if 'why' is 0, we will return
+ * "unknown error", but it's not really our fault */
+ return err > 0? err: IO_UNKNOWN;
+ } else return err;
+
+}
+
+/*-------------------------------------------------------------------------*\
+* Binds or returns error message
+\*-------------------------------------------------------------------------*/
+int socket_bind(p_socket ps, SA *addr, socklen_t len) {
+ int err = IO_DONE;
+ socket_setblocking(ps);
+ if (bind(*ps, addr, len) < 0) err = WSAGetLastError();
+ socket_setnonblocking(ps);
+ return err;
+}
+
+/*-------------------------------------------------------------------------*\
+*
+\*-------------------------------------------------------------------------*/
+int socket_listen(p_socket ps, int backlog) {
+ int err = IO_DONE;
+ socket_setblocking(ps);
+ if (listen(*ps, backlog) < 0) err = WSAGetLastError();
+ socket_setnonblocking(ps);
+ return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* Accept with timeout
+\*-------------------------------------------------------------------------*/
+int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len,
+ p_timeout tm) {
+ SA daddr;
+ socklen_t dlen = sizeof(daddr);
+ if (*ps == SOCKET_INVALID) return IO_CLOSED;
+ if (!addr) addr = &daddr;
+ if (!len) len = &dlen;
+ for ( ;; ) {
+ int err;
+ /* try to get client socket */
+ if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE;
+ /* find out why we failed */
+ err = WSAGetLastError();
+ /* if we failed because there was no connectoin, keep trying */
+ if (err != WSAEWOULDBLOCK && err != WSAECONNABORTED) return err;
+ /* call select to avoid busy wait */
+ if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
+ }
+ /* can't reach here */
+ return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Send with timeout
+* On windows, if you try to send 10MB, the OS will buffer EVERYTHING
+* this can take an awful lot of time and we will end up blocked.
+* Therefore, whoever calls this function should not pass a huge buffer.
+\*-------------------------------------------------------------------------*/
+int socket_send(p_socket ps, const char *data, size_t count,
+ size_t *sent, p_timeout tm)
+{
+ int err;
+ *sent = 0;
+ /* avoid making system calls on closed sockets */
+ if (*ps == SOCKET_INVALID) return IO_CLOSED;
+ /* loop until we send something or we give up on error */
+ for ( ;; ) {
+ /* try to send something */
+ int put = send(*ps, data, (int) count, 0);
+ /* if we sent something, we are done */
+ if (put > 0) {
+ *sent = put;
+ return IO_DONE;
+ }
+ /* deal with failure */
+ err = WSAGetLastError();
+ /* we can only proceed if there was no serious error */
+ if (err != WSAEWOULDBLOCK) return err;
+ /* avoid busy wait */
+ if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
+ }
+ /* can't reach here */
+ return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Sendto with timeout
+\*-------------------------------------------------------------------------*/
+int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent,
+ SA *addr, socklen_t len, p_timeout tm)
+{
+ int err;
+ *sent = 0;
+ if (*ps == SOCKET_INVALID) return IO_CLOSED;
+ for ( ;; ) {
+ int put = sendto(*ps, data, (int) count, 0, addr, len);
+ if (put > 0) {
+ *sent = put;
+ return IO_DONE;
+ }
+ err = WSAGetLastError();
+ if (err != WSAEWOULDBLOCK) return err;
+ if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
+ }
+ return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Receive with timeout
+\*-------------------------------------------------------------------------*/
+int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm) {
+ int err;
+ *got = 0;
+ if (*ps == SOCKET_INVALID) return IO_CLOSED;
+ for ( ;; ) {
+ int taken = recv(*ps, data, (int) count, 0);
+ if (taken > 0) {
+ *got = taken;
+ return IO_DONE;
+ }
+ if (taken == 0) return IO_CLOSED;
+ err = WSAGetLastError();
+ if (err != WSAEWOULDBLOCK) return err;
+ if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
+ }
+ return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Recvfrom with timeout
+\*-------------------------------------------------------------------------*/
+int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
+ SA *addr, socklen_t *len, p_timeout tm) {
+ int err;
+ *got = 0;
+ if (*ps == SOCKET_INVALID) return IO_CLOSED;
+ for ( ;; ) {
+ int taken = recvfrom(*ps, data, (int) count, 0, addr, len);
+ if (taken > 0) {
+ *got = taken;
+ return IO_DONE;
+ }
+ if (taken == 0) return IO_CLOSED;
+ err = WSAGetLastError();
+ if (err != WSAEWOULDBLOCK) return err;
+ if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
+ }
+ return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Put socket into blocking mode
+\*-------------------------------------------------------------------------*/
+void socket_setblocking(p_socket ps) {
+ u_long argp = 0;
+ ioctlsocket(*ps, FIONBIO, &argp);
+}
+
+/*-------------------------------------------------------------------------*\
+* Put socket into non-blocking mode
+\*-------------------------------------------------------------------------*/
+void socket_setnonblocking(p_socket ps) {
+ u_long argp = 1;
+ ioctlsocket(*ps, FIONBIO, &argp);
+}
+
+/*-------------------------------------------------------------------------*\
+* DNS helpers
+\*-------------------------------------------------------------------------*/
+int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) {
+ *hp = gethostbyaddr(addr, len, AF_INET);
+ if (*hp) return IO_DONE;
+ else return WSAGetLastError();
+}
+
+int socket_gethostbyname(const char *addr, struct hostent **hp) {
+ *hp = gethostbyname(addr);
+ if (*hp) return IO_DONE;
+ else return WSAGetLastError();
+}
+
+/*-------------------------------------------------------------------------*\
+* Error translation functions
+\*-------------------------------------------------------------------------*/
+const char *socket_hoststrerror(int err) {
+ if (err <= 0) return io_strerror(err);
+ switch (err) {
+ case WSAHOST_NOT_FOUND: return "host not found";
+ default: return wstrerror(err);
+ }
+}
+
+const char *socket_strerror(int err) {
+ if (err <= 0) return io_strerror(err);
+ switch (err) {
+ case WSAEADDRINUSE: return "address already in use";
+ case WSAECONNREFUSED: return "connection refused";
+ case WSAEISCONN: return "already connected";
+ case WSAEACCES: return "permission denied";
+ case WSAECONNABORTED: return "closed";
+ case WSAECONNRESET: return "closed";
+ case WSAETIMEDOUT: return "timeout";
+ default: return wstrerror(err);
+ }
+}
+
+const char *socket_ioerror(p_socket ps, int err) {
+ (void) ps;
+ return socket_strerror(err);
+}
+
+static const char *wstrerror(int err) {
+ switch (err) {
+ case WSAEINTR: return "Interrupted function call";
+ case WSAEACCES: return "Permission denied";
+ case WSAEFAULT: return "Bad address";
+ case WSAEINVAL: return "Invalid argument";
+ case WSAEMFILE: return "Too many open files";
+ case WSAEWOULDBLOCK: return "Resource temporarily unavailable";
+ case WSAEINPROGRESS: return "Operation now in progress";
+ case WSAEALREADY: return "Operation already in progress";
+ case WSAENOTSOCK: return "Socket operation on nonsocket";
+ case WSAEDESTADDRREQ: return "Destination address required";
+ case WSAEMSGSIZE: return "Message too long";
+ case WSAEPROTOTYPE: return "Protocol wrong type for socket";
+ case WSAENOPROTOOPT: return "Bad protocol option";
+ case WSAEPROTONOSUPPORT: return "Protocol not supported";
+ case WSAESOCKTNOSUPPORT: return "Socket type not supported";
+ case WSAEOPNOTSUPP: return "Operation not supported";
+ case WSAEPFNOSUPPORT: return "Protocol family not supported";
+ case WSAEAFNOSUPPORT:
+ return "Address family not supported by protocol family";
+ case WSAEADDRINUSE: return "Address already in use";
+ case WSAEADDRNOTAVAIL: return "Cannot assign requested address";
+ case WSAENETDOWN: return "Network is down";
+ case WSAENETUNREACH: return "Network is unreachable";
+ case WSAENETRESET: return "Network dropped connection on reset";
+ case WSAECONNABORTED: return "Software caused connection abort";
+ case WSAECONNRESET: return "Connection reset by peer";
+ case WSAENOBUFS: return "No buffer space available";
+ case WSAEISCONN: return "Socket is already connected";
+ case WSAENOTCONN: return "Socket is not connected";
+ case WSAESHUTDOWN: return "Cannot send after socket shutdown";
+ case WSAETIMEDOUT: return "Connection timed out";
+ case WSAECONNREFUSED: return "Connection refused";
+ case WSAEHOSTDOWN: return "Host is down";
+ case WSAEHOSTUNREACH: return "No route to host";
+ case WSAEPROCLIM: return "Too many processes";
+ case WSASYSNOTREADY: return "Network subsystem is unavailable";
+ case WSAVERNOTSUPPORTED: return "Winsock.dll version out of range";
+ case WSANOTINITIALISED:
+ return "Successful WSAStartup not yet performed";
+ case WSAEDISCON: return "Graceful shutdown in progress";
+ case WSAHOST_NOT_FOUND: return "Host not found";
+ case WSATRY_AGAIN: return "Nonauthoritative host not found";
+ case WSANO_RECOVERY: return "Nonrecoverable name lookup error";
+ case WSANO_DATA: return "Valid name, no data record of requested type";
+ default: return "Unknown error";
+ }
+}
diff --git a/src/socket/wsocket.h b/src/socket/wsocket.h
new file mode 100644
index 0000000..b536683
--- /dev/null
+++ b/src/socket/wsocket.h
@@ -0,0 +1,21 @@
+#ifndef WSOCKET_H
+#define WSOCKET_H
+/*=========================================================================*\
+* Socket compatibilization module for Win32
+* LuaSocket toolkit
+*
+* RCS ID: $Id: wsocket.h,v 1.4 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+
+/*=========================================================================*\
+* WinSock include files
+\*=========================================================================*/
+#include <winsock.h>
+
+typedef int socklen_t;
+typedef SOCKET t_socket;
+typedef t_socket *p_socket;
+
+#define SOCKET_INVALID (INVALID_SOCKET)
+
+#endif /* WSOCKET_H */