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-rw-r--r--src/dialogues/TextPrompt.cpp43
-rw-r--r--src/game/GameView.cpp2
2 files changed, 30 insertions, 15 deletions
diff --git a/src/dialogues/TextPrompt.cpp b/src/dialogues/TextPrompt.cpp
index 2625f24..9db8176 100644
--- a/src/dialogues/TextPrompt.cpp
+++ b/src/dialogues/TextPrompt.cpp
@@ -8,6 +8,7 @@
#include "TextPrompt.h"
#include "interface/Label.h"
#include "interface/Button.h"
+#include "Style.h"
class CloseAction: public ui::ButtonAction
{
@@ -25,34 +26,48 @@ public:
};
TextPrompt::TextPrompt(std::string title, std::string message, bool multiline, TextDialogueCallback * callback_):
- ui::Window(ui::Point(-1, -1), ui::Point(200, 75)),
+ ui::Window(ui::Point(-1, -1), ui::Point(200, 80)),
callback(callback_)
{
- ui::Label * titleLabel = new ui::Label(ui::Point(2, 1), ui::Point(Size.X-4, 16), title);
- titleLabel->SetTextColour(ui::Colour(220, 220, 50));
- titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
+ ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 18), title);
+ titleLabel->SetTextColour(style::Colour::WarningTitle);
+ titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
+ titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(titleLabel);
- ui::Label * messageLabel = new ui::Label(ui::Point(4, 18), ui::Point(Size.X-8, 60), message);
+ ui::Label * messageLabel = new ui::Label(ui::Point(4, 25), ui::Point(Size.X-8, 16), message);
messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
AddComponent(messageLabel);
- ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X-50, 16), "Cancel");
- cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
+ textField = new ui::Textbox(ui::Point(4, 45 ), ui::Point(Size.X-8, 16), "", "Reason");
+ if(multiline)
+ {
+ textField->SetMultiline(true);
+ textField->Size.Y = 60;
+ Size.Y += 45;
+ textField->Appearance.VerticalAlign = ui::Appearance::AlignTop;
+ }
+ else
+ {
+ textField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
+ }
+ textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
+ AddComponent(textField);
+
+ ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point((Size.X/2)+1, 16), "Cancel");
+ cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
+ cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
cancelButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
cancelButton->SetActionCallback(new CloseAction(this, ResultCancel));
AddComponent(cancelButton);
- ui::Button * okayButton = new ui::Button(ui::Point(Size.X-50, Size.Y-16), ui::Point(50, 16), "Okay");
- okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; okayButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
- okayButton->Appearance.TextInactive = ui::Colour(220, 220, 50);
+ ui::Button * okayButton = new ui::Button(ui::Point(Size.X/2, Size.Y-16), ui::Point(Size.X/2, 16), "Okay");
+ okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignRight;
+ okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
+ okayButton->Appearance.TextInactive = style::Colour::WarningTitle;
okayButton->SetActionCallback(new CloseAction(this, ResultOkay));
AddComponent(okayButton);
- textField = new ui::Textbox(ui::Point(4, 32), ui::Point(Size.X-8, 16), "");
- textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; textField->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
- AddComponent(textField);
-
ui::Engine::Ref().ShowWindow(this);
}
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index 18d0bec..5bf7043 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -1285,11 +1285,11 @@ void GameView::OnDraw()
fpsInfo << "Snapshot " << SNAPSHOT_ID << ". ";
#endif
fpsInfo << "FPS: " << std::fixed << ui::Engine::Ref().GetFps();
-#endif
textWidth = Graphics::textwidth((char*)fpsInfo.str().c_str());
g->fillrect(12, 12, textWidth+8, 15, 0, 0, 0, 255*0.5);
g->drawtext(16, 16, (const char*)fpsInfo.str().c_str(), 32, 216, 255, 255*0.75);
+#endif
//Tooltips
if(infoTipPresence)