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-rw-r--r--src/gui/game/GameView.cpp6
-rw-r--r--src/gui/preview/PreviewView.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/game/GameView.cpp b/src/gui/game/GameView.cpp
index 12904f1..41dc248 100644
--- a/src/gui/game/GameView.cpp
+++ b/src/gui/game/GameView.cpp
@@ -1633,12 +1633,12 @@ void GameView::DoMouseMove(int x, int y, int dx, int dy)
int mouseX = x;
if(mouseX > XRES)
mouseX = XRES;
- if (mouseX < 15)
- mouseX = 15;
+ //if (mouseX < 15) //makes scrolling a little nicer at edges but apparently if you put hundreds of elements in a menu it makes the end not show ...
+ // mouseX = 15;
scrollBar->Position.X = (int)(((float)mouseX/((float)XRES))*(float)(XRES-scrollSize));
- float overflow = totalWidth-(XRES-BARSIZE), mouseLocation = float(XRES)/float(mouseX-(XRES));
+ float overflow = totalWidth-(XRES-BARSIZE), mouseLocation = float(XRES-3)/float(mouseX-(XRES-2)); //mouseLocation adjusted slightly in case you have 200 elements in one menu
setToolButtonOffset(overflow/mouseLocation);
//Ensure that mouseLeave events are make their way to the buttons should they move from underneath the mouse pointer
diff --git a/src/gui/preview/PreviewView.cpp b/src/gui/preview/PreviewView.cpp
index c961ffa..1cd619b 100644
--- a/src/gui/preview/PreviewView.cpp
+++ b/src/gui/preview/PreviewView.cpp
@@ -384,7 +384,7 @@ void PreviewView::OnMouseWheel(int x, int y, int d)
void PreviewView::OnMouseUp(int x, int y, unsigned int button)
{
- //if mouse is on the scrollwheel or farther right, and you are at the top of bottom of a page, change pages
+ //if mouse is on the scrollbar or farther right, and you are at the top of bottom of a page, change pages
if (x > Position.X+commentsPanel->Position.X+commentsPanel->Size.X-6)
{
if (commentsPanel->GetScrollLimit() == 1)