| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2012-06-21 | Gravity modes and Newtonian gravity for fireworks | jacksonmj | 5 | -18/+72 | |
| Resolves issue #59 | |||||
| 2012-06-21 | Merge branch 'master' of github.com:FacialTurd/PowderToypp | Simon Robertshaw | 6 | -25/+34 | |
| 2012-06-21 | Make status updates on tasks safe - add intermediate progress bar for TaskWindow | Simon Robertshaw | 4 | -19/+64 | |
| 2012-06-21 | Fix minor bug with deco sample tool | jacksonmj | 1 | -3/+3 | |
| If particles are not being drawn with blendpixel, then it is possible for the R/G/B component of a pixel to be 255. Adding 1 gives 256, which does not produce the right colour when combined into a RRGGBB value | |||||
| 2012-06-20 | Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles | jacksonmj | 2 | -13/+13 | |
| Also stop fighters being included in the stacking check | |||||
| 2012-06-20 | Save an extra tmp2 byte, for EXOT | jacksonmj | 1 | -2/+17 | |
| 2012-06-20 | Replace all explosion sparks with new element (EMBR) | jacksonmj | 12 | -202/+262 | |
| Replaces: BOMB sparks and flash, electrons + glass sparks, sparks from IGNC, sparks from TNT explosion, and sparks from FWRK and FIRW. | |||||
| 2012-06-20 | Forgot to actually add it | Bryan Hoyle | 1 | -1/+3 | |
| 2012-06-20 | And, standard powder-opengl for quick testing compiles | Bryan Hoyle | 1 | -1/+8 | |
| 2012-06-20 | fixes to code and a option for opengl building for release | Bryan Hoyle | 2 | -9/+7 | |
| 2012-06-20 | Reverting makefile | Bryan Hoyle | 1 | -6/+6 | |
| 2012-06-20 | Merging | Bryan Hoyle | 1 | -1/+13 | |
| 2012-06-20 | SaveRenderer returns a placeholder thumbnail in case of OpenGL | Simon Robertshaw | 1 | -1/+14 | |
| 2012-06-20 | remove some debugging | Bryan Hoyle | 1 | -1/+0 | |
| 2012-06-20 | Merge branch 'master' of github.com:FacialTurd/PowderToypp | Bryan Hoyle | 10 | -25/+164 | |
| 2012-06-20 | Make Confirm dialogue less ugly | Simon Robertshaw | 2 | -9/+16 | |
| 2012-06-20 | Renders an X in place of save icons, atm. | Bryan Hoyle | 1 | -1/+1 | |
| 2012-06-20 | Opengl can open saves now, just need to get it to render accurately later | Bryan Hoyle | 6 | -25/+29 | |
| 2012-06-20 | More in the way of an autoupdater | Simon Robertshaw | 8 | -16/+148 | |
| 2012-06-20 | localBrowserModel should be browserModel | Simon Robertshaw | 1 | -2/+2 | |
| 2012-06-20 | Merge branch 'master' of github.com:FacialTurd/PowderToypp | Simon Robertshaw | 20 | -52/+109 | |
| 2012-06-20 | OpenGL canvas for Windows, Notifications for main Game, Update checker in ↵ | Simon Robertshaw | 18 | -13/+490 | |
| Client (+ other client triggered events) | |||||
| 2012-06-18 | Make ELEC+water form H2 and O2 in the correct proportions | jacksonmj | 1 | -3/+3 | |
| 2012-06-18 | Fix stamp and save assignment | Simon Robertshaw | 1 | -11/+17 | |
| 2012-06-18 | Use C++ allocation/freeing for text masking and multiline processing | Simon Robertshaw | 2 | -5/+6 | |
| 2012-06-18 | GameModel manages currentSave instance | Simon Robertshaw | 2 | -2/+8 | |
| 2012-06-18 | Controllers should free their callbacks and views | Simon Robertshaw | 10 | -3/+32 | |
| 2012-06-18 | Don't rely on Window class freeing for components that may not be added | Simon Robertshaw | 1 | -0/+7 | |
| 2012-06-18 | Ensure partsSimIndex is freed upon success state of OPS parsing | Simon Robertshaw | 1 | -0/+2 | |
| 2012-06-18 | Better freeing for memory in GameSave | Simon Robertshaw | 1 | -22/+17 | |
| 2012-06-18 | RenderOptions controller should delete its callback | Simon Robertshaw | 1 | -0/+2 | |
| 2012-06-18 | Free tools | Simon Robertshaw | 1 | -0/+2 | |
| 2012-06-18 | Menu frees any added items | Simon Robertshaw | 2 | -4/+9 | |
| 2012-06-18 | Free platent and elements | Simon Robertshaw | 1 | -0/+2 | |
| 2012-06-18 | Use C++ allocation and deletion for Brush memory | Simon Robertshaw | 2 | -8/+8 | |
| 2012-06-17 | Prevent stacking from ELEC+NEUT, ELEC+water, and CO2 from BUBW | jacksonmj | 2 | -13/+10 | |
| Also conserve number of particles when CO2 from BUBW is absorbed by water, and when splitting water into H2+O2 using ELEC. | |||||
| 2012-06-17 | Fix STKM causing stacking and falling through some powders | jacksonmj | 2 | -22/+26 | |
| 2012-06-17 | Correct freezing temperature for SLTW (-21.1 C) | jacksonmj | 1 | -2/+2 | |
| 2012-06-17 | Revert "Moved soap and stick men graphics things to special functions." | Simon Robertshaw | 9 | -166/+150 | |
| This reverts commit 7f5408f196002476c4765f1cae833e1441e4b276. Conflicts: includes/powder.h | |||||
| 2012-06-15 | Move INST flood fill into a separate function | jacksonmj | 3 | -97/+152 | |
| Since there were so many if statements for INST in flood_parts. Also, allow INST inside walls to be sparked. | |||||
| 2012-06-14 | Fix bug with the improvement to text wrapping | jacksonmj | 1 | -4/+4 | |
| Cursor was sometimes in the wrong place | |||||
| 2012-06-14 | Minor improvement to text wrapping | jacksonmj | 1 | -0/+8 | |
| When text flows onto a new line, don't put the space between words at the start of the new line. | |||||
| 2012-06-13 | Use SDL by default | Simon Robertshaw | 1 | -1/+1 | |
| 2012-06-13 | Version Increment | chaos.powdertoy.co.uk | 1 | -2/+2 | |
| 2012-06-13 | Added a tmp=1 flag to PLNT so that VINE will actually function like intended ↵ | Catelite | 2 | -1/+2 | |
| when VINE_MODE is disabled. Plant touching wood is unaffected, but vine that touches wood will grow. | |||||
| 2012-06-13 | Updated FRZZ element to behave somewhat like SNOW, since it has roughly the ↵ | Catelite | 2 | -3/+5 | |
| same physical properties. Also changed its element description, since it actually appears on a menu. Leftover FRZZ will eventually become ICE if touching ICE with FRZW ctype. | |||||
| 2012-06-13 | Remove debug printing from brush | Simon Robertshaw | 1 | -4/+1 | |
| 2012-06-13 | Linux fix with SDL_syswm | Simon Robertshaw | 1 | -4/+0 | |
| 2012-06-13 | Missing includes and declarations for Linux | Simon Robertshaw | 2 | -0/+10 | |
| 2012-06-13 | Update to EXOT that makes it permeable to neutrons as well as electrons. ↵ | Catelite | 4 | -37/+64 | |
| Neutrons cause a water>distilled water spread that enables EXOT's copy function, at its original speed. Electrons reset mode, but not tmp2. Trippy monochrome colors for copy mode. Conflicts: src/elements/exot.c | |||||
