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2012-06-22
Merge branch 'master' of github.com:FacialTurd/PowderToypp
Bryan Hoyle
9
-13/+135
2012-06-22
Fixed invalid pointer cast
Bryan Hoyle
1
-1/+1
2012-06-22
Remove debug code from onDraw
Simon Robertshaw
1
-5/+0
2012-06-22
Multiple pages of comments
Simon Robertshaw
9
-13/+140
2012-06-22
Scrollable comments
Simon Robertshaw
3
-26/+131
2012-06-22
Prevent STKM floating in gases
jacksonmj
1
-1/+1
2012-06-22
Stage 2 of autoupdate working
Simon Robertshaw
2
-9/+11
2012-06-22
Client now provides methods for reading and saving preferences - less powerfu...
Simon Robertshaw
4
-45/+248
2012-06-21
Stage 1 of update process completed
Simon Robertshaw
14
-60/+457
2012-06-21
Gravity modes and Newtonian gravity for fireworks
jacksonmj
5
-18/+72
2012-06-21
Merge branch 'master' of github.com:FacialTurd/PowderToypp
Simon Robertshaw
6
-25/+34
2012-06-21
Make status updates on tasks safe - add intermediate progress bar for TaskWindow
Simon Robertshaw
4
-19/+64
2012-06-21
Fix minor bug with deco sample tool
jacksonmj
1
-3/+3
2012-06-20
Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles
jacksonmj
2
-13/+13
2012-06-20
Save an extra tmp2 byte, for EXOT
jacksonmj
1
-2/+17
2012-06-20
Replace all explosion sparks with new element (EMBR)
jacksonmj
12
-202/+262
2012-06-20
Forgot to actually add it
Bryan Hoyle
1
-1/+3
2012-06-20
And, standard powder-opengl for quick testing compiles
Bryan Hoyle
1
-1/+8
2012-06-20
fixes to code and a option for opengl building for release
Bryan Hoyle
2
-9/+7
2012-06-20
Reverting makefile
Bryan Hoyle
1
-6/+6
2012-06-20
Merging
Bryan Hoyle
1
-1/+13
2012-06-20
SaveRenderer returns a placeholder thumbnail in case of OpenGL
Simon Robertshaw
1
-1/+14
2012-06-20
remove some debugging
Bryan Hoyle
1
-1/+0
2012-06-20
Merge branch 'master' of github.com:FacialTurd/PowderToypp
Bryan Hoyle
10
-25/+164
2012-06-20
Make Confirm dialogue less ugly
Simon Robertshaw
2
-9/+16
2012-06-20
Renders an X in place of save icons, atm.
Bryan Hoyle
1
-1/+1
2012-06-20
Opengl can open saves now, just need to get it to render accurately later
Bryan Hoyle
6
-25/+29
2012-06-20
More in the way of an autoupdater
Simon Robertshaw
8
-16/+148
2012-06-20
localBrowserModel should be browserModel
Simon Robertshaw
1
-2/+2
2012-06-20
Merge branch 'master' of github.com:FacialTurd/PowderToypp
Simon Robertshaw
20
-52/+109
2012-06-20
OpenGL canvas for Windows, Notifications for main Game, Update checker in Cli...
Simon Robertshaw
18
-13/+490
2012-06-18
Make ELEC+water form H2 and O2 in the correct proportions
jacksonmj
1
-3/+3
2012-06-18
Fix stamp and save assignment
Simon Robertshaw
1
-11/+17
2012-06-18
Use C++ allocation/freeing for text masking and multiline processing
Simon Robertshaw
2
-5/+6
2012-06-18
GameModel manages currentSave instance
Simon Robertshaw
2
-2/+8
2012-06-18
Controllers should free their callbacks and views
Simon Robertshaw
10
-3/+32
2012-06-18
Don't rely on Window class freeing for components that may not be added
Simon Robertshaw
1
-0/+7
2012-06-18
Ensure partsSimIndex is freed upon success state of OPS parsing
Simon Robertshaw
1
-0/+2
2012-06-18
Better freeing for memory in GameSave
Simon Robertshaw
1
-22/+17
2012-06-18
RenderOptions controller should delete its callback
Simon Robertshaw
1
-0/+2
2012-06-18
Free tools
Simon Robertshaw
1
-0/+2
2012-06-18
Menu frees any added items
Simon Robertshaw
2
-4/+9
2012-06-18
Free platent and elements
Simon Robertshaw
1
-0/+2
2012-06-18
Use C++ allocation and deletion for Brush memory
Simon Robertshaw
2
-8/+8
2012-06-17
Prevent stacking from ELEC+NEUT, ELEC+water, and CO2 from BUBW
jacksonmj
2
-13/+10
2012-06-17
Fix STKM causing stacking and falling through some powders
jacksonmj
2
-22/+26
2012-06-17
Correct freezing temperature for SLTW (-21.1 C)
jacksonmj
1
-2/+2
2012-06-17
Revert "Moved soap and stick men graphics things to special functions."
Simon Robertshaw
9
-166/+150
2012-06-15
Move INST flood fill into a separate function
jacksonmj
3
-97/+152
2012-06-14
Fix bug with the improvement to text wrapping
jacksonmj
1
-4/+4
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