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2012-06-22Merge branch 'master' of github.com:FacialTurd/PowderToyppBryan Hoyle9-13/+135
2012-06-22Fixed invalid pointer castBryan Hoyle1-1/+1
2012-06-22Remove debug code from onDrawSimon Robertshaw1-5/+0
2012-06-22Multiple pages of commentsSimon Robertshaw9-13/+140
2012-06-22Scrollable commentsSimon Robertshaw3-26/+131
2012-06-22Prevent STKM floating in gasesjacksonmj1-1/+1
2012-06-22Stage 2 of autoupdate workingSimon Robertshaw2-9/+11
2012-06-22Client now provides methods for reading and saving preferences - less powerfu...Simon Robertshaw4-45/+248
2012-06-21Stage 1 of update process completedSimon Robertshaw14-60/+457
2012-06-21Gravity modes and Newtonian gravity for fireworksjacksonmj5-18/+72
2012-06-21Merge branch 'master' of github.com:FacialTurd/PowderToyppSimon Robertshaw6-25/+34
2012-06-21Make status updates on tasks safe - add intermediate progress bar for TaskWindowSimon Robertshaw4-19/+64
2012-06-21Fix minor bug with deco sample tooljacksonmj1-3/+3
2012-06-20Use eval_move(PT_FIGH, ...) when fighters are checking for obstaclesjacksonmj2-13/+13
2012-06-20Save an extra tmp2 byte, for EXOTjacksonmj1-2/+17
2012-06-20Replace all explosion sparks with new element (EMBR)jacksonmj12-202/+262
2012-06-20Forgot to actually add itBryan Hoyle1-1/+3
2012-06-20And, standard powder-opengl for quick testing compilesBryan Hoyle1-1/+8
2012-06-20fixes to code and a option for opengl building for releaseBryan Hoyle2-9/+7
2012-06-20Reverting makefileBryan Hoyle1-6/+6
2012-06-20MergingBryan Hoyle1-1/+13
2012-06-20SaveRenderer returns a placeholder thumbnail in case of OpenGLSimon Robertshaw1-1/+14
2012-06-20remove some debuggingBryan Hoyle1-1/+0
2012-06-20Merge branch 'master' of github.com:FacialTurd/PowderToyppBryan Hoyle10-25/+164
2012-06-20Make Confirm dialogue less uglySimon Robertshaw2-9/+16
2012-06-20Renders an X in place of save icons, atm.Bryan Hoyle1-1/+1
2012-06-20Opengl can open saves now, just need to get it to render accurately laterBryan Hoyle6-25/+29
2012-06-20More in the way of an autoupdaterSimon Robertshaw8-16/+148
2012-06-20localBrowserModel should be browserModelSimon Robertshaw1-2/+2
2012-06-20Merge branch 'master' of github.com:FacialTurd/PowderToyppSimon Robertshaw20-52/+109
2012-06-20OpenGL canvas for Windows, Notifications for main Game, Update checker in Cli...Simon Robertshaw18-13/+490
2012-06-18Make ELEC+water form H2 and O2 in the correct proportionsjacksonmj1-3/+3
2012-06-18Fix stamp and save assignmentSimon Robertshaw1-11/+17
2012-06-18Use C++ allocation/freeing for text masking and multiline processingSimon Robertshaw2-5/+6
2012-06-18GameModel manages currentSave instanceSimon Robertshaw2-2/+8
2012-06-18Controllers should free their callbacks and viewsSimon Robertshaw10-3/+32
2012-06-18Don't rely on Window class freeing for components that may not be addedSimon Robertshaw1-0/+7
2012-06-18Ensure partsSimIndex is freed upon success state of OPS parsingSimon Robertshaw1-0/+2
2012-06-18Better freeing for memory in GameSaveSimon Robertshaw1-22/+17
2012-06-18RenderOptions controller should delete its callbackSimon Robertshaw1-0/+2
2012-06-18Free toolsSimon Robertshaw1-0/+2
2012-06-18Menu frees any added itemsSimon Robertshaw2-4/+9
2012-06-18Free platent and elementsSimon Robertshaw1-0/+2
2012-06-18Use C++ allocation and deletion for Brush memorySimon Robertshaw2-8/+8
2012-06-17Prevent stacking from ELEC+NEUT, ELEC+water, and CO2 from BUBWjacksonmj2-13/+10
2012-06-17Fix STKM causing stacking and falling through some powdersjacksonmj2-22/+26
2012-06-17Correct freezing temperature for SLTW (-21.1 C)jacksonmj1-2/+2
2012-06-17Revert "Moved soap and stick men graphics things to special functions."Simon Robertshaw9-166/+150
2012-06-15Move INST flood fill into a separate functionjacksonmj3-97/+152
2012-06-14Fix bug with the improvement to text wrappingjacksonmj1-4/+4