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2011-02-01Update with simon, and drawing SPRK on walls crash fix.Cracker641-2/+2
2011-01-31merge jacksonmj's and simon's changes, and made mouse coords show up in ↵Cracker642-2/+5
debug so it is easier to get them.
2011-01-31Moved console commands into own function. Added running script files so ↵Cracker641-0/+2
console commands can be run instantly. Added create command. element names work, from jacksonmj.
2011-01-30update with latestCracker643-14/+15
2011-01-30added 'load' command, and a basic error message.Cracker641-1/+1
2011-01-30Added a console! it is pretty self explanitoryCracker642-0/+3
2011-01-29finally fixed visual studio compiling, yayCracker642-2/+3
2011-01-29Other things overwritten, and changes from jacksonmjCracker641-2/+2
2011-01-29oops, silly copy file, and fixed the new GoL from simon's fail merging.Cracker642-16/+16
2011-01-28update to latestCracker647-414/+527
2011-01-20quartz shouldn't have prop_conducts, and fixed visual studio compilingCracker641-1/+1
2011-01-19revert all limit changes, a little too glitchy, can be done later when ↵Cracker642-45/+42
current limit is reached.
2011-01-19made all the shifts and type checks use defines, so it can be changed ↵Cracker641-0/+3
easier, and put it back to normal with a shift of 8.
2011-01-18test with increased element limit, there seems to be no performace decrease ↵Cracker641-2/+2
to me anyway. element limit of 4096
2011-01-17more life types using states, put them in new menu. Maybe get some way to ↵Cracker643-9/+21
switch to new menu on mouseover of last spot of current life menu
2011-01-16Made GoL code work with more advanced rules with different life states, ↵Cracker642-25/+40
giving more interesting rules.
2011-01-14a fix so photons can be deleted and show up on HUD :)Cracker641-0/+2
2011-01-10fix QRTZ spot saving, rotate should change FAN vector as wellCracker641-1/+1
2011-01-09update with simon, and some other changes from jacksonmj.Cracker642-13/+15
2011-01-08add ctype transfer to portalCracker641-0/+1
2011-01-08forgot BOYL descriptionCracker641-1/+1
2011-01-08BOYL, a gas that evens out pressure related to its temp, kind of a gas PUMP, ↵Cracker641-1/+4
but not really, BOYL+WATR=FOG BOYL+O2=WATR, possibly hydrogen in the future?
2011-01-05update, and another small ARAY feature, goes through SWCH.Cracker641-1/+1
2011-01-05better liquid movement in radial gravity, '=' resets pressure, cannot draw ↵Cracker641-2/+3
stickman on clone anymore, 'w' does not work when stickman2 is out, use shift-w.
2011-01-04update with simon, and shift-v now does every other frame properlyCracker643-0/+6
2010-12-317 more gol types, fixed gol code to work with it.Cracker642-15/+66
2010-12-30simon update and small SING change to make it betterer.Cracker641-1/+1
2010-12-30added SING, QRTZ and PQRT, see mod thread on forum.Cracker641-2/+11
2010-12-29new display, Life, shows life in a grayscale gradient, will ONLY show up in ↵Cracker641-4/+5
debug mode, on shift-1, fix filt floodfill, portal has bigger storage, other fixes.
2010-12-27added a basic coldflame explosive, ignites from CFLM or something cold.Cracker641-2/+5
2010-12-24forgot PROP thing in powder.h, adjustments to heat glow and BOMBCracker641-6/+6
2010-12-24updated with BOMBCracker641-3/+6
2010-12-22forgot to delete a note.Cracker641-1/+1
2010-12-22updated with latest, and FWRK crash fix, INST looks for INSL, wifi lines ↵Cracker643-135/+138
only show in debug mode.
2010-12-19added spawnpoints for stickmen, so they respawn.Cracker642-7/+12
2010-12-18Added second stickman for Lulz, it works great though, controlled by wasd. ↵Cracker642-5/+12
's' was moved to ctrl-s and d is ctrl-d
2010-12-17added invertion to rotate, ctrl-shift-r, will invert x-axis. ↵Cracker641-6/+6
NEUT+ACID=ISOZ,GLOW+WATR=DEUT. added ` to toggle replace mode for people without insert keys
2010-12-16a rotate tool! ctrl-r, then select the area, it will rotate ↵Cracker641-0/+2
counterclockwise, no properties are saved right now, it deletes and recreates.
2010-12-14another swch fix, desl fire fix, shift-g will make grid go down, BIZR glows ↵Cracker642-3/+3
from velocity in FIRE,ect. METL/BRMT/BMTL change color when heated in heat gradient view. other small changes.
2010-12-13updated with icons, and some more fixes.Cracker643-7/+7
2010-12-12few thingies before i goCracker641-7/+7
2010-12-12more small changes/fixes. Generation count for GoL in debug, resets with 'r'.Cracker642-17/+18
2010-12-10Lots of small changes/fixes mentioned in my mod post.Cracker642-8/+5
2010-12-08Photons no longer give heat to insulation type things. is basically the ↵Cracker643-12/+12
same as official besides a few bug fixes.
2010-12-08Bugfix for wifi, would cause a double spark if timed just right. updated toCracker643-36/+51
2010-12-06removed battery from INST wire, some other small fixesCracker641-15/+9
2010-12-06updated with simon's changesCracker642-55/+59
2010-12-05FILT, a photon color filter, not really a filter right now, but it changes ↵Cracker642-6/+9
the color. Other small changes
2010-12-04WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. ↵Cracker642-2/+8
starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes.
2010-12-03lots and lots of small changes/fixes. fixed typo for water movement, made ↵Cracker643-10/+28
parts_avg kinda better? electronics still work.