summaryrefslogtreecommitdiff
path: root/src/elementdata.c
AgeCommit message (Collapse)AuthorFilesLines
2012-11-17Remove old codeSimon Robertshaw1-550/+0
2012-09-02Move DTEC to electronics menujacksonmj1-1/+1
2012-09-02Fix things melting with heat sim offjacob11-14/+14
(caused by copy and paste, note that their airloss is all the same)
2012-09-02DTEC, generates a spark when something with it's ctype is nearbyjacob11-1/+4
2012-09-02WOOD and PLNT turn grey when hot, bluish when coldjacksonmj1-2/+2
2012-08-13Powered pipe, based on jacob1's commitsjacksonmj1-2/+5
PSCN to turn on, NSCN to turn off, INST to reverse. Differences from jacob1's commit include: flood fill function that includes 1px diagonal pipes, powered/reversed state stored in tmp instead of flags, sparks from PSCN/NSCN/INST always take effect the following frame, single pixel pipe directions are a number from 0 to 7 so "if(coords)" does not check whether one is set (store another "transfers according to 1px pipe direction" bit for reverse flow).
2012-08-09Give menu color to elements without one (stickmen, TRON, and WARP) The color ↵jacob11-8/+8
is ignored, so they still look the same (amended to remove "*pixel_mode &= ~PMODE;", since *pixel_mode is set to PSPEC_STICKMAN immediately afterwards)
2012-06-28Prevent acid from eating broken glassjacksonmj1-1/+1
2012-06-23FIRW: less advection, and don't go faster when multiple fire particles are ↵jacksonmj1-1/+1
touching it
2012-06-21Gravity modes and Newtonian gravity for fireworksjacksonmj1-1/+1
Resolves issue #59
2012-06-20Replace all explosion sparks with new element (EMBR)jacksonmj1-2/+2
Replaces: BOMB sparks and flash, electrons + glass sparks, sparks from IGNC, sparks from TNT explosion, and sparks from FWRK and FIRW.
2012-06-17Correct freezing temperature for SLTW (-21.1 C)jacksonmj1-2/+2
2012-06-17Revert "Moved soap and stick men graphics things to special functions."Simon Robertshaw1-1/+1
This reverts commit 7f5408f196002476c4765f1cae833e1441e4b276. Conflicts: includes/powder.h
2012-06-13Updated FRZZ element to behave somewhat like SNOW, since it has roughly the ↵Catelite1-3/+3
same physical properties. Also changed its element description, since it actually appears on a menu. Leftover FRZZ will eventually become ICE if touching ICE with FRZW ctype.
2012-06-12STOR should not conduct heatSimon Robertshaw1-1/+1
2012-06-10Revert "Make THDR TYPE_ENERGY again, so it goes in photon map"jacksonmj1-1/+1
This reverts commit 8b20bfd764308fddc1280b8a9d030e77503d0b0c. TYPE_ENERGY makes THDR move like photons, and means adjacent particles don't conduct as much heat from it (since the heat conduction code only looks for particles in pmap, not photons). Heat transfer could be fixed by increasing THDR's heat conductivity, but gas or powder movement is probably better than photon movement for THDR.
2012-06-09Make THDR TYPE_ENERGY again, so it goes in photon mapjacksonmj1-1/+1
Will simplify checking for excessive stacking
2012-06-07Ton of changes to make EXOT work as expected. Added graphics to WARP to make ↵Catelite1-2/+2
it actually invisible besides BLOB mode, EXOT now makes rainbows and explodes with too many electrons o__o
2012-06-07omg EXOT element, made from BREL element sparked repeatedly while under >10 ↵Catelite1-4/+4
pressure. Not at all finished, but looks cool :D
2012-06-02Moved soap and stick men graphics things to special functions.Savely Skresanov1-1/+1
2012-05-30Fixed the bug with snow, where it melted without taking it's ctype intoSavely Skresanov1-1/+1
account.
2012-05-27Fix SLTW boiling temperature typojacksonmj1-1/+1
2012-05-24energy type particles automatically go into photons, not pmapJacob11-2/+2
2012-05-12Allow TTAN to conduct more than onceSimon Robertshaw1-1/+1
2012-05-11New element: Titanium, absorbs some neutrons, acts as a solid wall to air. ↵Simon Robertshaw1-3/+3
Move blockair filling into update_particles so it can be used by elements
2012-05-06Change license from GPLv2+ to GPLv3+jacksonmj1-0/+17
Also add headers stating the license to some more of the source files
2012-04-30Add PROP_NOAMBHEAT to prevent certain elements from being heated by Ambient ↵Simon Robertshaw1-1/+1
heat, Add PROP_NOAMBHEAT to FILT to fix http://powdertoy.co.uk/Discussions/Thread/View.html?Thread=13579
2012-04-19Fix sponge bug.savask1-1/+1
2012-04-17Better description for troncracker641-1/+1
2012-04-17Alterations to TRON and fancy effectsSimon Robertshaw1-1/+1
2012-04-17TRON element, needs to glow and fancy explosion on crashcracker641-2/+2
2012-04-15Added gel - a liquid with variable heat conductivity and viscosity.savask1-3/+3
2012-04-11Use graphics function for BCOLjacksonmj1-1/+1
2012-03-31REALISTIC - Latent heat. It may be buggy, and enthalpy table isn'tsavask1-0/+167
filled, but it works.
2012-03-27Fixed burning temp. for fire.savask1-0/+4
2012-03-14fusion step 2 + modify temp/pressure of step 1Jacob11-2/+2
2012-02-25Added FRAY - Force-ray and RPEL - RepellerSimon Robertshaw1-2/+6
2012-01-01BRMT + BREL = THRM at high temperaturesSimon Robertshaw1-1/+1
2011-12-31Change LIGH and FIGH descriptionsjacksonmj1-2/+2
2011-12-21Fix issue where heat transition would turn TNT to fire, TNT uses tmp for ↵Simon Robertshaw1-1/+1
trigger state while Fire uses it for water vapourness.
2011-12-19CLST+NITR = TNT, Use ARAY to clear large arrays of STORSimon Robertshaw1-1/+1
2011-12-19New element: Ignition cordSimon Robertshaw1-4/+4
2011-12-19Revert "Directly read/write element type properties"Simon Robertshaw1-0/+352
This reverts commit 0da91a783f51aa6ab1fe2648fc34f80efc38a504.
2011-12-08Revert "Directly read/write element type properties"Simon Robertshaw1-352/+0
This reverts commit 0da91a783f51aa6ab1fe2648fc34f80efc38a504.
2011-12-08Directly read/write element type propertiesSimon Robertshaw1-0/+352