| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2011-10-31 | LCRY tweaks | Simon Robertshaw | 1 | -4/+10 | |
| 2011-10-30 | Electrons Hydrolysis. | Simon Robertshaw | 1 | -0/+19 | |
| 2011-10-30 | Change LCRy workings and add ELEC (wip) | Simon Robertshaw | 3 | -11/+113 | |
| 2011-10-29 | Fix nothing display and LCRY with decoration | Simon Robertshaw | 1 | -9/+9 | |
| 2011-10-28 | Whoops, fix PMODE_BLEND to use correct function, also fix BRAY del mode | Simon Robertshaw | 1 | -2/+4 | |
| 2011-10-28 | Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS ↵ | Simon Robertshaw | 2 | -3/+7 | |
| and BRAY + others | |||||
| 2011-10-28 | Fix Blob mode, Sprk, Firw, Fwrk and others | Simon Robertshaw | 2 | -23/+34 | |
| 2011-10-28 | Fix graphics for Phot, Fire, Stor | Simon Robertshaw | 2 | -1/+2 | |
| 2011-10-28 | Make smoke a little less dark | Simon Robertshaw | 1 | -1/+1 | |
| 2011-10-28 | Fix H2+O2 Plasma that doesn't make water | Simon Robertshaw | 1 | -0/+9 | |
| 2011-10-26 | Merge latest FIGH additions | Simon Robertshaw | 5 | -193/+286 | |
| 2011-10-26 | Made a special structure for stick mans. | savask | 5 | -211/+211 | |
| 2011-10-26 | Some work on lightning for stick mans and fighters. | savask | 1 | -9/+3 | |
| 2011-10-26 | Added a simple AI to fighters. | savask | 1 | -1/+74 | |
| 2011-10-26 | Made stick mans' deadly check better. | savask | 1 | -0/+2 | |
| 2011-10-26 | Added fighters. | savask | 1 | -0/+7 | |
| 2011-10-25 | Fixes to EMP and speed/zoom for FBO texture | Simon Robertshaw | 1 | -11/+14 | |
| 2011-10-25 | Merge latest with graphicstest | Simon Robertshaw | 5 | -21/+572 | |
| 2011-10-25 | Spark graphics change and disable lensing for non-fancy displays | Simon Robertshaw | 1 | -6/+8 | |
| 2011-10-24 | Generate fire/plasma gradients at runtime, makes editing easier | Simon Robertshaw | 3 | -2/+5 | |
| 2011-10-23 | More MSVC fixes | Simon Robertshaw | 1 | -5/+8 | |
| 2011-10-23 | Compatibility with MSVC - devast8a | Simon Robertshaw | 2 | -4/+4 | |
| 2011-10-23 | Fix compilation for Non-OpenGL builds | Simon Robertshaw | 1 | -0/+22 | |
| 2011-10-23 | Pass particle pointer to graphics update function instead of index. Make ↵ | Simon Robertshaw | 9 | -173/+236 | |
| PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented | |||||
| 2011-10-20 | Implement Blur mode and embed shaders | Simon Robertshaw | 1 | -5/+4 | |
| 2011-10-19 | Glow, Fire, Smoke, blob and flat particle effects in OpenGL | Simon Robertshaw | 5 | -24/+24 | |
| 2011-10-14 | Allow STKM to use lightning | jacksonmj | 2 | -21/+50 | |
| 2011-10-13 | Some changes to LIGH/EMP/TESC based on changes in MaksProg's mod v0.3 | jacksonmj | 3 | -78/+71 | |
| Weaker and shorter EMP flash. TESC has correct tmp value when created with replace mode. LIGH harms STKM. Gravity affects LIGH in create_part if p==-2, instead of in update_LIGH, so that TESC lightning is not affected by gravity. | |||||
| 2011-10-13 | Don't heat elements which don't conduct heat | jacksonmj | 3 | -8/+11 | |
| 2011-10-13 | Some work on DEST, EMP, LIGH | jacksonmj | 4 | -329/+333 | |
| Change indentation to tabs, respect temperature limit (if a hotter reaction is required, should raise temp limit instead of ignoring it). DEST: fix TYPE_SOLID check, and prevent it displacing DMND EMP: randomise DLAY delay instead of heating it (since DLAY does not melt and does not transfer heat) Fix nearest_part so that t=-1 does not include dead particles | |||||
| 2011-10-12 | Implement remaining graphics functions for particles | Simon Robertshaw | 1 | -0/+561 | |
| 2011-10-12 | Implement more particle graphics | Simon Robertshaw | 6 | -0/+104 | |
| 2011-10-11 | Fixes for LIGH and TESC, LIGH observes gravity setting | Simon Robertshaw | 2 | -13/+39 | |
| 2011-10-10 | Add missing file from previous commit | Simon Robertshaw | 1 | -0/+19 | |
| 2011-10-10 | Fix crash with LIGH | Simon Robertshaw | 1 | -1/+3 | |
| 2011-10-10 | More functionality for LIGH, better english on element descriptions | Simon Robertshaw | 1 | -0/+1 | |
| 2011-10-10 | Elements, LIGH, TESC, EMP and DEST thanks to MaksProg | Simon Robertshaw | 4 | -1/+456 | |
| 2011-10-10 | Smoke Graphics | Simon Robertshaw | 1 | -0/+18 | |
| 2011-10-01 | Changes to QRTZ scattering | Simon Robertshaw | 1 | -1/+2 | |
| 2011-10-01 | Better scattering for QRTZ | Simon Robertshaw | 1 | -10/+6 | |
| 2011-09-30 | Prevent segfault with high tmp values for pipe | jacksonmj | 1 | -1/+1 | |
| 2011-09-29 | Added crappy scattering for qrtz | Simon Robertshaw | 1 | -0/+13 | |
| 2011-09-23 | Decreased pressure cap on ambient fizzling from 5 to 3. Due to ambient ↵ | Cate | 1 | -1/+1 | |
| pressure decrease in Air.c, carb water has trouble reaching this. Looks better when released at 3 anyhow. | |||||
| 2011-09-23 | One If added to Carb water that always explodes when under -0.5 pressure. ↵ | Cate | 1 | -0/+6 | |
| Even strong explosions don't seem to cause this when water's held in containers, which -should- limit this to vacuum or wind effects. Still testing with. | |||||
| 2011-09-23 | Added Caustic gas, similar to acid, created with acid and water vapour | Simon Robertshaw | 2 | -1/+45 | |
| 2011-09-22 | Fixes to carbonated water explosions. Help from cracker with create_part ↵ | Cate | 2 | -16/+14 | |
| making overlapping particles to fix CO2 emitting water (as a bit of a sneaky trick to make less overlapping water.) Carb water slowly increases pressure if sealed, causing explosions when released. | |||||
| 2011-09-22 | Corrected changes to appear properly. I think. Added Explosions with ↵ | Cate | 2 | -1/+15 | |
| pressure to carbonated water. | |||||
| 2011-09-21 | Make soap clean off decoration (opposite of BIZR) | Simon Robertshaw | 1 | -2/+28 | |
| 2011-09-10 | Small changes to STOR, prevent setting Ctype to solid from cursor, allow any ↵ | Simon Robertshaw | 1 | -3/+3 | |
| type when ctype not set and correct discharge location bias | |||||
| 2011-09-05 | Visual Studio fixes | jacksonmj | 1 | -3/+2 | |
