summaryrefslogtreecommitdiff
path: root/src/elements
AgeCommit message (Collapse)AuthorFilesLines
2011-10-31LCRY tweaksSimon Robertshaw1-4/+10
2011-10-30Electrons Hydrolysis.Simon Robertshaw1-0/+19
2011-10-30Change LCRy workings and add ELEC (wip)Simon Robertshaw3-11/+113
2011-10-29Fix nothing display and LCRY with decorationSimon Robertshaw1-9/+9
2011-10-28Whoops, fix PMODE_BLEND to use correct function, also fix BRAY del modeSimon Robertshaw1-2/+4
2011-10-28Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS ↵Simon Robertshaw2-3/+7
and BRAY + others
2011-10-28Fix Blob mode, Sprk, Firw, Fwrk and othersSimon Robertshaw2-23/+34
2011-10-28Fix graphics for Phot, Fire, StorSimon Robertshaw2-1/+2
2011-10-28Make smoke a little less darkSimon Robertshaw1-1/+1
2011-10-28Fix H2+O2 Plasma that doesn't make waterSimon Robertshaw1-0/+9
2011-10-26Merge latest FIGH additionsSimon Robertshaw5-193/+286
2011-10-26Made a special structure for stick mans.savask5-211/+211
2011-10-26Some work on lightning for stick mans and fighters.savask1-9/+3
2011-10-26Added a simple AI to fighters.savask1-1/+74
2011-10-26Made stick mans' deadly check better.savask1-0/+2
2011-10-26Added fighters.savask1-0/+7
2011-10-25Fixes to EMP and speed/zoom for FBO textureSimon Robertshaw1-11/+14
2011-10-25Merge latest with graphicstestSimon Robertshaw5-21/+572
2011-10-25Spark graphics change and disable lensing for non-fancy displaysSimon Robertshaw1-6/+8
2011-10-24Generate fire/plasma gradients at runtime, makes editing easierSimon Robertshaw3-2/+5
2011-10-23More MSVC fixesSimon Robertshaw1-5/+8
2011-10-23Compatibility with MSVC - devast8aSimon Robertshaw2-4/+4
2011-10-23Fix compilation for Non-OpenGL buildsSimon Robertshaw1-0/+22
2011-10-23Pass particle pointer to graphics update function instead of index. Make ↵Simon Robertshaw9-173/+236
PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented
2011-10-20Implement Blur mode and embed shadersSimon Robertshaw1-5/+4
2011-10-19Glow, Fire, Smoke, blob and flat particle effects in OpenGLSimon Robertshaw5-24/+24
2011-10-14Allow STKM to use lightningjacksonmj2-21/+50
2011-10-13Some changes to LIGH/EMP/TESC based on changes in MaksProg's mod v0.3jacksonmj3-78/+71
Weaker and shorter EMP flash. TESC has correct tmp value when created with replace mode. LIGH harms STKM. Gravity affects LIGH in create_part if p==-2, instead of in update_LIGH, so that TESC lightning is not affected by gravity.
2011-10-13Don't heat elements which don't conduct heatjacksonmj3-8/+11
2011-10-13Some work on DEST, EMP, LIGHjacksonmj4-329/+333
Change indentation to tabs, respect temperature limit (if a hotter reaction is required, should raise temp limit instead of ignoring it). DEST: fix TYPE_SOLID check, and prevent it displacing DMND EMP: randomise DLAY delay instead of heating it (since DLAY does not melt and does not transfer heat) Fix nearest_part so that t=-1 does not include dead particles
2011-10-12Implement remaining graphics functions for particlesSimon Robertshaw1-0/+561
2011-10-12Implement more particle graphicsSimon Robertshaw6-0/+104
2011-10-11Fixes for LIGH and TESC, LIGH observes gravity settingSimon Robertshaw2-13/+39
2011-10-10Add missing file from previous commitSimon Robertshaw1-0/+19
2011-10-10Fix crash with LIGHSimon Robertshaw1-1/+3
2011-10-10More functionality for LIGH, better english on element descriptionsSimon Robertshaw1-0/+1
2011-10-10Elements, LIGH, TESC, EMP and DEST thanks to MaksProgSimon Robertshaw4-1/+456
2011-10-10Smoke GraphicsSimon Robertshaw1-0/+18
2011-10-01Changes to QRTZ scatteringSimon Robertshaw1-1/+2
2011-10-01Better scattering for QRTZSimon Robertshaw1-10/+6
2011-09-30Prevent segfault with high tmp values for pipejacksonmj1-1/+1
2011-09-29Added crappy scattering for qrtzSimon Robertshaw1-0/+13
2011-09-23Decreased pressure cap on ambient fizzling from 5 to 3. Due to ambient ↵Cate1-1/+1
pressure decrease in Air.c, carb water has trouble reaching this. Looks better when released at 3 anyhow.
2011-09-23One If added to Carb water that always explodes when under -0.5 pressure. ↵Cate1-0/+6
Even strong explosions don't seem to cause this when water's held in containers, which -should- limit this to vacuum or wind effects. Still testing with.
2011-09-23Added Caustic gas, similar to acid, created with acid and water vapourSimon Robertshaw2-1/+45
2011-09-22Fixes to carbonated water explosions. Help from cracker with create_part ↵Cate2-16/+14
making overlapping particles to fix CO2 emitting water (as a bit of a sneaky trick to make less overlapping water.) Carb water slowly increases pressure if sealed, causing explosions when released.
2011-09-22Corrected changes to appear properly. I think. Added Explosions with ↵Cate2-1/+15
pressure to carbonated water.
2011-09-21Make soap clean off decoration (opposite of BIZR)Simon Robertshaw1-2/+28
2011-09-10Small changes to STOR, prevent setting Ctype to solid from cursor, allow any ↵Simon Robertshaw1-3/+3
type when ctype not set and correct discharge location bias
2011-09-05Visual Studio fixesjacksonmj1-3/+2