| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2012-11-17 | Remove old code | Simon Robertshaw | 109 | -9270/+0 | |
| 2012-10-03 | Fix extra BUBW sometimes being produced when CO2 dissolves | jacksonmj | 1 | -3/+3 | |
| 2012-09-05 | Also fix bugs with energy particles that pass directly from PIPE to portal | jacksonmj | 1 | -1/+13 | |
| 2012-09-05 | Fix bugs with energy particles in PIPE | jacksonmj | 1 | -2/+9 | |
| 2012-09-02 | cold phot doesn't burn things | jacob1 | 1 | -1/+2 | |
| 2012-09-02 | DTEC, generates a spark when something with it's ctype is nearby | jacob1 | 1 | -0/+59 | |
| 2012-09-02 | WOOD and PLNT turn grey when hot, bluish when cold | jacksonmj | 2 | -0/+59 | |
| 2012-08-21 | Limit SPNG saturation, and reduce absorption rate for GEL and SPNG with some ↵ | jacksonmj | 2 | -9/+13 | |
| elements | |||||
| 2012-08-21 | Correct proportions of CO2 and WATR when GEL/SPNG is absorbing BUBW | jacksonmj | 2 | -8/+2 | |
| 2012-08-21 | GEL and SPNG absorb water from more elements and leave behind what the water ↵ | jacob1 | 3 | -4/+45 | |
| was mixed with | |||||
| 2012-08-21 | PPIP glowing brck in fire mode | Simon Robertshaw | 1 | -2/+7 | |
| 2012-08-13 | Prevent CONV from destroying diamond | jacob1 | 1 | -1/+1 | |
| 2012-08-13 | Powered pipe, based on jacob1's commits | jacksonmj | 3 | -47/+268 | |
| PSCN to turn on, NSCN to turn off, INST to reverse. Differences from jacob1's commit include: flood fill function that includes 1px diagonal pipes, powered/reversed state stored in tmp instead of flags, sparks from PSCN/NSCN/INST always take effect the following frame, single pixel pipe directions are a number from 0 to 7 so "if(coords)" does not check whether one is set (store another "transfers according to 1px pipe direction" bit for reverse flow). | |||||
| 2012-08-09 | Give menu color to elements without one (stickmen, TRON, and WARP) The color ↵ | jacob1 | 4 | -47/+5 | |
| is ignored, so they still look the same (amended to remove "*pixel_mode &= ~PMODE;", since *pixel_mode is set to PSPEC_STICKMAN immediately afterwards) | |||||
| 2012-08-02 | Fix salt/water proportions when dissolving into DSTW as well | jacksonmj | 1 | -2/+4 | |
| 2012-08-02 | Consistent proportions of WATR and SALT in SLTW | jacksonmj | 3 | -4/+10 | |
| 1 SALT + 3 WATR = 4 SLTW | |||||
| 2012-07-12 | Now stickmen can shoot plasma. | Savely Skresanov | 1 | -1/+4 | |
| 2012-07-09 | Add ptypes.enabled checks to a few more places | jacksonmj | 8 | -11/+11 | |
| 2012-07-09 | Salt should only melt ice that is above saltwater freezing temperature | jacksonmj | 1 | -1/+1 | |
| 2012-07-08 | This should fix PLNT lag just a little bit... (mostly after shooting through ↵ | cracker64 | 1 | -1/+1 | |
| NEUT) | |||||
| 2012-06-29 | C5 should not explode when touching cold INSL | jacksonmj | 1 | -1/+1 | |
| 2012-06-28 | Stop STKM being able to jump on the bottom of the screen | jacksonmj | 1 | -5/+6 | |
| 2012-06-28 | Make VOID and BHOL eat stickmen again | jacksonmj | 1 | -0/+13 | |
| Broken by making stickmen heads pass through everything, since the eating happened in try_move, which stickmen no longer use for head movement. | |||||
| 2012-06-28 | Use atan2 for LIGH angle calculations | jacksonmj | 2 | -7/+9 | |
| atan2 gives the actual angle (in the range -pi to pi). acos and asin just give the principal value (in the range 0 to pi, or -pi/2 to pi/2) | |||||
| 2012-06-26 | Reduce rate of lightning creation by clone | jacksonmj | 4 | -4/+4 | |
| 2012-06-26 | Lightning direction affected by Newtonian gravity | jacksonmj | 1 | -1/+1 | |
| 2012-06-23 | FIRW: less advection, and don't go faster when multiple fire particles are ↵ | jacksonmj | 1 | -0/+1 | |
| touching it | |||||
| 2012-06-22 | Completely remove SING formation from fusion | jacksonmj | 2 | -2/+0 | |
| 2012-06-22 | Only create one NBLE particle for each fusing H2 particle | jacksonmj | 1 | -6/+0 | |
| 2012-06-22 | fix compression during fusion | Jacob1 | 4 | -23/+19 | |
| Conflicts: src/powder.c | |||||
| 2012-06-21 | Gravity modes and Newtonian gravity for fireworks | jacksonmj | 2 | -17/+47 | |
| Resolves issue #59 | |||||
| 2012-06-20 | Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles | jacksonmj | 1 | -11/+11 | |
| Also stop fighters being included in the stacking check | |||||
| 2012-06-20 | Replace all explosion sparks with new element (EMBR) | jacksonmj | 8 | -194/+200 | |
| Replaces: BOMB sparks and flash, electrons + glass sparks, sparks from IGNC, sparks from TNT explosion, and sparks from FWRK and FIRW. | |||||
| 2012-06-18 | Make ELEC+water form H2 and O2 in the correct proportions | jacksonmj | 1 | -3/+3 | |
| 2012-06-17 | Prevent stacking from ELEC+NEUT, ELEC+water, and CO2 from BUBW | jacksonmj | 2 | -13/+10 | |
| Also conserve number of particles when CO2 from BUBW is absorbed by water, and when splitting water into H2+O2 using ELEC. | |||||
| 2012-06-17 | Fix STKM causing stacking and falling through some powders | jacksonmj | 1 | -11/+12 | |
| 2012-06-17 | Revert "Moved soap and stick men graphics things to special functions." | Simon Robertshaw | 5 | -154/+9 | |
| This reverts commit 7f5408f196002476c4765f1cae833e1441e4b276. Conflicts: includes/powder.h | |||||
| 2012-06-15 | Move INST flood fill into a separate function | jacksonmj | 1 | -1/+1 | |
| Since there were so many if statements for INST in flood_parts. Also, allow INST inside walls to be sparked. | |||||
| 2012-06-13 | Added a tmp=1 flag to PLNT so that VINE will actually function like intended ↵ | Catelite | 2 | -1/+2 | |
| when VINE_MODE is disabled. Plant touching wood is unaffected, but vine that touches wood will grow. | |||||
| 2012-06-13 | Updated FRZZ element to behave somewhat like SNOW, since it has roughly the ↵ | Catelite | 1 | -0/+2 | |
| same physical properties. Also changed its element description, since it actually appears on a menu. Leftover FRZZ will eventually become ICE if touching ICE with FRZW ctype. | |||||
| 2012-06-13 | Update to EXOT that makes it permeable to neutrons as well as electrons. ↵ | Catelite | 3 | -37/+63 | |
| Neutrons cause a water>distilled water spread that enables EXOT's copy function, at its original speed. Electrons reset mode, but not tmp2. Trippy monochrome colors for copy mode. Conflicts: src/elements/exot.c | |||||
| 2012-06-12 | Remove sdl_scale from update_O2 | jacksonmj | 1 | -1/+1 | |
| Particle coords are not affected by sdl_scale, only mouse coords | |||||
| 2012-06-10 | Remember ctype when cloning lava | jacksonmj | 4 | -11/+41 | |
| 2012-06-10 | Revert "Make THDR TYPE_ENERGY again, so it goes in photon map" | jacksonmj | 4 | -7/+5 | |
| This reverts commit 8b20bfd764308fddc1280b8a9d030e77503d0b0c. TYPE_ENERGY makes THDR move like photons, and means adjacent particles don't conduct as much heat from it (since the heat conduction code only looks for particles in pmap, not photons). Heat transfer could be fixed by increasing THDR's heat conductivity, but gas or powder movement is probably better than photon movement for THDR. | |||||
| 2012-06-09 | Avoid stacking in INVS and FILT, and fix pressurised INVS graphics | jacksonmj | 1 | -2/+1 | |
| Collisions now always work for particles inside INVS and FILT, so particles don't stack (just a single particle on top of each INVS/FILT). Pressurised INVS was being drawn using PMODE_FLAT (with no alpha blending), which sometimes hid particles inside INVS. Also limit BHOL tmp value to make sure it saves correctly. | |||||
| 2012-06-09 | Create BHOL when particles are stacked excessively | jacksonmj | 1 | -1/+4 | |
| 2012-06-09 | Make THDR TYPE_ENERGY again, so it goes in photon map | jacksonmj | 4 | -5/+7 | |
| Will simplify checking for excessive stacking | |||||
| 2012-06-07 | Unnecessary optimisation | Simon Robertshaw | 1 | -13/+9 | |
| 2012-06-07 | Neighbour check should be less or equal to 6 to find 2 TTAN | Simon Robertshaw | 1 | -1/+1 | |
| 2012-06-07 | Titanium only blocks air when it is connected | Simon Robertshaw | 1 | -2/+23 | |
