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2011-01-29oops, silly copy file, and fixed the new GoL from simon's fail merging.Cracker641-0/+43
2011-01-28update to latestCracker641-3112/+3069
2011-01-19revert all limit changes, a little too glitchy, can be done later when ↵Cracker641-16/+16
current limit is reached.
2011-01-19made all the shifts and type checks use defines, so it can be changed ↵Cracker641-2/+2
easier, and put it back to normal with a shift of 8.
2011-01-18test with increased element limit, there seems to be no performace decrease ↵Cracker641-3/+3
to me anyway. element limit of 4096
2011-01-17more life types using states, put them in new menu. Maybe get some way to ↵Cracker641-2/+16
switch to new menu on mouseover of last spot of current life menu
2011-01-16Made GoL code work with more advanced rules with different life states, ↵Cracker641-0/+29
giving more interesting rules.
2011-01-12portal was invisible in debug, oopsCracker641-0/+2
2011-01-12line for portals. wifi channels reset on reload.Cracker641-0/+28
2011-01-10fix QRTZ spot saving, rotate should change FAN vector as wellCracker641-1/+1
2011-01-09update with simon, and some other changes from jacksonmj.Cracker641-9/+28
2011-01-05better liquid movement in radial gravity, '=' resets pressure, cannot draw ↵Cracker641-195/+160
stickman on clone anymore, 'w' does not work when stickman2 is out, use shift-w.
2011-01-01QRTZ and powder will have heat glow, also changed heat glow code a bit.Cracker641-11/+35
2010-12-30added SING, QRTZ and PQRT, see mod thread on forum.Cracker641-0/+11
2010-12-29updated with simons small changesCracker641-1/+1
2010-12-29ARAY gets colored by FILT, wooCracker641-2/+40
2010-12-29new display, Life, shows life in a grayscale gradient, will ONLY show up in ↵Cracker641-2/+32
debug mode, on shift-1, fix filt floodfill, portal has bigger storage, other fixes.
2010-12-24forgot PROP thing in powder.h, adjustments to heat glow and BOMBCracker641-48/+23
2010-12-24updated with BOMBCracker641-0/+70
2010-12-22updated with latest, and FWRK crash fix, INST looks for INSL, wifi lines ↵Cracker641-1/+19
only show in debug mode.
2010-12-18Added second stickman for Lulz, it works great though, controlled by wasd. ↵Cracker641-0/+65
's' was moved to ctrl-s and d is ctrl-d
2010-12-14another swch fix, desl fire fix, shift-g will make grid go down, BIZR glows ↵Cracker641-16/+60
from velocity in FIRE,ect. METL/BRMT/BMTL change color when heated in heat gradient view. other small changes.
2010-12-12more small changes/fixes. Generation count for GoL in debug, resets with 'r'.Cracker641-0/+20
2010-12-10Lots of small changes/fixes mentioned in my mod post.Cracker641-4/+15
2010-12-08Bugfix for wifi, would cause a double spark if timed just right. updated toCracker641-2/+81
2010-12-06removed battery from INST wire, some other small fixesCracker641-1/+1
2010-12-06updated with simon's changesCracker641-1/+1
2010-12-05FILT, a photon color filter, not really a filter right now, but it changes ↵Cracker641-0/+24
the color. Other small changes
2010-12-04WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. ↵Cracker641-0/+32
starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes.
2010-12-03lots and lots of small changes/fixes. fixed typo for water movement, made ↵Cracker641-12/+3
parts_avg kinda better? electronics still work.
2010-12-01SHLD, element that grows from spark and will regrow if damaged. Lots of ↵Cracker641-1/+1
other small changes and fixes. replace mode ONLY draws on the element to be replaced.
2010-11-30Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9.Cracker641-0/+11
2010-11-30PUMP is now powered and blue, fixed some wall probems, portals are more ↵Cracker641-0/+16
random, maybe fixed love for mac?
2010-11-28VINE, plant grows up the side of WOOD. INST wire is now also a battery and ↵Cracker641-18/+20
will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure.
2010-11-25ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons.Cracker641-1/+1
2010-11-22floodfill fix, @_@ elements, grav changes colorPhilip1-7/+31
2010-11-21Fixed ehole, made wall code use defines, wall specific deletion.Philip1-1/+1
2010-11-20Made wall code use #defines. small fix for adjustabl brush.Philip1-1/+1
2010-11-19Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and ↵Philip1-11/+19
y for brushes.
2010-11-19Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. ↵Philip1-1/+33
pipe ctype saves.
2010-11-18Added element replacement ability. hit insert. capslock is shift-alt so you ↵Philip1-1/+1
can do lines/boxes with specific element erase. read post for other changes
2010-11-18Added PIPE, yay. Added whole menu sections to be able to be specifically ↵Philip1-1/+62
deleted.
2010-11-17Added a different velocity/pressure display. Added old fireworks i made.Philip1-2/+60
2010-11-15Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made ↵Philip1-35/+71
everything use the #defines for cmode (ex. CM_HEAT instead of 5).
2010-11-12oopsPhilip1-1/+1
2010-11-12moved nothing display after stickman.Philip1-8/+8
2010-11-12Nothing display, for pilojo, called it cracker display for lulz, also won ↵Philip1-2/+8
the race against antb, which didnt last long, he went on a baloon trip.
2010-11-11Updating with all new changesPhilip1-5/+29
2010-11-10CRAC has real diffusion and gets darker with more water. you can see the ↵Philip1-0/+14
water moving around.
2010-11-09made fasterPhilip1-3/+3