| Age | Commit message (Collapse) | Author | Files | Lines |
|
of images when it goes partway off the top of the screen.
|
|
|
|
unused variables from config.h
|
|
|
|
|
|
HUD/other text
|
|
|
|
|
|
|
|
Also, they don't overwrite the default one, you can pass in nil to tpt.element/graphics_func for the function to restore the original.
|
|
|
|
|
|
|
|
|
|
make them look more like from in tpt
|
|
(http://code.google.com/p/imageresampler/), will replace current shitty linear interpolation for SSE2 and renderer builds.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
shortcut
modify it if you don't like how it looks, but it turned out better than I expected
|
|
|
|
|
|
|
|
|
|
fav buttons when still loading saves
|
|
Fixes second part of issue 179
|
|
|
|
|
|
|
|
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
|
|
|
|
issues with the Tag ui. Fixes #157
|
|
downscaling factor is a power of 2). Somewhat fixes #176
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
the correct framebuffer
|
|
|
|
42d707f8a432afa001d58611fc960d6ce6021676, Broke prototypes for drawrect with pixel functions, seems to have modified drawrect to make filled rects (forgot about fillrect?). Also use correct macros for getting colour components out of pixel data
|
|
This reverts commit 708379a3f859cb0d09e44c5b2c41469396809940.
|
|
|
|
|