| Age | Commit message (Collapse) | Author | Files | Lines |
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created at the signs position. Also MouseDown events that draw particles from being triggered when clicking on a sign
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returns 0 if no match, returns position of pipe character if there is
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need to press to toggle them
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not tmp, so they work when paused
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position in HUD on the edges of the screen
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drawing circles with an rx of 0. Probably fix compiling error
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Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
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like old tpt)
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of images when it goes partway off the top of the screen.
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unused variables from config.h
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HUD/other text
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Also, they don't overwrite the default one, you can pass in nil to tpt.element/graphics_func for the function to restore the original.
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make them look more like from in tpt
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(http://code.google.com/p/imageresampler/), will replace current shitty linear interpolation for SSE2 and renderer builds.
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