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powder
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The Powder Toy
Stanislaw Skowronek
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2011-08-25
Allow pixel scale selection of area to copy/stamp
jacksonmj
1
-16/+18
2011-08-22
Fix electrode when in replace mode or specific delete mode
jacksonmj
1
-7/+7
2011-08-20
Make 'Molten x' a little safer
Simon Robertshaw
1
-1/+1
2011-08-20
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
Simon Robertshaw
1
-0/+10
2011-08-20
Changes to unify mouse and keyboard events for Lua
Simon Robertshaw
1
-5/+19
2011-08-20
Made HUD display molten things as "Molten something"
savask
1
-0/+10
2011-08-20
Stickman go through portals
jacksonmj
1
-43/+2
2011-08-19
Revert "Move version check out of main()"
Simon Robertshaw
1
-6/+137
2011-08-19
Fix DEBUG_DRAWTOOL to work with line snapping
jacksonmj
1
-1/+1
2011-08-19
Allow reloading of opened files
Simon Robertshaw
1
-2/+13
2011-08-19
Move version check out of main()
jacksonmj
1
-137/+6
2011-08-19
Reorganise a lot of Python console stuff
Simon Robertshaw
1
-99/+10
2011-08-19
Fix save loading (enable replace mode) from the commandline, a bit of cleanup...
Simon Robertshaw
1
-8/+3
2011-08-19
Move multiple STKM loading check
jacksonmj
1
-54/+59
2011-08-19
Only do grav lensing when N-grav is on, and round coordinates correctly
jacksonmj
1
-2/+2
2011-08-16
Added PGRV and NGRV for positive and negative gravity tools (sortof like air ...
Bryan Hoyle
1
-1/+1
2011-08-16
Revert "Revert "added lua command: tpt.setfpscap(int FPSCap)""
Bryan Hoyle
1
-1/+2
2011-08-16
Revert "added lua command: tpt.setfpscap(int FPSCap)"
Bryan Hoyle
1
-2/+1
2011-08-16
added lua command: tpt.setfpscap(int FPSCap)
Bryan Hoyle
1
-1/+2
2011-08-14
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
Simon Robertshaw
1
-1/+1
2011-08-14
Extended info for line drawing
Simon Robertshaw
1
-1/+1
2011-08-12
Fixed a bug where you were able to create multiply stickmans by copying it.
savask
1
-1/+1
2011-08-11
Debug info for particles allocation
Simon Robertshaw
1
-0/+6
2011-08-11
Missing file from previous commit
Simon Robertshaw
1
-2/+2
2011-08-10
Skip unused particles at end of parts[]
jacksonmj
1
-0/+2
2011-08-08
Save Wire ctype
Simon Robertshaw
1
-2/+2
2011-08-06
Calculate Newtonian gravity using fast Fourier transforms
jacksonmj
1
-2/+6
2011-08-05
Ensure renderer doesn't create new threads for gravity simulattion, since it ...
Simon Robertshaw
1
-0/+2
2011-08-05
Mouse and keyboard events, replace luaL_openlib() with luaL_register() and mo...
Simon Robertshaw
1
-6/+12
2011-07-26
Fix for SPWN sometimes failing to create stickman
jacksonmj
1
-5/+2
2011-07-26
Fix LIFE sampling and HUD
jacksonmj
1
-5/+22
2011-07-26
Minor optimisations for startup and render_fire
jacksonmj
1
-4/+1
2011-07-25
Generalized stick man's update functions. Got rid of some unnecessary
savask
1
-16/+13
2011-07-24
Prevent gravity vel-maps from flipping when paused
Simon Robertshaw
1
-12/+13
2011-07-24
Fix life cloning
jacksonmj
1
-2/+41
2011-07-24
Disable old life elements
jacksonmj
1
-0/+2
2011-07-22
active menu and hud enable are global.
cracker64
1
-2/+3
2011-07-18
Lensing effect for gravity, adds 3 new gravity maps (full resolution, linear ...
Simon Robertshaw
1
-11/+52
2011-07-13
Fix PBCN saving and increment major version
Simon
1
-2/+2
2011-07-12
Fix scaling bug when drawing lines
jacksonmj
1
-2/+0
2011-07-12
Revert variable names for Brush
Simon Robertshaw
1
-1/+1
2011-07-12
OMG FIXES. Lots of fixes for triangle brush to make sure it works, from Crack...
Cate
1
-2/+2
2011-07-12
Line snapping (hold down Alt when drawing a line)
jacksonmj
1
-11/+25
2011-07-12
Fix bounds check for WIND line
jacksonmj
1
-1/+1
2011-07-09
Merge all GOL types into PT_LIFE, behaviour is determined by ctype
Simon Robertshaw
1
-2/+12
2011-07-06
Fix crashing when pipe has a negative tmp value
jacksonmj
1
-2/+2
2011-07-03
Fix stickman head in renderer
jacksonmj
1
-0/+1
2011-06-27
Better photons for persistent display, ability to toggle gravity view (ctrl+g)
Simon Robertshaw
1
-4/+11
2011-06-25
Keep opened files
Simon Robertshaw
1
-2/+4
2011-06-25
Allow changing of stkm spawn element by setting ctype
jacksonmj
1
-2/+2
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