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path: root/src/powder.c
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2011-03-03pulled some code by cracker which makes output even more awesome :PLieuwe1-8/+20
2011-03-01fix "water spark bounce"Cracker641-0/+3
2011-03-01INST works with caps lock/replace mode, and fix some replace mode out of ↵Cracker641-2/+13
screen crashes.
2011-02-24WIND from cracker!Simon1-0/+4
2011-02-24rename drag to windCracker641-1/+1
2011-02-24a drag tool!Cracker641-0/+2
2011-02-24Fix GoL to not set gol2 on other thingsCracker641-2/+6
2011-02-24Fix particles displaced by liquids moving to overlapping positionsjacksonmj1-3/+5
2011-02-24Fix lava freezing pointjacksonmj1-3/+5
2011-02-23Fix GoL to not set gol2 on other thingsCracker641-2/+6
2011-02-23Reduce GoL lagCracker641-1/+3
2011-02-23Reduce GoL lagCracker641-1/+3
2011-02-23updatingCracker641-30/+32
2011-02-18Preventing creation of invalid types also prevented use of air/temp toolsjacksonmj1-1/+1
2011-02-18create_box improvementsjacksonmj1-1/+1
Boxes now have sharp corners - they fill only the specified rectangle and not 1 pixel extra on all sides.
2011-02-18Crash when element with invalid type is createdjacksonmj1-3/+3
Generally due to an invalid ctype for clone.
2011-02-18FLAG_STAGNANT usage lost during rewritejacksonmj1-5/+9
2011-02-18Fix incorrect liquids movementjacksonmj1-0/+1
2011-02-13Moved Gravity identifiers, added gravity mode and air mode to save formatSimon1-16/+13
2011-02-13Visual Studio compatibilityjacksonmj1-1/+1
Also fix two compiler warnings
2011-02-11update with latestCracker641-42/+57
2011-02-09Merge branch 'dev' of git://github.com/jacksonmj/The-Powder-ToySimon1-42/+55
2011-02-09"Added Air modes using Gravitymode code"Cate1-0/+2
2011-02-08gol2 not resetting properlyjacksonmj1-3/+1
Causes life to malfunction severely in some cases
2011-02-07Fix GoL deleting particle 0jacksonmj1-1/+1
2011-02-06More flood_parts fixesjacksonmj1-30/+39
kill_part needs to update photon map, otherwise delete_part keeps deleting the same photon, leading to infinite flood_parts recursion.
2011-02-06Fix flood_parts crashesjacksonmj1-6/+12
Crashes due to infinite recursion in flood_parts, which seemed to be caused by the pmap being incorrect.
2011-02-04merge jacksonmj's and much better string parsing because of a function i found.Cracker641-7/+15
2011-02-03Merge branch 'upstream' into devjacksonmj1-3/+3
2011-02-03Possible fix for liquids transferring spark through INSLjacksonmj1-1/+1
2011-02-02More fixesjacksonmj1-3/+11
Fix PHOT and FWRK. Fix QRTZ conductivity (broken by removing PROP_CONDUCTS) Add some things lost during rewrite: NTCT/PTCT not heated if INSL in the way; boiling point varies with pressure.
2011-02-01Small fixesjacksonmj1-3/+3
Fix nearest_part distance calculation Rename air constants to avoid PLOSS clash with math.h Prevent crashes due to bad lava ctype.
2011-02-01made set work with all of one type of a particle (set type dust deut) turns ↵Cracker641-7/+7
all dust into deut
2011-02-01Update with simon, and drawing SPRK on walls crash fix.Cracker641-1/+1
2011-01-31Attempt fix for liquidsjacksonmj1-5/+5
2011-01-30update with latestCracker641-3/+3
2011-01-29Consistent use of NGOL, better NSCN descriptionjacksonmj1-2/+2
2011-01-29Merge remote branch 'cracker64' into devjacksonmj1-10/+28
Conflicts: includes/element.h includes/powder.h src/elements/firw.c src/elements/legacy.c src/elements/phot.c src/elements/sprk.c src/graphics.c src/main.c src/powder.c
2011-01-29Other things overwritten, and changes from jacksonmjCracker641-9/+5
2011-01-29oops, silly copy file, and fixed the new GoL from simon's fail merging.Cracker641-12/+30
2011-01-28update to latestCracker641-5696/+2426
2011-01-28INWR should cool after being sparked; and correct function parametersjacksonmj1-4/+4
Also correct grule size and replicate existing freezing point behaviour for lava with strange ctypes.
2011-01-28Restore cracker64 changes overwritten by mergejacksonmj1-7/+3
2011-01-27Fix disappearing WTRVjacksonmj1-0/+2
If water is sparked then quickly heated past 100C, the resulting WTRV will disappear after a few frames.
2011-01-20quartz shouldn't have prop_conducts, and fixed visual studio compilingCracker641-2/+2
2011-01-19some photon fixes, and better resets on reload/clearCracker641-2/+2
2011-01-19revert all limit changes, a little too glitchy, can be done later when ↵Cracker641-842/+857
current limit is reached.
2011-01-19made all the shifts and type checks use defines, so it can be changed ↵Cracker641-768/+768
easier, and put it back to normal with a shift of 8.
2011-01-18missed some bitshifts, which caused a few glitches. Everything seems normalCracker641-7/+7
2011-01-18test with increased element limit, there seems to be no performace decrease ↵Cracker641-761/+765
to me anyway. element limit of 4096