| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2012-11-17 | Remove old code | Simon Robertshaw | 1 | -3751/+0 | |
| 2012-09-02 | Change air tools to only act inside the brush, not in surrounding cells as well | jacksonmj | 1 | -18/+2 | |
| 2012-09-02 | DTEC, generates a spark when something with it's ctype is nearby | jacob1 | 1 | -6/+15 | |
| 2012-08-13 | Fix cut message, stamps/copying can be done backwards, fix xor_rect | jacob1 | 1 | -0/+2 | |
| (amended to remove extra argument to build_save) | |||||
| 2012-08-13 | Powered pipe, based on jacob1's commits | jacksonmj | 1 | -1/+16 | |
| PSCN to turn on, NSCN to turn off, INST to reverse. Differences from jacob1's commit include: flood fill function that includes 1px diagonal pipes, powered/reversed state stored in tmp instead of flags, sparks from PSCN/NSCN/INST always take effect the following frame, single pixel pipe directions are a number from 0 to 7 so "if(coords)" does not check whether one is set (store another "transfers according to 1px pipe direction" bit for reverse flow). | |||||
| 2012-08-09 | fix energy particles going in pipe | jacob1 | 1 | -1/+1 | |
| 2012-08-09 | photon heating/cooling | jacob1 | 1 | -6/+9 | |
| 2012-08-02 | Consistent proportions of WATR and SALT in SLTW | jacksonmj | 1 | -2/+2 | |
| 1 SALT + 3 WATR = 4 SLTW | |||||
| 2012-07-08 | Optimization for GoL, Added brush size and mouse wheel to lua! | cracker64 | 1 | -12/+12 | |
| 2012-06-28 | Prevent STKM falling through activated PVOD with a ctype that isn't STKM | jacksonmj | 1 | -5/+18 | |
| 2012-06-26 | Lightning direction affected by Newtonian gravity | jacksonmj | 1 | -18/+21 | |
| 2012-06-26 | Allow INST to be sparked directly with the brush | jacksonmj | 1 | -0/+5 | |
| 2012-06-26 | Fix infinite loop when flood_INST finds some INST with a non zero life value | jacksonmj | 1 | -9/+29 | |
| Also fix memory leaks when flood fill functions return early. | |||||
| 2012-06-22 | fix compression during fusion | Jacob1 | 1 | -1/+1 | |
| Conflicts: src/powder.c | |||||
| 2012-06-22 | Reset particle flags in create_part | jacksonmj | 1 | -0/+1 | |
| 2012-06-22 | Allow stickman head to go through everything | jacksonmj | 1 | -1/+25 | |
| 2012-06-22 | Prevent STKM floating in gases | jacksonmj | 1 | -1/+1 | |
| 2012-06-21 | Gravity modes and Newtonian gravity for fireworks | jacksonmj | 1 | -0/+22 | |
| Resolves issue #59 | |||||
| 2012-06-20 | Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles | jacksonmj | 1 | -2/+2 | |
| Also stop fighters being included in the stacking check | |||||
| 2012-06-20 | Replace all explosion sparks with new element (EMBR) | jacksonmj | 1 | -4/+5 | |
| Replaces: BOMB sparks and flash, electrons + glass sparks, sparks from IGNC, sparks from TNT explosion, and sparks from FWRK and FIRW. | |||||
| 2012-06-17 | Fix STKM causing stacking and falling through some powders | jacksonmj | 1 | -11/+14 | |
| 2012-06-15 | Move INST flood fill into a separate function | jacksonmj | 1 | -96/+149 | |
| Since there were so many if statements for INST in flood_parts. Also, allow INST inside walls to be sparked. | |||||
| 2012-06-13 | Update to EXOT that makes it permeable to neutrons as well as electrons. ↵ | Catelite | 1 | -0/+1 | |
| Neutrons cause a water>distilled water spread that enables EXOT's copy function, at its original speed. Electrons reset mode, but not tmp2. Trippy monochrome colors for copy mode. Conflicts: src/elements/exot.c | |||||
| 2012-06-10 | Prevent THDR from counting towards stacked particle limit | jacksonmj | 1 | -1/+4 | |
| 2012-06-09 | Avoid stacking in INVS and FILT, and fix pressurised INVS graphics | jacksonmj | 1 | -1/+5 | |
| Collisions now always work for particles inside INVS and FILT, so particles don't stack (just a single particle on top of each INVS/FILT). Pressurised INVS was being drawn using PMODE_FLAT (with no alpha blending), which sometimes hid particles inside INVS. Also limit BHOL tmp value to make sure it saves correctly. | |||||
| 2012-06-09 | Run stacking check less often | jacksonmj | 1 | -6/+8 | |
| But force it to be run after loading a save so that really extreme numbers of stacked particles form BHOL immediately | |||||
| 2012-06-09 | Create BHOL when particles are stacked excessively | jacksonmj | 1 | -0/+66 | |
| 2012-06-09 | Prevent solid particles stacking in E-Hole | jacksonmj | 1 | -1/+1 | |
| Such as occurs when cloning a solid in E-Hole | |||||
| 2012-06-07 | Titanium only blocks air when it is connected | Simon Robertshaw | 1 | -3/+3 | |
| 2012-06-07 | Added condition so that EXOT does not automatically replicate WARP to avoid ↵ | Catelite | 1 | -0/+1 | |
| confusion, and changed spawn tmp value to avoid instant copying on spawn. | |||||
| 2012-06-07 | Ton of changes to make EXOT work as expected. Added graphics to WARP to make ↵ | Catelite | 1 | -1/+2 | |
| it actually invisible besides BLOB mode, EXOT now makes rainbows and explodes with too many electrons o__o | |||||
| 2012-06-07 | omg EXOT element, made from BREL element sparked repeatedly while under >10 ↵ | Catelite | 1 | -0/+3 | |
| pressure. Not at all finished, but looks cool :D | |||||
| 2012-06-05 | Fix the bug with not-spawning fighter. | Savely Skresanov | 1 | -2/+0 | |
| 2012-06-05 | Put ifs into switch in create_part. Delete useless PSv saving function. | Savely Skresanov | 1 | -195/+218 | |
| 2012-05-31 | Prevent allocation of particles with type==0 | Simon Robertshaw | 1 | -1/+1 | |
| bleep bloop | |||||
| 2012-05-30 | Fix PROP_NEUTPENETRATE, particles weren't being moved into empty space | jacksonmj | 1 | -1/+1 | |
| 2012-05-30 | Fixed the bug with snow, where it melted without taking it's ctype into | Savely Skresanov | 1 | -5/+5 | |
| account. | |||||
| 2012-05-28 | No rounding errors with triangle brush, so no need for epsilon (I hope). | Savely Skresanov | 1 | -2/+1 | |
| 2012-05-24 | remove lastx/lasty variables when OGLR is disabled | Jacob1 | 1 | -0/+10 | |
| Conflicts: src/graphics.c | |||||
| 2012-05-24 | VOID & PVOD can be set to only eat/not eat certain things | Jacob1 | 1 | -1/+2 | |
| 2012-05-24 | energy type particles automatically go into photons, not pmap | Jacob1 | 1 | -8/+9 | |
| 2012-05-24 | console doesn't enable hud, fast heat for PUMP/GPMP/ANIM, GPMP activated at draw | Jacob1 | 1 | -15/+17 | |
| 2012-05-23 | fix emp flash, better live parts rendering in (render_ui &) deco editor | Jacob1 | 1 | -27/+1 | |
| 2012-05-23 | fix compiling | Jacob1 | 1 | -2/+2 | |
| 2012-05-17 | New flood_parts function, should fix crashing due to too much recursion | jacksonmj | 1 | -64/+133 | |
| 2012-05-17 | Spelling | jacksonmj | 1 | -2/+2 | |
| ("gases" seems to be the more popular version of the plural noun) | |||||
| 2012-05-12 | Make TTAN block pressure when framestepping | jacksonmj | 1 | -7/+2 | |
| 2012-05-12 | Fancy motion blur for OpenGL, fix a lot of dialogues in OpenGL, fix gravity ↵ | Simon Robertshaw | 1 | -0/+10 | |
| lensing in OpenGL, ensure Phot and Neut are PMODE_ADD, not FLAT | |||||
| 2012-05-11 | New element: Titanium, absorbs some neutrons, acts as a solid wall to air. ↵ | Simon Robertshaw | 1 | -0/+7 | |
| Move blockair filling into update_particles so it can be used by elements | |||||
| 2012-05-06 | Change license from GPLv2+ to GPLv3+ | jacksonmj | 1 | -0/+17 | |
| Also add headers stating the license to some more of the source files | |||||
