| Age | Commit message (Collapse) | Author | Files | Lines |
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create_moving_solid
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particles, causing kill_part to kill another particle
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rest of the line
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influences on it (things don't heat vacuum).
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Better diffusion and heat transition.
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Creating a particle where there was a wall but no existing particle was
broken, since eval_move returns 1 for moving into empty space.
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If WARP moved in its update function, then the x/y variables in the main
loop were out of date. When the normal movement code ran, changes were
made to the wrong place in the pmap. This resulted in some particles
with low IDs being destroyed by the addition of WARP+SING.
This change might also fix the WARP+PRTI crash that I never managed to
reproduce.
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Fixes black photons not being killed after passing through pipe
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Conflicts:
src/powder.c
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To allow Lua tpt.create to create photons in glass
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explodes with electrons, electrons react with deut.
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respectively. New lua functions: element (get element id from name) and element_func for hooking/overriding element update functions
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May also need -fno-finite-math-only, but it works fine for me without it
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