| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2011-12-18 | Move Newtonian gravity into a new file | jacksonmj | 1 | -90/+1 | |
| 2011-12-10 | Set BIZR/G/S ctype when loading a save, set BIZS ctype in create_part | jacksonmj | 1 | -1/+1 | |
| 2011-12-06 | Fix tnt/prop crash, it was using up all the memory on the computer | Jacob1 | 1 | -0/+1 | |
| 2011-11-26 | Allow pipe to grab from photon map, BRAY beam takes temp from ARAY | Simon Robertshaw | 1 | -0/+11 | |
| 2011-11-21 | Fix LCRY/ELEC infinite loop, BIZR turns photons into electrons, SING ↵ | Simon Robertshaw | 1 | -0/+8 | |
| explodes with electrons, electrons react with deut. | |||||
| 2011-11-18 | New tables in lua API: el and version: element ids and version info ↵ | Simon Robertshaw | 1 | -0/+14 | |
| respectively. New lua functions: element (get element id from name) and element_func for hooking/overriding element update functions | |||||
| 2011-10-30 | Change LCRy workings and add ELEC (wip) | Simon Robertshaw | 1 | -10/+18 | |
| 2011-10-26 | Fix FIGH loading and bad variable names | Simon Robertshaw | 1 | -7/+7 | |
| 2011-10-26 | Made a special structure for stick mans. | savask | 1 | -28/+26 | |
| 2011-10-26 | Some work on lightning for stick mans and fighters. | savask | 1 | -1/+1 | |
| 2011-10-26 | Fix one merging error, and adjusted fighters' array. | savask | 1 | -1/+1 | |
| 2011-10-26 | Added fighters. | savask | 1 | -7/+57 | |
| 2011-10-23 | Compatibility with MSVC - devast8a | Simon Robertshaw | 1 | -3/+3 | |
| 2011-10-19 | FILT subtracts photon colours when tmp=3 | jacksonmj | 1 | -0/+2 | |
| 2011-10-19 | Fix infinite temperatures | jacksonmj | 1 | -1/+2 | |
| May also need -fno-finite-math-only, but it works fine for me without it | |||||
| 2011-10-14 | Fix crash with abnormal ICE ctype | jacksonmj | 1 | -1/+1 | |
| 2011-10-14 | Allow STKM to use lightning | jacksonmj | 1 | -2/+4 | |
| 2011-10-14 | Replace use of gravy and gravf with gravxf and gravyf | Simon Robertshaw | 1 | -9/+9 | |
| 2011-10-13 | Some changes to LIGH/EMP/TESC based on changes in MaksProg's mod v0.3 | jacksonmj | 1 | -35/+33 | |
| Weaker and shorter EMP flash. TESC has correct tmp value when created with replace mode. LIGH harms STKM. Gravity affects LIGH in create_part if p==-2, instead of in update_LIGH, so that TESC lightning is not affected by gravity. | |||||
| 2011-10-13 | Some work on DEST, EMP, LIGH | jacksonmj | 1 | -1/+2 | |
| Change indentation to tabs, respect temperature limit (if a hotter reaction is required, should raise temp limit instead of ignoring it). DEST: fix TYPE_SOLID check, and prevent it displacing DMND EMP: randomise DLAY delay instead of heating it (since DLAY does not melt and does not transfer heat) Fix nearest_part so that t=-1 does not include dead particles | |||||
| 2011-10-13 | Prevent extra particles at the end of 1px lines | jacksonmj | 1 | -1/+2 | |
| 2011-10-11 | Fixes for LIGH and TESC, LIGH observes gravity setting | Simon Robertshaw | 1 | -4/+28 | |
| 2011-10-10 | Fix erronous assignment and add MaksProg to contributors list | Simon Robertshaw | 1 | -1/+1 | |
| 2011-10-10 | More functionality for LIGH, better english on element descriptions | Simon Robertshaw | 1 | -0/+49 | |
| 2011-10-10 | Elements, LIGH, TESC, EMP and DEST thanks to MaksProg | Simon Robertshaw | 1 | -3/+3 | |
| 2011-10-09 | Pretty effect when drawing powders, activate with 'n' | Simon Robertshaw | 1 | -0/+14 | |
| 2011-10-07 | Fix typo allowing liquids to teleport through solids | jacksonmj | 1 | -1/+1 | |
| 2011-10-06 | Fix WHOL/VENT not eating ANAR, and fix PVOD eating PHOT/NEUT when off | jacksonmj | 1 | -18/+8 | |
| 2011-09-30 | Added extra functions to FILT (determined by tmp, modes are convert, filter ↵ | Simon Robertshaw | 1 | -2/+76 | |
| and add, convert is default). Added property edit tool, changes the properties of materials | |||||
| 2011-09-23 | Prevent water equalization from moving onto particles. | cracker64 | 1 | -1/+1 | |
| 2011-09-23 | Added Caustic gas, similar to acid, created with acid and water vapour | Simon Robertshaw | 1 | -1/+1 | |
| 2011-09-22 | Fix walls with water equalization. | cracker64 | 1 | -4/+4 | |
| Also annoying inlines for visual studio. | |||||
| 2011-09-21 | Water level equalization test! In options menu, or tpt.watertest() . | cracker64 | 1 | -0/+61 | |
| 2011-09-18 | Fix disappearing particles, e.g. with a box of CONV (ctype DEUT) containing ↵ | jacksonmj | 1 | -0/+8 | |
| neutrons | |||||
| 2011-09-10 | Small changes to STOR, prevent setting Ctype to solid from cursor, allow any ↵ | Simon Robertshaw | 1 | -1/+1 | |
| type when ctype not set and correct discharge location bias | |||||
| 2011-09-08 | Add energy-only wall and make STOR show when it's holding a particle | Simon Robertshaw | 1 | -2/+5 | |
| 2011-09-03 | Convert Element | Simon Robertshaw | 1 | -0/+1 | |
| 2011-09-03 | Added Powered Void | Simon Robertshaw | 1 | -0/+17 | |
| 2011-09-02 | Limit particle-air heat transfer rate | jacksonmj | 1 | -0/+1 | |
| 2011-08-30 | Always check bmap when creating particles | jacksonmj | 1 | -1/+1 | |
| 2011-08-29 | Added STOR, a block that can store a single particle and release when charged | Simon Robertshaw | 1 | -2/+4 | |
| 2011-08-29 | Some element interactions for CBNW and CO2, also fixes Gas only wall | Simon Robertshaw | 1 | -2/+2 | |
| 2011-08-29 | Fix rapid decrease in pressure with GAS/NBLE | jacksonmj | 1 | -2/+3 | |
| 2011-08-27 | Remove blocking walls from pmap | jacksonmj | 1 | -33/+24 | |
| 2.5% speed increase on a screen full of water | |||||
| 2011-08-26 | Fixed some possible coding errors | Bryan Hoyle | 1 | -2/+3 | |
| 2011-08-25 | Fixed wall glitch with >1px making holes | Bryan Hoyle | 1 | -1/+1 | |
| 2011-08-22 | Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy | Simon Robertshaw | 1 | -18/+7 | |
| 2011-08-22 | Fix electrode when in replace mode or specific delete mode | jacksonmj | 1 | -49/+58 | |
| Also fix bomb when SLALT != 0 | |||||
| 2011-08-21 | Fix photons conducting heat to turned off HSWC | jacksonmj | 1 | -1/+1 | |
| 2011-08-20 | Change portal so that randomness never causes a particle to exit the same ↵ | jacksonmj | 1 | -17/+6 | |
| side it came in | |||||
