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2012-01-05Fix zero length save crash, ignore sign tool walls, allocate parts starting ↵jacksonmj1-2/+19
at beginning of array Allocating parts starting at end was making saves loaded from OPS files run slower, because no particles could be skipped by using parts_lastActiveIndex.
2012-01-02Fix missing and incorrect bitshifts preventing the correct reading of life, ↵Simon Robertshaw1-6/+6
tmp and dcolour
2012-01-02Save active menuSimon Robertshaw1-0/+33
2012-01-01Water equalisation in saveSimon Robertshaw1-0/+12
2012-01-01prerender_save_OPSSimon Robertshaw1-18/+229
2011-12-3116bit descriptor and variable temp field size, sign saving and readingSimon Robertshaw1-42/+150
2011-12-31Store number of parts at each position instead of storing x/y coordsjacksonmj1-115/+208
Also fix blockW/H calculation and PT_NUM check
2011-12-30Almost finished new save format, just signs and thumbnail rendering neededSimon Robertshaw1-15/+423
2011-12-30Make OPS optional (disabled by default) with define SAVE_OPSSimon Robertshaw1-1/+4
2011-12-30Add checks for prerender_save in save_filename_ui, pass vx, vy and pv air ↵Simon Robertshaw1-0/+1266
data into parse and build save methods. New save format: OPS, basic reading and writing complete, uses BSON, BSON.c/h (Binary JSON) implementation from MongoDB. (Is License OK?)