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path: root/src/simulation/elements/ARAY.cpp
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2013-08-29Add a way for photons to set the colour of FILT (major version bump required)jacksonmj1-1/+1
Also add some new FILT modes, and make FILT modes affect BIZR and BRAY colour in the same way as they affect photon colour. Photons passing next to DTEC will set the colour of all FILT in a straight line starting from any FILT adjacent to the DTEC (a bit like an ARAY beam), and the exact colour of the photon will be used for FILT interactions instead of the colour based on temperature. FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined by FILT temperature. tmp=6: FILT has no effect on photon colour (possible before by using invalid tmp modes, but here's a supported method of doing it. Invalid tmp modes should be automatically replaced in existing saves). Also, FILT mode is now described in the HUD.
2013-05-08Fix ARAY better, instead of relying on conduction check to stop on BRAY, ↵cracker641-11/+19
which we know doesn't conduct.
2013-05-08fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going throughjacob11-13/+10
also some other random things
2013-05-04change descriptions of many elements to be more consistent, contain more ↵jacob11-1/+1
info, and be more helpful.
2013-03-13fix all tab spacing issues in all the element filesjacob11-43/+43
2013-02-28Going through again.cracker641-11/+14
2013-02-22CRAY spawns elements at its temp, fix color glitch with ARAY too, move FRME ↵jacob11-1/+1
to force
2012-08-28Fix things melting with heat sim offSimon Robertshaw1-1/+1
2012-07-18Renderer Presets and default graphics functionSimon Robertshaw1-1/+1
2012-05-07A bit of refactoring (elements)Simon Robertshaw1-0/+154