| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2013-02-28 | Finished first pass-through for all elements. | cracker64 | 1 | -27/+39 | |
| Will get a few more places later. | |||||
| 2012-11-17 | VINE cool/burn effects like in PLNT, less sharp burn lines, fix infinite ↵ | jacob1 | 1 | -1/+1 | |
| smoke from TNT | |||||
| 2012-11-16 | fix visual studio std::max problem | jacob1 | 1 | -1/+1 | |
| 2012-08-28 | WOOD and PLNT turn grey when hot, bluish when cold | Simon Robertshaw | 1 | -1/+21 | |
| 2012-07-25 | TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd | Simon Robertshaw | 1 | -1/+1 | |
| 2012-07-25 | TPT: This should fix PLNT lag just a little bit... (mostly after shooting ↵ | Simon Robertshaw | 1 | -1/+1 | |
| though NEUT) 5f3c10a684 | |||||
| 2012-07-25 | TPT: Move INST flood fill into a separate function 36de2f19f5 | Simon Robertshaw | 1 | -1/+1 | |
| 2012-07-18 | Renderer Presets and default graphics function | Simon Robertshaw | 1 | -1/+1 | |
| 2012-05-07 | A bit of refactoring (elements) | Simon Robertshaw | 1 | -0/+106 | |
