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2012-08-02Build fixes for WIN64ntoskrnl1-1/+1
2012-08-02Some modifications for WIN64. SConscript not ready for that yet.ntoskrnl1-2/+6
2012-08-02Rename WIN32 preprocessor definition to WINntoskrnl11-43/+42
2012-08-02Separate operating system and architecture preprocessor definitionsntoskrnl4-17/+14
2012-08-01Local Saving, Server Saving rewriteSimon Robertshaw26-362/+555
2012-08-01Prevent newlines being inserted into the begining of a multiline label/textboxSimon Robertshaw1-2/+5
2012-07-31ThumbnailBroker for background retrieval and renderingSimon Robertshaw9-6/+523
2012-07-30Ensure CTRL, SHIFT and ALT states are reset when Window falls into backgroundSimon Robertshaw5-4/+32
2012-07-30Faster brush adjusting with [ and ], use alt to change to 1 pixelSimon Robertshaw3-3/+24
2012-07-29Neaten a little bit of codeSimon Robertshaw1-5/+5
2012-07-29Improvements to textbox, prevent selection loss on non modifying keypressesSimon Robertshaw2-4/+10
2012-07-29Number type for text fields, addresses some of issue #39Simon Robertshaw3-19/+89
2012-07-29HUD toggle, addresses "h should toggle the HUD" in issue #23Simon Robertshaw2-20/+28
2012-07-29Textboxes for decoration, addresses "No text boxes in deco editor to directly...Simon Robertshaw5-19/+110
2012-07-29Fix crash on Component::IsFocused if the component has been detached from the...Simon Robertshaw1-1/+3
2012-07-29Restart N. Grav when needed (somewhat effects issue #31) and fix shitty logic...Simon Robertshaw2-15/+15
2012-07-29clear_sim now clears air and gravity maps better, fixes issue #31Simon Robertshaw5-18/+25
2012-07-29Better syncing for elementCount, fixes issue #21Simon Robertshaw2-0/+24
2012-07-29Remove blockair update in Air.cpp function to fix TTAN - solves issue #30Simon Robertshaw1-10/+0
2012-07-29Filebrowser search, cleaner filenamesSimon Robertshaw6-22/+101
2012-07-28Implement search for DirectoryListSimon Robertshaw3-5/+25
2012-07-28Corrections to GameSave to prevent conflicts in the Expanded state, improve S...Simon Robertshaw5-24/+47
2012-07-28Move cursor to the end of the insertion after pasing in a TextboxSimon Robertshaw1-0/+1
2012-07-28Resize brush X and Y axis seperately using Shift and Control, Addresses issue...Simon Robertshaw5-22/+60
2012-07-28Draw brush using renderer, fixes issue #25Simon Robertshaw4-43/+52
2012-07-28Air heat is not rendered if ambient heat is disabledSimon Robertshaw1-0/+2
2012-07-28Update ambient heat when enabled, fixes issue #28Simon Robertshaw1-6/+13
2012-07-28Collapse gamesave to save space in memorySimon Robertshaw4-16/+118
2012-07-27Correct blending of SetPixel without alpha channelSimon Robertshaw1-1/+1
2012-07-27Prevent crash when drawing an image out of mounts on a pixel gridSimon Robertshaw1-2/+3
2012-07-27Local file browser + some more interesting things like Progress bar UI componentSimon Robertshaw32-78/+789
2012-07-26Scroll PanelSimon Robertshaw7-193/+332
2012-07-26Rename .inc files to inlSimon Robertshaw5-4/+4
2012-07-25Update version numberSimon Robertshaw1-1/+1
2012-07-25TPT: Now stickmen can shoot plasma. dc01f09f0eSimon Robertshaw1-1/+4
2012-07-25Fix for previous commitsSimon Robertshaw2-2/+2
2012-07-25TPT: Add ptypes.enabled checks to a few more places 61f39f5464Simon Robertshaw9-12/+13
2012-07-25TPT: Salt should only melt ice that is above saltwater freezing temperature 3...Simon Robertshaw1-1/+1
2012-07-25TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fdSimon Robertshaw10-29/+51
2012-07-25TPT: This should fix PLNT lag just a little bit... (mostly after shooting tho...Simon Robertshaw1-1/+1
2012-07-25TPT: C5 should not explode when touching cold INSL a925eea52cSimon Robertshaw1-1/+1
2012-07-25Fix typo in EMBR gravitySimon Robertshaw1-1/+1
2012-07-25TPT: Prevent STKM falling through activated PVOD with a ctype that isn't STKM...Simon Robertshaw1-5/+18
2012-07-25TPT: Make VOID and BHOL eat stickmen again 1f4f50682cSimon Robertshaw1-0/+12
2012-07-25TPT: Use atan2 for LIGH angle calculations 966f1dcc23Simon Robertshaw2-7/+9
2012-07-25TPT: Reduce rate of lightning creation by clone 167740e839Simon Robertshaw4-4/+4
2012-07-25TPT: Lightning direction affected by Newtonian gravity 3a946efdfdSimon Robertshaw2-19/+22
2012-07-25TPT: Allow INST to be sparked directly with the brush 8de602d467Simon Robertshaw1-0/+5
2012-07-25TPT: Fix infinite loop when flood_INST finds some INST with a non zero lif......Simon Robertshaw1-9/+29
2012-07-25TPT: FIRW: less advection, and don't go faster when multiple fire particle......Simon Robertshaw1-3/+4