| Age | Commit message (Expand) | Author | Files | Lines |
| 2011-01-20 | quartz shouldn't have prop_conducts, and fixed visual studio compiling | Cracker64 | 1 | -2/+2 |
| 2011-01-19 | ctrl-'=' will reset sparks | Cracker64 | 1 | -0/+10 |
| 2011-01-19 | some photon fixes, and better resets on reload/clear | Cracker64 | 2 | -6/+10 |
| 2011-01-19 | revert all limit changes, a little too glitchy, can be done later when curren... | Cracker64 | 4 | -878/+893 |
| 2011-01-19 | made all the shifts and type checks use defines, so it can be changed easier,... | Cracker64 | 3 | -783/+783 |
| 2011-01-18 | missed some bitshifts, which caused a few glitches. Everything seems normal | Cracker64 | 1 | -7/+7 |
| 2011-01-18 | test with increased element limit, there seems to be no performace decrease t... | Cracker64 | 4 | -782/+786 |
| 2011-01-17 | more life types using states, put them in new menu. Maybe get some way to swi... | Cracker64 | 2 | -3/+17 |
| 2011-01-16 | fix loading of old GoL saves, and fix wall crash | Cracker64 | 2 | -2/+7 |
| 2011-01-16 | Made GoL code work with more advanced rules with different life states, givin... | Cracker64 | 2 | -10/+56 |
| 2011-01-15 | fix photon causing infinite sparks | Cracker64 | 1 | -1/+3 |
| 2011-01-14 | oops, didn't need the floodfill thing there. | Cracker64 | 1 | -3/+6 |
| 2011-01-14 | a fix so photons can be deleted and show up on HUD :) | Cracker64 | 2 | -4/+20 |
| 2011-01-13 | fix some rare SWCH problems | Cracker64 | 1 | -1/+1 |
| 2011-01-12 | fix photon heating particle number 0 | Cracker64 | 1 | -1/+1 |
| 2011-01-12 | portal was invisible in debug, oops | Cracker64 | 1 | -0/+2 |
| 2011-01-12 | line for portals. wifi channels reset on reload. | Cracker64 | 2 | -0/+32 |
| 2011-01-11 | fix 1px brush replace mode | Cracker64 | 1 | -1/+9 |
| 2011-01-10 | fix QRTZ spot saving, rotate should change FAN vector as well | Cracker64 | 3 | -6/+21 |
| 2011-01-09 | fix c-5 floodfill | Cracker64 | 1 | -3/+3 |
| 2011-01-09 | update with simon, and some other changes from jacksonmj. | Cracker64 | 3 | -152/+181 |
| 2011-01-08 | only add .15 to PUMP, so that things at absolute 0 load at 0. | Cracker64 | 1 | -1/+5 |
| 2011-01-08 | GoL speed improvements from jacksonmj (thank you very much) | Cracker64 | 1 | -40/+6 |
| 2011-01-08 | add ctype transfer to portal | Cracker64 | 1 | -0/+3 |
| 2011-01-08 | BOYL, a gas that evens out pressure related to its temp, kind of a gas PUMP, ... | Cracker64 | 1 | -0/+43 |
| 2011-01-07 | two red BRAYS will toggle SWCH, could be used for something... | Cracker64 | 1 | -0/+9 |
| 2011-01-05 | update, and another small ARAY feature, goes through SWCH. | Cracker64 | 1 | -13/+24 |
| 2011-01-05 | some ARAY changes so that more complex things can be made, http://powdertoy.c... | Cracker64 | 1 | -1/+9 |
| 2011-01-05 | better liquid movement in radial gravity, '=' resets pressure, cannot draw st... | Cracker64 | 3 | -198/+178 |
| 2011-01-04 | update with simon, and shift-v now does every other frame properly | Cracker64 | 2 | -34/+89 |
| 2011-01-01 | QRTZ and powder will have heat glow, also changed heat glow code a bit. | Cracker64 | 1 | -11/+35 |
| 2011-01-01 | fix INST crash, forgot to change PCLN to work with all GoL. | Cracker64 | 1 | -2/+3 |
| 2010-12-31 | 7 more gol types, fixed gol code to work with it. | Cracker64 | 1 | -3/+3 |
| 2010-12-30 | oops, was testing | Cracker64 | 1 | -3/+3 |
| 2010-12-30 | simon update and small SING change to make it betterer. | Cracker64 | 1 | -4/+10 |
| 2010-12-30 | simon updates, and SING improvements | Cracker64 | 2 | -18/+59 |
| 2010-12-30 | added SING, QRTZ and PQRT, see mod thread on forum. | Cracker64 | 3 | -38/+137 |
| 2010-12-29 | updated with simons small changes | Cracker64 | 2 | -5/+21 |
| 2010-12-29 | ARAY gets colored by FILT, woo | Cracker64 | 3 | -7/+54 |
| 2010-12-29 | 'd' and 's' will work normally if there is no stickman, otherwise shift-d and... | Cracker64 | 1 | -2/+2 |
| 2010-12-29 | new display, Life, shows life in a grayscale gradient, will ONLY show up in d... | Cracker64 | 4 | -9/+74 |
| 2010-12-27 | added a basic coldflame explosive, ignites from CFLM or something cold. | Cracker64 | 1 | -1/+22 |
| 2010-12-26 | slight temp loading change so PUMP will load with 0C if saved at 0C. fix visu... | Cracker64 | 2 | -6/+7 |
| 2010-12-24 | forgot PROP thing in powder.h, adjustments to heat glow and BOMB | Cracker64 | 2 | -58/+34 |
| 2010-12-24 | updated with BOMB | Cracker64 | 2 | -0/+134 |
| 2010-12-23 | oops, that wasn't needed | Cracker64 | 1 | -2/+0 |
| 2010-12-23 | a fix for 1 pixel brush and flood fill crashing in certain builds. | Cracker64 | 1 | -0/+27 |
| 2010-12-22 | updated with latest, and FWRK crash fix, INST looks for INSL, wifi lines only... | Cracker64 | 3 | -22/+61 |
| 2010-12-19 | missed some parenthesis, caused some creating problems | Cracker64 | 1 | -1/+21 |
| 2010-12-19 | added spawnpoints for stickmen, so they respawn. | Cracker64 | 1 | -5/+76 |