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AgeCommit message (Expand)AuthorFilesLines
2011-01-20quartz shouldn't have prop_conducts, and fixed visual studio compilingCracker641-2/+2
2011-01-19ctrl-'=' will reset sparksCracker641-0/+10
2011-01-19some photon fixes, and better resets on reload/clearCracker642-6/+10
2011-01-19revert all limit changes, a little too glitchy, can be done later when curren...Cracker644-878/+893
2011-01-19made all the shifts and type checks use defines, so it can be changed easier,...Cracker643-783/+783
2011-01-18missed some bitshifts, which caused a few glitches. Everything seems normalCracker641-7/+7
2011-01-18test with increased element limit, there seems to be no performace decrease t...Cracker644-782/+786
2011-01-17more life types using states, put them in new menu. Maybe get some way to swi...Cracker642-3/+17
2011-01-16fix loading of old GoL saves, and fix wall crashCracker642-2/+7
2011-01-16Made GoL code work with more advanced rules with different life states, givin...Cracker642-10/+56
2011-01-15fix photon causing infinite sparksCracker641-1/+3
2011-01-14oops, didn't need the floodfill thing there.Cracker641-3/+6
2011-01-14a fix so photons can be deleted and show up on HUD :)Cracker642-4/+20
2011-01-13fix some rare SWCH problemsCracker641-1/+1
2011-01-12fix photon heating particle number 0Cracker641-1/+1
2011-01-12portal was invisible in debug, oopsCracker641-0/+2
2011-01-12line for portals. wifi channels reset on reload.Cracker642-0/+32
2011-01-11fix 1px brush replace modeCracker641-1/+9
2011-01-10fix QRTZ spot saving, rotate should change FAN vector as wellCracker643-6/+21
2011-01-09fix c-5 floodfillCracker641-3/+3
2011-01-09update with simon, and some other changes from jacksonmj.Cracker643-152/+181
2011-01-08only add .15 to PUMP, so that things at absolute 0 load at 0.Cracker641-1/+5
2011-01-08GoL speed improvements from jacksonmj (thank you very much)Cracker641-40/+6
2011-01-08add ctype transfer to portalCracker641-0/+3
2011-01-08BOYL, a gas that evens out pressure related to its temp, kind of a gas PUMP, ...Cracker641-0/+43
2011-01-07two red BRAYS will toggle SWCH, could be used for something...Cracker641-0/+9
2011-01-05update, and another small ARAY feature, goes through SWCH.Cracker641-13/+24
2011-01-05some ARAY changes so that more complex things can be made, http://powdertoy.c...Cracker641-1/+9
2011-01-05better liquid movement in radial gravity, '=' resets pressure, cannot draw st...Cracker643-198/+178
2011-01-04update with simon, and shift-v now does every other frame properlyCracker642-34/+89
2011-01-01QRTZ and powder will have heat glow, also changed heat glow code a bit.Cracker641-11/+35
2011-01-01fix INST crash, forgot to change PCLN to work with all GoL.Cracker641-2/+3
2010-12-317 more gol types, fixed gol code to work with it.Cracker641-3/+3
2010-12-30oops, was testingCracker641-3/+3
2010-12-30simon update and small SING change to make it betterer.Cracker641-4/+10
2010-12-30simon updates, and SING improvementsCracker642-18/+59
2010-12-30added SING, QRTZ and PQRT, see mod thread on forum.Cracker643-38/+137
2010-12-29updated with simons small changesCracker642-5/+21
2010-12-29ARAY gets colored by FILT, wooCracker643-7/+54
2010-12-29'd' and 's' will work normally if there is no stickman, otherwise shift-d and...Cracker641-2/+2
2010-12-29new display, Life, shows life in a grayscale gradient, will ONLY show up in d...Cracker644-9/+74
2010-12-27added a basic coldflame explosive, ignites from CFLM or something cold.Cracker641-1/+22
2010-12-26slight temp loading change so PUMP will load with 0C if saved at 0C. fix visu...Cracker642-6/+7
2010-12-24forgot PROP thing in powder.h, adjustments to heat glow and BOMBCracker642-58/+34
2010-12-24updated with BOMBCracker642-0/+134
2010-12-23oops, that wasn't neededCracker641-2/+0
2010-12-23a fix for 1 pixel brush and flood fill crashing in certain builds.Cracker641-0/+27
2010-12-22updated with latest, and FWRK crash fix, INST looks for INSL, wifi lines only...Cracker643-22/+61
2010-12-19missed some parenthesis, caused some creating problemsCracker641-1/+21
2010-12-19added spawnpoints for stickmen, so they respawn.Cracker641-5/+76