| Age | Commit message (Collapse) | Author | Files | Lines |
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Calculating render_mode and display_mode variables from the arrays means
less chance of mistakes (e.g. blob mode RENDER_EFFE was set in
render_modes array but not in render_mode)
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render_ui position
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create_moving_solid
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particles, causing kill_part to kill another particle
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rest of the line
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influences on it (things don't heat vacuum).
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ARAY pass through sparked INWR
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boundary check is worser so fighters won't usually notice holes on
their way.
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Better diffusion and heat transition.
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