| Age | Commit message (Collapse) | Author | Files | Lines |
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fix PSTN coloring
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powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
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scheme
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* only usable by Lua
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, fixes #108
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to fix problems in issue #110
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deleting a save, or unpublishing one. Also don't use session key in url to add a comment since it isn't needed
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position in HUD on the edges of the screen
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#98 but needs to be done from the server
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// no one uses it yet, so it shouldn't break anythign really
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and horizontal movement.
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indicate whether higher bytes are used
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the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties
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previous particles. Also allow the deco editor to color energy particles instead
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TODO: Put a similar button in the save preview instead of the two we have now.
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A to B, and a line from B to B every frame
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sample tool. Assume that new saves will get the auto-vote, so set that too.
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fix tooltips displaying on disabled buttons
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also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
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in save id:1213267
also some renaming / reorganizing in init_can_move
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ctrl+shift before clicking to use 10x strength
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