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2013-07-09Fixed the bug with SPWN not creating when redoing (Ctrl-Z).Saveliy Skresanov1-0/+4
2013-07-07Merge branch 'master' of https://github.com/FacialTurd/The-Powder-ToySaveliy Skresanov1-3/+15
2013-07-07Fix the bug where stickmen were shooting LIGH only in one direction.Saveliy Skresanov1-1/+1
2013-07-06Fix #127, threads should not be cancelled after being joinedjacksonmj1-3/+15
2013-07-02Merge pull request #143 from mniip/foojacob11-4/+2
fix PSTN coloring
2013-07-02save more settings in powder.pref like ngrav_enable, aheat_enable, pretty ↵jacob15-11/+42
powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
2013-06-28shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit ↵mniip1-4/+2
scheme
2013-06-27fix sim.loadStamp return value, remove VINE_MODEjacob15-6/+5
2013-06-24fix version tagging in savesjacob12-4/+4
2013-06-24change some wall descriptions a littlejacob15-17/+17
2013-06-23Add back replace mode and specific delete *jacob19-438/+414
* only usable by Lua
2013-06-22fix NEUT not setting off DEUT directly under it (save 1236560)jacob11-1/+1
2013-06-22forgot to push this commit, SDL should only be included in 1 type of wayjacob12-2/+2
2013-06-21fix PTCT melting temperature, seems to have been broken in 525f87fd6be3e716 ↵jacob11-1/+1
, fixes #108
2013-06-21CFLM is a gas ... not a liquid. Fixes #116jacob11-2/+2
2013-06-21do ctrl+z snapshots when loading saves / stamps, makes it more predictable ↵jacob12-0/+2
to fix problems in issue #110
2013-06-21add error messages when errors happening while fav. / unfav.ing a save, ↵jacob17-22/+37
deleting a save, or unpublishing one. Also don't use session key in url to add a comment since it isn't needed
2013-06-21HUD displays the correct name of LIFE particles in the HUD, show mouse ↵jacob18-56/+72
position in HUD on the edges of the screen
2013-06-20fix message when banned not fitting in the window, also partially fix issue ↵jacob12-7/+18
#98 but needs to be done from the server
2013-06-20fix BRMT always acting like it was created from TUGNjacob11-5/+12
2013-06-1688.0 beta, build 271Saveliy Skresanov1-3/+3
2013-06-13add back sim.partNeighbors + some alternate spellingsjacob12-45/+89
2013-06-12simulation.pmap()mniip2-1/+17
2013-06-12simulation.partNeighbours() iteratormniip1-35/+50
// no one uses it yet, so it shouldn't break anythign really
2013-06-12simulation.parts() iteratormniip2-1/+24
2013-06-12Lower rounding errors in BIZR code and make it change color both on vertical ↵Saveliy Skresanov1-7/+7
and horizontal movement.
2013-06-10Signed integers can be negative, so prop>x does not always correctly ↵jacksonmj1-5/+5
indicate whether higher bytes are used
2013-06-10Add two new properties for CLNE-like elementsjacob112-39/+41
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties
2013-06-09add the single saveID copytext button into the save preview toojacob17-84/+97
2013-06-09fix NEUT created from DEUT explosions sometimes having the deco color of ↵jacob12-26/+8
previous particles. Also allow the deco editor to color energy particles instead
2013-06-09remove debug printing I accidentally included againjacob12-5/+0
2013-06-09SaveID Message after saving a save to the server (like the old tpt did). ↵jacob13-0/+140
TODO: Put a similar button in the save preview instead of the two we have now.
2013-06-09fix problems with point queue, where it would draw a Point at A, a line from ↵jacob13-14/+15
A to B, and a line from B to B every frame
2013-06-09Possibly fix crash due to Lua running out of stack spacejacksonmj1-0/+1
2013-06-08fix tpt.selectedl not changing sometimes when using the element search or ↵jacob15-20/+24
sample tool. Assume that new saves will get the auto-vote, so set that too.
2013-06-08fix ToolTips on split buttons not working correctly (button overrode them), ↵jacob12-30/+25
fix tooltips displaying on disabled buttons
2013-06-07save publishing info in the save upload uijacob14-5/+42
also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
2013-06-07make saves private by default againjacob11-31/+82
2013-06-07PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found ↵jacob11-71/+87
in save id:1213267 also some renaming / reorganizing in init_can_move
2013-06-07some minor changes to toolsjacob18-21/+25
2013-06-07adjust tool strengths a little, to make them a little fasterjacob16-8/+8
2013-06-06GOLD changes photons to yellowjacob11-15/+16
2013-06-06WIND tool creates WIND just by holding down the line tool againjacob13-2/+13
2013-06-06fix sim.NUM_PARTS, other small changesjacob14-18/+14
2013-06-06make constants in the lua api's a lot easier to writejacob12-111/+110
2013-06-05fix not being able to draw tool lines or boxes, but you can still press ↵jacob11-11/+19
ctrl+shift before clicking to use 10x strength
2013-06-02allow creating WIND lines from luajacob17-18/+46
2013-05-31fix bug where you had to start using a tool before setting it's strengthjacob14-31/+33
2013-05-31even more lua simulation api functionsjacob14-16/+105
2013-05-30Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.gitjacob119-330/+151