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#ifndef CONSOLE_H
#define CONSOLE_H
#include <string>
#include <vector>
#include "interface/Sandbox.h"
#include "Simulation.h"
class ConsoleCommand
{
private:
std::string * command;
int returnStatus;
std::string * error;
public:
void SetCommand(std::string * command);
void SetError(std::string * error);
std::string * GetCommand();
std::string * GetError();
ConsoleCommand();
ConsoleCommand(std::string * command, int returnStatus, std::string * error = new std::string(""));
};
class Console
{
private:
std::vector<ConsoleCommand> * previousCommands;
std::string * lastError;
ui::Sandbox * sandbox;
Simulation * sim;
public:
virtual void Tick(float * dt);
int ParseType(std::string * type);
virtual void ConsoleShown();
virtual void ConsoleHidden();
virtual int ProcessCommand(std::string * command);
virtual std::string * GetLastError();
virtual std::vector<ConsoleCommand> * GetPreviousCommands();
Console(ui::Sandbox * sandbox);
virtual ~Console();
};
#endif // CONSOLE_H
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