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extern "C"
{
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include <iostream>
#include "LuaScriptInterface.h"
#include "LuaLabel.h"
#include "gui/interface/Label.h"
const char LuaLabel::className[] = "Label";
#define method(class, name) {#name, &class::name}
Luna<LuaLabel>::RegType LuaLabel::methods[] = {
method(LuaLabel, text),
method(LuaLabel, position),
method(LuaLabel, size),
method(LuaLabel, visible),
{0, 0}
};
LuaLabel::LuaLabel(lua_State * l) :
LuaComponent(l)
{
this->l = l;
int posX = luaL_optinteger(l, 1, 0);
int posY = luaL_optinteger(l, 2, 0);
int sizeX = luaL_optinteger(l, 3, 10);
int sizeY = luaL_optinteger(l, 4, 10);
std::string text = luaL_optstring(l, 5, "");
label = new ui::Label(ui::Point(posX, posY), ui::Point(sizeX, sizeY), text);
component = label;
}
int LuaLabel::text(lua_State * l)
{
int args = lua_gettop(l);
if(args)
{
label->SetText(std::string(lua_tostring(l, 1)));
return 0;
}
else
{
lua_pushstring(l, label->GetText().c_str());
return 1;
}
}
LuaLabel::~LuaLabel()
{
}
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