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#ifndef TPTSCRIPTINTERFACE_H_
#define TPTSCRIPTINTERFACE_H_
#include "CommandInterface.h"
#include "TPTSTypes.h"
class TPTScriptInterface: public CommandInterface {
protected:
AnyType eval(std::deque<std::string> * words);
AnyType tptS_set(std::deque<std::string> * words);
AnyType tptS_create(std::deque<std::string> * words);
AnyType tptS_delete(std::deque<std::string> * words);
AnyType tptS_load(std::deque<std::string> * words);
AnyType tptS_reset(std::deque<std::string> * words);
AnyType tptS_bubble(std::deque<std::string> * words);
AnyType tptS_quit(std::deque<std::string> * words);
ValueType testType(std::string word);
public:
TPTScriptInterface(GameController * c, GameModel * m);
virtual void Tick() {}
virtual int Command(std::string command);
virtual std::string FormatCommand(std::string command);
virtual ~TPTScriptInterface();
};
#endif /* TPTSCRIPTINTERFACE_H_ */
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