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#ifndef SAVE_H
#define SAVE_H
#include <vector>
#include <string>
#include <stdlib.h>
#include <iostream>
#include <string.h>
#include "GameSave.h"
using namespace std;
class SaveInfo
{
private:
public:
int id;
int date;
int votesUp, votesDown;
bool Favourite;
int Comments;
GameSave * gameSave;
SaveInfo(SaveInfo & save);
SaveInfo(int _id, int _date, int _votesUp, int _votesDown, string _userName, string _name);
SaveInfo(int _id, int date_, int _votesUp, int _votesDown, int _vote, string _userName, string _name, string description_, bool published_, vector<string> tags);
~SaveInfo();
string userName;
string name;
string Description;
vector<string> tags;
int vote;
bool Published;
void SetName(string name);
string GetName();
void SetDescription(string description);
string GetDescription();
void SetPublished(bool published);
bool GetPublished();
void SetUserName(string userName);
string GetUserName();
void SetID(int id);
int GetID();
void SetVote(int vote);
int GetVote();
void SetVotesUp(int votesUp);
int GetVotesUp();
void SetVotesDown(int votesDown);
int GetVotesDown();
void SetTags(vector<string> tags);
vector<string> GetTags();
GameSave * GetGameSave();
void SetGameSave(GameSave * gameSave);
};
#endif // SAVE_H
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