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#pragma once
#include <queue>
#include <list>
#include <utility>
#include <deque>
#include <pthread.h>
#undef GetUserName //God dammit microsoft!
#include "Singleton.h"
class GameSave;
class Thumbnail;
class ThumbnailListener;
typedef std::pair<int, ThumbnailListener*> ListenerHandle;
class ThumbnailBroker: public Singleton<ThumbnailBroker>
{
private:
class ThumbnailSpec
{
public:
int Width, Height;
ListenerHandle CompletedListener;
ThumbnailSpec(int width, int height, ListenerHandle completedListener) :
Width(width), Height(height), CompletedListener(completedListener) {}
};
class ThumbnailID
{
public:
int SaveID, SaveDate;
bool operator ==(const ThumbnailID & second)
{
return SaveID == second.SaveID && SaveDate == second.SaveDate;
}
ThumbnailID(int saveID, int saveDate) : SaveID(saveID), SaveDate(saveDate) {}
ThumbnailID() : SaveID(0), SaveDate(0) {}
};
class ThumbnailRequest
{
public:
bool Complete;
void * HTTPContext;
int RequestTime;
ThumbnailID ID;
std::vector<ThumbnailSpec> SubRequests;
ThumbnailRequest(int saveID, int saveDate, int width, int height, ListenerHandle completedListener) :
ID(saveID, saveDate), Complete(false), HTTPContext(NULL), RequestTime(0)
{
SubRequests.push_back(ThumbnailSpec(width, height, completedListener));
}
ThumbnailRequest() : Complete(false), HTTPContext(NULL), RequestTime(0) {}
};
class ThumbRenderRequest
{
public:
int Width, Height;
bool Decorations;
bool Fire;
GameSave * Save;
ListenerHandle CompletedListener;
ThumbRenderRequest(GameSave * save, bool decorations, bool fire, int width, int height, ListenerHandle completedListener) :
Save(save), Width(width), Height(height), CompletedListener(completedListener), Decorations(decorations), Fire(fire) {}
ThumbRenderRequest() : Save(0), Decorations(true), Fire(true), Width(0), Height(0), CompletedListener(ListenerHandle(0, (ThumbnailListener*)NULL)) {}
};
//Thumbnail retreival
/*int thumbnailCacheNextID;
Thumbnail * thumbnailCache[THUMB_CACHE_SIZE];
void * activeThumbRequests[IMGCONNS];
int activeThumbRequestTimes[IMGCONNS];
int activeThumbRequestCompleteTimes[IMGCONNS];
std::string activeThumbRequestIDs[IMGCONNS];*/
pthread_mutex_t thumbnailQueueMutex;
pthread_mutex_t listenersMutex;
pthread_t thumbnailQueueThread;
bool thumbnailQueueRunning;
std::deque<ThumbnailRequest> thumbnailRequests;
std::deque<ThumbRenderRequest> renderRequests;
std::deque<std::pair<ListenerHandle, Thumbnail*> > thumbnailComplete;
std::list<ThumbnailRequest> currentRequests;
std::deque<std::pair<ThumbnailID, Thumbnail*> > thumbnailCache;
std::vector<ListenerHandle> validListeners;
static void * thumbnailQueueProcessHelper(void * ref);
void thumbnailQueueProcessTH();
public:
ThumbnailBroker();
virtual ~ThumbnailBroker();
void FlushThumbQueue();
void RenderThumbnail(GameSave * gameSave, bool decorations, bool fire, int width, int height, ThumbnailListener * tListener);
void RenderThumbnail(GameSave * gameSave, int width, int height, ThumbnailListener * tListener);
void RetrieveThumbnail(int saveID, int saveDate, int width, int height, ThumbnailListener * tListener);
void RetrieveThumbnail(int saveID, int width, int height, ThumbnailListener * tListener);
bool CheckThumbnailListener(ListenerHandle handle);
void AttachThumbnailListener(ThumbnailListener * tListener);
void DetachThumbnailListener(ThumbnailListener * tListener);
};
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