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/*
* ErrorMessage.cpp
*
* Created on: Jan 29, 2012
* Author: Simon
*/
#include "ErrorMessage.h"
#include "interface/Button.h"
#include "interface/Label.h"
ErrorMessage::ErrorMessage(std::string title, std::string message):
ui::Window(ui::Point(-1, -1), ui::Point(200, 75))
{
ui::Label * titleLabel = new ui::Label(ui::Point(2, 1), ui::Point(Size.X-4, 16), title);
titleLabel->SetTextColour(ui::Colour(200, 100, 50));
titleLabel->SetAlignment(AlignLeft, AlignBottom);
AddComponent(titleLabel);
ui::Label * messageLabel = new ui::Label(ui::Point(4, 18), ui::Point(Size.X-8, 60), message);
messageLabel->SetAlignment(AlignLeft, AlignTop);
AddComponent(messageLabel);
class DismissAction: public ui::ButtonAction
{
ErrorMessage * message;
public:
DismissAction(ErrorMessage * message_) { message = message_; }
void ActionCallback(ui::Button * sender)
{
ui::Engine::Ref().CloseWindow();
//delete message; TODO: Fix component disposal
}
};
ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "Dismiss");
okayButton->SetAlignment(AlignRight, AlignBottom);
okayButton->SetBorderColour(ui::Colour(200, 200, 200));
okayButton->SetActionCallback(new DismissAction(this));
AddComponent(okayButton);
ui::Engine::Ref().ShowWindow(this);
}
void ErrorMessage::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
g->clearrect(Position.X-2, Position.Y-2, Size.X+4, Size.Y+4);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
}
ErrorMessage::~ErrorMessage() {
}
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