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#include <element.h>
int update_FIGH(UPDATE_FUNC_ARGS)
{
float* figh = fighters[(unsigned char)parts[i].tmp];
float tarx, tary;
parts[i].tmp2 = 0; //0 - stay in place, 1 - seek a stick man
//Set target cords
if (player[27])
{
if (player2[27])
if ((pow(player[5]-x, 2) + pow(player[6]-y, 2))<=
(pow(player2[5]-x, 2) + pow(player2[6]-y, 2)))
{
tarx = player[5];
tary = player[6];
}
else
{
tarx = player2[5];
tary = player2[6];
}
else
{
tarx = player[5];
tary = player[6];
}
parts[i].tmp2 = 1;
}
else
if (player2[27])
{
tarx = player2[5];
tary = player2[6];
parts[i].tmp2 = 1;
}
switch (parts[i].tmp2)
{
case 1:
if ((pow(tarx-x, 2) + pow(tary-y, 2))<600)
{
if (figh[2] == PT_FIRE || figh[2] == PT_LIGH)
figh[0] = (int)figh[0] | 0x08;
}
else
if (tarx<x)
{
figh[0] = 0x01;
if (!eval_move(PT_DUST, figh[7]-4, figh[8]-1, NULL) || !eval_move(PT_DUST, figh[15]-4, figh[16]-1, NULL))
figh[0] = (int)figh[0] | 0x04;
}
else
{
figh[0] = 0x02;
if (!eval_move(PT_DUST, figh[7]+4, figh[8]-1, NULL) || !eval_move(PT_DUST, figh[15]+4, figh[16]-1, NULL))
figh[0] = (int)figh[0] | 0x04;
}
break;
default:
figh[0] = 0;
break;
}
figh[1] = figh[0];
run_stickman(figh, UPDATE_FUNC_SUBCALL_ARGS);
return 0;
}
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