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#include "simulation/Element.h"
int graphics_LAVA(GRAPHICS_FUNC_ARGS)
{
*colr = cpart->life * 2 + 0xE0;
*colg = cpart->life * 1 + 0x50;
*colb = cpart->life / 2 + 0x10;
if (*colr>255) *colr = 255;
if (*colg>192) *colg = 192;
if (*colb>128) *colb = 128;
*firea = 40;
*firer = *colr;
*fireg = *colg;
*fireb = *colb;
*pixel_mode |= FIRE_ADD;
*pixel_mode |= PMODE_BLUR;
//Returning 0 means dynamic, do not cache
return 0;
}
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