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path: root/src/elements/plsm.cpp
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#include "simulation/Element.h"
#include "hmap.h"

int graphics_PLSM(GRAPHICS_FUNC_ARGS)
{
	int caddress = restrict_flt(restrict_flt((float)cpart->life, 0.0f, 200.0f)*3, 0.0f, (200.0f*3)-3);
	*colr = (unsigned char)ren->plasma_data[caddress];
	*colg = (unsigned char)ren->plasma_data[caddress+1];
	*colb = (unsigned char)ren->plasma_data[caddress+2];
	
	*firea = 255;
	*firer = *colr;
	*fireg = *colg;
	*fireb = *colb;
	
	*pixel_mode = PMODE_GLOW | PMODE_ADD; //Clear default, don't draw pixel
	*pixel_mode |= FIRE_ADD;
	//Returning 0 means dynamic, do not cache
	return 0;
}