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/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <element.h>
/*these are the count values of where the particle gets stored, depending on where it came from
   0 1 2
   7 . 3
   6 5 4
   PRTO does (count+4)%8, so that it will come out at the opposite place to where it came in
   PRTO does +/-1 to the count, so it doesn't jam as easily
*/
int update_PRTO(UPDATE_FUNC_ARGS) {
	int r, nnx, rx, ry, np, fe = 0;
	int count = 0;
	parts[i].tmp = (int)((parts[i].temp-73.15f)/100+1);
	if (parts[i].tmp>=CHANNELS) parts[i].tmp = CHANNELS-1;
	else if (parts[i].tmp<0) parts[i].tmp = 0;
	for (count=0; count<8; count++)
	{
		rx = portal_rx[count];
		ry = portal_ry[count];
			if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
			{
				r = pmap[y+ry][x+rx];
				if (!r)
					fe = 1;
				if (r)
					continue;
				if (!r)
				{
					for ( nnx =0 ; nnx<80; nnx++)
					{
						int randomness = (count + rand()%3-1 + 4)%8;//add -1,0,or 1 to count
						if (portalp[parts[i].tmp][randomness][nnx].type==PT_SPRK)// TODO: make it look better, spark creation
						{
							create_part(-1,x+1,y,PT_SPRK);
							create_part(-1,x+1,y+1,PT_SPRK);
							create_part(-1,x+1,y-1,PT_SPRK);
							create_part(-1,x,y-1,PT_SPRK);
							create_part(-1,x,y+1,PT_SPRK);
							create_part(-1,x-1,y+1,PT_SPRK);
							create_part(-1,x-1,y,PT_SPRK);
							create_part(-1,x-1,y-1,PT_SPRK);
							portalp[parts[i].tmp][randomness][nnx] = emptyparticle;
							break;
						}
						else if (portalp[parts[i].tmp][randomness][nnx].type)
						{
							if (portalp[parts[i].tmp][randomness][nnx].type==PT_STKM)
								player.spwn = 0;
							if (portalp[parts[i].tmp][randomness][nnx].type==PT_STKM2)
								player2.spwn = 0;
							if (portalp[parts[i].tmp][randomness][nnx].type==PT_FIGH)
							{
								fighcount--;
								fighters[(unsigned char)portalp[parts[i].tmp][randomness][nnx].tmp].spwn = 0;
							}
							np = create_part(-1,x+rx,y+ry,portalp[parts[i].tmp][randomness][nnx].type);
							if (np<0)
							{
								if (portalp[parts[i].tmp][randomness][nnx].type==PT_STKM)
									player.spwn = 1;
								if (portalp[parts[i].tmp][randomness][nnx].type==PT_STKM2)
									player2.spwn = 1;
								if (portalp[parts[i].tmp][randomness][nnx].type==PT_FIGH)
								{
									fighcount++;
									fighters[(unsigned char)portalp[parts[i].tmp][randomness][nnx].tmp].spwn = 1;
								}
								continue;
							}
							if (parts[np].type==PT_FIGH)
							{
								// Release the fighters[] element allocated by create_part, the one reserved when the fighter went into the portal will be used
								fighters[(unsigned char)parts[np].tmp].spwn = 0;
								fighters[(unsigned char)portalp[parts[i].tmp][randomness][nnx].tmp].spwn = 1;
							}
							if (portalp[parts[i].tmp][randomness][nnx].vx == 0.0f && portalp[parts[i].tmp][randomness][nnx].vy == 0.0f)
							{
								// particles that have passed from PIPE into PRTI have lost their velocity, so use the velocity of the newly created particle if the particle in the portal has no velocity
								float tmp_vx = parts[np].vx;
								float tmp_vy = parts[np].vy;
								parts[np] = portalp[parts[i].tmp][randomness][nnx];
								parts[np].vx = tmp_vx;
								parts[np].vy = tmp_vy;
							}
							else
							{
								parts[np] = portalp[parts[i].tmp][randomness][nnx];
							}
							parts[np].x = x+rx;
							parts[np].y = y+ry;
							portalp[parts[i].tmp][randomness][nnx] = emptyparticle;
							break;
						}
					}
				}
			}
	}
	if (fe) {
		int orbd[4] = {0, 0, 0, 0};	//Orbital distances
		int orbl[4] = {0, 0, 0, 0};	//Orbital locations
		if (!parts[i].life) parts[i].life = rand()*rand()*rand();
		if (!parts[i].ctype) parts[i].ctype = rand()*rand()*rand();
		orbitalparts_get(parts[i].life, parts[i].ctype, orbd, orbl);
		for (r = 0; r < 4; r++) {
			if (orbd[r]<254) {
				orbd[r] += 16;
				if (orbd[r]>254) {
					orbd[r] = 0;
					orbl[r] = rand()%255;
				} else {
					orbl[r] += 1;
					orbl[r] = orbl[r]%255;
				}
			} else {
				orbd[r] = 0;
				orbl[r] = rand()%255;
			}
		}
		orbitalparts_set(&parts[i].life, &parts[i].ctype, orbd, orbl);
	} else {
		parts[i].life = 0;
		parts[i].ctype = 0;
	}
	return 0;
}