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#include <element.h>
int update_SPAWN2(UPDATE_FUNC_ARGS) {
if (!player2[27])
create_part(-1, x, y, PT_STKM2);
return 0;
}
int update_STKM2(UPDATE_FUNC_ARGS) {
run_stickman(player2, UPDATE_FUNC_SUBCALL_ARGS);
return 0;
}
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