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path: root/src/elements/stkm2.cpp
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#include "simulation/Element.h"

int update_SPAWN2(UPDATE_FUNC_ARGS) {
	if (!sim->player2.spwn)
		sim->create_part(-1, x, y, PT_STKM2);

	return 0;
}

int update_STKM2(UPDATE_FUNC_ARGS) {
	run_stickman(&sim->player2, UPDATE_FUNC_SUBCALL_ARGS);
	return 0;
}

int graphics_STKM2(GRAPHICS_FUNC_ARGS)
{	
	/**pixel_mode = PSPEC_STICKMAN;
	if ((int)sim->player2.elem<PT_NUM)
	{
		*colr = PIXR(ptypes[sim->player2.elem].pcolors);
		*colg = PIXG(ptypes[sim->player2.elem].pcolors);
		*colb = PIXB(ptypes[sim->player2.elem].pcolors);
	}
	else*/
	{
		*colr = *colg = *colb = 255;
	}
	return 1;
}